Yeah, I opened the game in Twine to have a looksee some time ago, and I believe you. Quite the complicated project. But for what I've seen while playing, most options need either high Promiscuity or Deviancy, so players only have to make a slut run to see most of the options. I can't recall any other hidden option needing another stat off the top of my head.
BTW, how does one trigger the Street Collar Dog event, or something like that? I think it's the only one I haven't seen. I've been walking around collared, but to no avail so far.
Street Collar Dog is one of two collared events that can trigger only at night.
Hi!
i like very much the game!
I don't know if anyone think about that or only me. (he he). You can call it a fetish
In the combat scene i like to read details like " he pulls down the panties..." and see it in the image the mc with panties down! Crazy me but i really enjoy that kind of thing in the games, but i don't know many games with that detail (text/img)
so can you advise more titles with it? Thank you!
I'm glad you like the game. I can't think of any others that work quite like that off the top of my head. I'd be interested in knowing too.
@Vrelnir what happens when the parasite stucks on my shota penis character in my game, does the penis will grow longer or it is just keep on more stimulating???
They just stimulate you for now. Different penis sizes is something I'm thinking about though, and that'll be a natural place to put a growth effect.
@Vrelnir
For the bully, will they become more possessive/less inclined to sell you or tie you to the pole if you have high love?
Will sex toys be added for masturbation and rare occasions during molestations? Maybe public uses of vibes under clothes?
Also,
What is the benefit of the different transformations?
Whitney becomes more possessive for sure. They still sell you though, if their dominance is high. Sex toys are planned.
The wolf transformation makes defiance increase over time and your bites stronger.
Angel gives you the "forgive" action, which is one of the strongest ways to keep trauma from building up.
Fallen angel gives little, but unlocks a scene at the temple.
Succubus/incubus makes internal cumshots soothe you, lowering trauma. Stress and pain instead if the encounter is with tentacles.
They all increase attractiveness and allure.
If you have disabled "transformations" and "wolf transformations", is there a point in living with the pack of wolves? The subplot goes somewhere, or it's just being fucked by them?
Progress there isn't gated by the wolf transformation. Once you take over the pack you can start leading them against hunters for money.
One critique that I feel probably isn't completely warranted is that the sex scenes get a bit repetetive. Some of it's just that once you pick an option there isn't much to do but select your options and click away. (of course if there's a bunch more scenes that just aren't in cause it's in alpha this is a complete non issue. The system is robust enouhg with enough written description to make it interesting)
The sex scenes could be made more dynamic. There's 30+ unique lines the PC can say while pleading, but it's nowhere near enough. Particularly as they're contextual. It's good that there are unique lines for riding someone with your butt, but if you're doing that a lot you're gonna see the same few lines over and over. More text will improve variety and could take into account more factors, but the way lines are chosen could be improved too.
Beyond the early game you can kinda predict how each encounter will play out from the start. I think that's the main contributor to the feeling of repetitiveness. Improvements to the combat/sex system are planned. I do sprinkle in lewd scenes that don't involve the sex system here and there, though I keep them simple and non-penetrative.
This game causes me contradictory feelings
. In one side, I find really interesting and good things in it. In the other side, it pisses me off a little that the game could be way better, as I have said in my review. I have been playing it for several hours, and, even if I'm still curious about what happen with the MC
, the fun and interest of the first hour have disappeared since the game has become mechanic and repetitive
.
I would like to ask the dev, since he's kind enough to participate in this forum
, about his future projects. If I´m not in a wrong, this is his first game, and I think that, with more experience, this dev could make something really good. For example, this very sandbox game with some decent images, some modifications for being less "flamboyant" and a bit more realistic, and the MC and main NPCs being more elaborated and less generic or even randomly generated, would be something really great
.
I should hope the game can be better, else all the time I intend to spend developing it will be wasted!
I have no hard plans for anything after DoL, though I'm considering starting something small to work on for a few hours a week. I've heard that helps avoid burnout. Anything I make is unlikely to be fully realistic though, or I wouldn't be able to get tentacles in. That said, I try to keep things somewhat grounded.
NPCs are too similar at the moment. They don't differ mechanically outside their genitals and starting trust/anger. I'd like them to have different physical characteristics at some point, along with personality traits that'll effect how combat plays out. Randomly chosen traits and such will probably suffice for the generic NPCs you meet.