i've just started playing and although i rarely enjoy sub-focused games i'm having a ton of fun with this.
that being said, i'd still love to see some (more) content that lets the character become more influential. whether it's by becoming very personally strong in combat (like, you can have your arms pinned easily, apparently regardless of fitness, and can be incapacitated by pain or orgasm pretty easily apparently regardless of willpower); by having a gang and/or more influence over dogs/wolves; by buying and running businesses; etc. although obviously i'm suggesting those things because it's my deal, i think the idea of moving into higher-value risk situations plays well with the themes.
i also feel like some of the health bars bounce around really quickly, particularly Control and Stress. my character can have Control wiped to nothing within two encounters, and then get it back just as easily. the in-game behavior here is weird: both because of the hard plateaus for action effects based on e.g. depravity level, and because ongoing actions don't restore it, so it's a lot of starting what are logically ongoing actions, like streaking or intercural, then stopping those actions to be able to restart them.
what i'd love to see there is a 'resting point' mechanic, a point of trend. when the character's temporary value is above the rest point, they lose a tiny amount of that value each minute; and when below it, they gain some each minute. by default, for example, characters might have a Fatigue 'resting point' of max, so they gain some Fatigue each minute they're awake for. but becoming fit might lower it to the extent that a perfectly athletic character who is fatigued would naturally shed some even without sleeping.
i wouldn't tie Control resting points to defiant or subordinate behavior, but things like having lots of consensual sex or driving away attackers might raise it; while fighting back and losing, or not being helped when screaming, or etc would lower it.