It's very enjoyable but there are a few things that i would feel are some nice QOL that could make it more enjoyable.
The lessons in school : Rather than 3 times per lesson being asked what to do, you get 4 base options, each one takes the full 55 minutes of class time, and the chance of events still happens as normal if any occur. Also, if you are in school, unless you are getting an event from going to class, it should take you to the class by default depending on the option you pick for class. The options i think would work decently like so :
1) Study : ++ Stress, +++ ( Subject ), + Status
2) Socialize: + ( Subject ), +++ Status, --- Stress
3) Slack : --- Stress, - Trauma
4) Skip : -- ( Subject ), + Delinquency, ( This puts you in school hallway letting you do what you want for the 55 minutes class would have been )
For the Swimming class: I feel the options should be a bit more dynamic based on what you are wearing/perceived as by everyone else.
1) Go to <PC's perceived gender> changing room. ( If wearing boy uniform, you go to the boy's room, and vice versa )
2) Go to <PC's opposite perceived gender> changing room. + Deliquency ( make it know this will happen )
3) Wait for changing rooms to empty then enter <PC's opposite perceived gender> changing room
As for the Combat/Rape/Consensual events, while i like the ability to choose what each limb/orifice can do independently, there should be shortcut options that fit for quicker progression. ( manual/auto toggle, Manual does what it does now, Auto is as follows )
1) Fight/Struggle ( Fight if limbs are free, Struggle if 2 or more limbs are restrained
2) Resist/Endure ( Resist would cause you to try and pull away, scream, or otherwise all the resistive, non-violent options )
3) Submit ( Let them do what they want until they finish. Their arousal or pain inflicting goal is accelerated )
4) Escape ( If your arms/legs aren't being held or bound, you have a chance to run, Consumes a Pepper spray if available for 100% escape chance )** I feel this escape option should be available for the normal as well.
As for travel, I would like to see the bus option being the first travel option following the places you can enter or do on the current street you're on. ( if on home street, it would be option 3 following the knock on doors option )
In the forest, would like a sort of fast travel perk that isn't associated with history. If you live in the cabin or wolf cave long enough, it stands to reason you should know how to get there easier.
For anything around the Exhibition stat. Make each tier be reflected in the character portrait respectively ( if full Exhibitionist, you shouldn't be covering anything when nude or in lewd clothing.
Have a way to collect mushrooms/wolfshrooms/food in general to take with you to eat later, rather than a consume immediately.
For outfits, It'd be nice if it told you what was missing from the outfit set. ( and a way to keep certain outfits in certain places. Would be nice to not "forget" your school swimsuit because you lost it swimming at the lake, or to keep a spare uniform at school once you can afford one ) And to balance it nice, you only get 2 outfits at the start of the game, Pajamas ( why it's Pyjamas idk... ) and School outfit. You're an 18 year old orphan, doesn't make sense to have an everyday outfit right away.
Also, when making a worn set into an outfit, hide the individual pieces and make it as though they are all a 1 piece outfit.
Would also be nice if the missing items from your outfits could be listed in the clothing shop as a quick rebuy if you don't know what got stolen or destroyed. or don't want to do the auto rebuy.
Tailor should be able top repair under outfits for both sections. I've had a swimsuit where the bottom was torn off, either by event of selling underwear or otherwise, and the tailor only repairs the top half.