Wait. The PC-run farm?
I expected more the farm to run the PC, like a beasty brothel slash breeding operation using voodoo genetic manipulations courtesy of the totally-not-fucked-up-in-the-head good doctor Harper.
I mean, in a second time, sure, the PC can take a share. But how is an orphan still going to school going to set up and run a farm? That's full time work and it takes serious money to set up.
Cthulhu got bored of waiting under the sea and is looking for some action.
Nice. Gonna reduce the number of clicks and mistakes.
Suggestion: more submissive actions for submissive characters. I usually play Defiant, and they seem to have more special actions in different situations (I may be wrong). The only interesting submissive action that comes to mind is the one with the ear slime, and not everybody likes mind control.
Out of the top of my head:
- the character could spread their legs when groped in the bus to offer better access, with enough Promiscuity;
- they could choose to thank their molesters/rapists for using them, and in exchange get the encounter to become less traumatic or even consensual.
That's all I got for now, but this kind of well-trained fucktoy behaviour could be expanded. It could increase the relevant fames faster, to balance the risks/rewards: less traumatic rapes, but greater odds to be raped.
Also, to raise Deviancy and Bestiality fame faster for players who want to: a random encounter with someone walking their dog. The dog becomes sexually interested in the character, and they can choose to let it sniff/lick/fuck them based on how deviant they are. A really deviant character could walk up to people walking their dogs in the park and offer to 'relieve' them in exchange for money. Considering how fucked-up the town is, I doubt anybody would be surprised. Of course, because it's that kind of game, there would be a risk for things to go wrong.
Edit:
Bug report: when restarting a game and choosing to have a tatoo on the ass, there's no tatoo ingame. It's not listed in characteristics, and people don't react to it.
And Athletics going from 3 to 4% a pop? Really? So we'll only have to run 250 times instead 333? 250*30 min = 125 hours. 12 a day on week-ends and 8 on school days... 64 hours per week, that's still two whole weeks you have to dedicate entirely to running around, just to get a chance to escape some encounters? Yeah, I don't think I will. I'm just going to manipulate the save, fuck it. I'd rather not, but this game was already too grindy before the new stats were introduced, and now it's just mental.
If you keep adding shit to grind, at least make all of them less grindy to balance it out. Skullduggery, Seduction, and Athletics in particular take way too long to grind up.