I wasn't even going to bother but here we go:
1)What I quoted outlines the
entire premise of the game and what your gameplay will be built around. You lack the ability to read between the lines--or better yet--extract a deeper meaning from the game's premise. It doesn't say "only be the victim (or submissive)" because your PC is dropped into a world where s/he is powerless
from the getgo.
2)This is why in the game, despite building your athletics, swimming skills and strength stat to the max, going all the way defiant and punching, kicking, and biting opponents, you will STILL end up in MANY situations where you are gangbanged, beaten, overpowered, and sometimes restrained.
3)It's less about submissiveness and more about having a lack of free will in the game and making the best out of a horrible situation. If you, as the player, want to be dominant or play an assertive role,
you're playing the wrong game.
4)There was no point in adding this useless block of text.
5)Sam's event is not dominant and neither is the bully event. One plays on a food fetish and the other is just straight-up being a good samaritan that increases your social role into being a good guy.
6)You can dredge up more examples but they'll be wrong, as were your existing examples. Other examples I can think of that you'll probably bring up (and will be wrong about) are
A)Leighton's blackmail event, where you either get your ass kicked or nothing happens.
B)Bailey's event, where you end up getting your ass kicked again if you win the first refusal to pay up.
C)Refuse to submit to the priests after breaking the vow, where you are immediately bound and transported into the room with others.
D)
7)Vrelnir was quite clear that even though there are choices in the game where you can defend yourself, you are ultimately helpless, because that's the whole point of the game. Adding more dominant events will simply have Vrelnir add more punishments to them. Because YOU, as a PC, aren't supposed to win or have an upper hand.
8)See my last two sentences above.