- Jun 24, 2017
- 16
- 61
It was Twine at first, but became Tweego but it still use Sugarcube format.Sorry for a stupid question, but what engine or whatever it calls used to create this game? I see many games with similar interface, so pretty sure there is something useful to create my own game without too much preparing and making an interface for it.
Thank you))
Thank you very much, I'll try it.This is basically correct.
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unless you're going for the text-heavy few-choices approach, then it's pretty much solid.
It's still Twine, Tweego is just a different program used to make them (written in a text editor and compiled in command line instead of written and compiled in the Twine program).It was Twine at first, but became Tweego but it still use Sugarcube format.
This is a good rundown. I use Tweego and Sugarcube, but began with Twine. I found it great as a beginner.This is basically correct. I'm not 100% which version Vrel makes the game in, but considering the size, I'd expect they make it in Tweego. I would advise anyone new to it start with the Twine editor though. The main Twine editors are the 2.x version and 1.x versions, both availableYou must be registered to see the links.
The story format is Sugarcube. I believe Sugarcube is available with 2.x versions of Twine as normal, but the 1.x version needs to be downloaded from theYou must be registered to see the links. You probably want to start with Twine itself before going onto Tweego if you're doing something really complex - beyond a certain size the Twine editor chugs into unusuability.
Personally, I prefer using the 1.x version of Twine, as the 2.x versions... Well, I just don't like them. I feel like it tries to be more user-friendly but in a way that cuts off stuff I like, though it's been a few years since I used either seriously. Sugarcube is also the only format I'd really advise - maybe Harlowe (I think) if you're doing something very simple but eh.
I also think Twine is pretty good and can be pushed pretty far, but whether or not it's good for your individual project is probably better discussed elsewhere before we stray too far off topic . In short - I'd definitely recommend it for a more text-based story, and it's not a bad testing place for testing something turn-based, but I feel the engine does fall down a bit if you do something a bit more visual-heavy or reflex-based. You will hit a ceiling on how "nice" you can make things look without putting in some serious effort, and at that point you might want to consider another engine... unless you're going for the text-heavy few-choices approach, then it's pretty much solid.
Winter and Temperature will definitely be interesting mechanics. Regardless, that wont stop me from galavanting outside naked during the nighttime. Some of those encounters and events are far too interesting to give up simply for some clothes. I am also pretty excited to see how the clothing has been sorted out. I remember it used to be one big hodgepodge and was improved by sorting into various categories. Sometimes, now though, I really just sit on the limit with these bimbo clothes sets since their event is purely up to chanceDegrees of Lewdity 0.2.20.1 is up on my blog. It's a broad update, and adds winter, a temperature system, Christmas celebrations at the orphanage, Robin scenes, and expanded tribadism, among other additions and improvements.
Merry Christmas!
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I took that as a certain teacher becoming angelic at first.
- Winter now descends as the end of the year approaches, bringing snow.
Perfect christmas gift!!!Degrees of Lewdity 0.2.20.1 is up on my blog. It's a broad update, and adds winter, a temperature system, Christmas celebrations at the orphanage, Robin scenes, and expanded tribadism, among other additions and improvements.
Merry Christmas!
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This is a good rundown. I use Tweego and Sugarcube, but began with Twine. I found it great as a beginner.
Vrelnir said:Degrees of Lewdity 0.2.20.1 is up on my blog.
Vrelnir said:It's a broad update
Vrelnir said:Robin scenes
Time to breed like mad when wolves get the "mechanic" so I can have my own pack vs Blecc wolfyThis game is always expanding more and more. One of my favorites. I still long to see the ability to get pregnant with litters of wolf pups and the need to nurse them. The more you birth, the stronger your pack becomes.
Can I introduce you to the most relaxing anime show called "School Days"? (or and the VN)the little avatar of the main character is so cute that when the games puts you through some significantly horrible and traumatic shit it makes me really sad sometimes lol
Robin events are prolly consensual, I don't see 'em as the type who'd take the offensive before you tell 'em toWere more human consensual stuff added or is it still the same like before?
Dunno if some "edits" will work but if it does, I still can't help ya' there since I dunno any of those...Well..I made an oopsie. I have 2 saves. One for feat hunting/normal play and one to cheat and test stuff. I guess I wasn't paying attention, because I loaded up my feat save and toggled cheats without realizing it was the wrong save. Already saved over it too T_T
No chance on a way to reverse that, is there? I tried disabling cheats and toggling the feats_locked variable in the console to false..but no luck. It stays locked.
When feats where added I had to cheat the cheats away.Well..I made an oopsie. I have 2 saves. One for feat hunting/normal play and one to cheat and test stuff. I guess I wasn't paying attention, because I loaded up my feat save and toggled cheats without realizing it was the wrong save. Already saved over it too T_T
No chance on a way to reverse that, is there? I tried disabling cheats and toggling the feats_locked variable in the console to false..but no luck. It stays locked.
Yeah, I tried that. It works temporarily, but then it locks them again for some reason. I'll mess around with it more, maybe I can work it out.When feats where added I had to cheat the cheats away.
SugarCube.State.variables.feats.locked= false
still works for me.