Why would that matter? Frayed Clothing is still fine for all ocasions its more of a warning that it is detoriating and will become ugly taterted clothing.What is the most effective way to deal with damaged clothes ?
It's a hyperbole, haha.The MC as a hallucination? So you're telling me we're an imaginary friend of Robin's, The one the class looks up to is a ghost? The teacher's pet is also one?
Although that can be pretty funny
I don't even know where we keep the money since Bailey can pretty much just take it anywhere we hide it so does our MC have a bottomless wallet or something?What can you do with money, other than buy clothes?
Besides tattooing your PC head to thigh at GBP 500.00 per tattoo, nothing really at this stage. With all these new, exciting simlife features like forest foraging, winter season clothing, being uncomfortable when cold and the upcoming fishing system, hunger or thirst and satiation thereof is apparently of negligible importance. There is some fitness regime, but no diet to accompany it... which could be an interesting addition, allowing the player to shape their PCs physique, without resorting to sexual-magical or medical procedures. Provided it actually affected the playstyle, available courses of action and the overall storyline (or storylines, if some branching was introduced), so it's less a doll dressup play and more an actual game, with goals and such. So far, the only standing goal is weekly payments to Bailey, which are dismissible after a while. Once you know how not to pay Bailey, your wardrobe is full to the brim and your orphan's skin is inked to the point that even their tattoos have tattoos, the only reason to accumulate monies is to get several money-saving trophies. Around day 200, the game becomes a chore, I am sorry to say that.What can you do with money, other than buy clothes?
Real Estate really should be the end game. 300k for a cheap house seems realistic in the setting considering the game already forces you to become upper middle class with an income of atleast 16k a monthBesides tattooing your PC head to thigh at GBP 500.00 per tattoo, nothing really at this stage. With all these new, exciting simlife features like forest foraging, winter season clothing, being uncomfortable when cold and the upcoming fishing system, hunger or thirst and satiation thereof is apparently of negligible importance. There is some fitness regime, but no diet to accompany it... which could be an interesting addition, allowing the player to shape their PCs physique, without resorting to sexual-magical or medical procedures. Provided it actually affected the playstyle, available courses of action and the overall storyline (or storylines, if some branching was introduced), so it's less a doll dressup play and more an actual game, with goals and such. So far, the only standing goal is weekly payments to Bailey, which are dismissible after a while. Once you know how not to pay Bailey, your wardrobe is full to the brim and your orphan's skin is inked to the point that even their tattoos have tattoos, the only reason to accumulate monies is to get several money-saving trophies. Around day 200, the game becomes a chore, I am sorry to say that.
This is what I mean when speaking of the game's increasing pointlessness with each new addition of tiny little things that may be cute and stuff, but do not move the story forward one bit.
Vrel does not intend to any type of weight game, if that is what you mean regarding "shaping the PCs physique".Besides tattooing your PC head to thigh at GBP 500.00 per tattoo, nothing really at this stage. With all these new, exciting simlife features like forest foraging, winter season clothing, being uncomfortable when cold and the upcoming fishing system, hunger or thirst and satiation thereof is apparently of negligible importance. There is some fitness regime, but no diet to accompany it... which could be an interesting addition, allowing the player to shape their PCs physique, without resorting to sexual-magical or medical procedures. Provided it actually affected the playstyle, available courses of action and the overall storyline (or storylines, if some branching was introduced), so it's less a doll dressup play and more an actual game, with goals and such. So far, the only standing goal is weekly payments to Bailey, which are dismissible after a while. Once you know how not to pay Bailey, your wardrobe is full to the brim and your orphan's skin is inked to the point that even their tattoos have tattoos, the only reason to accumulate monies is to get several money-saving trophies. Around day 200, the game becomes a chore, I am sorry to say that.
This is what I mean when speaking of the game's increasing pointlessness with each new addition of tiny little things that may be cute and stuff, but do not move the story forward one bit.
Well, Bailey's payments are the MAIN task. There's still the sidequests such as improving Alex's farm, becoming a chef at the Cafe, the Police Infiltration, exploring the Smuggler's Cave, being captured and escaping Remy's farm, finding all the antiques and finishing Winter's exhibitions at the Museum, Wolf's Cave...Besides tattooing your PC head to thigh at GBP 500.00 per tattoo, nothing really at this stage. With all these new, exciting simlife features like forest foraging, winter season clothing, being uncomfortable when cold and the upcoming fishing system, hunger or thirst and satiation thereof is apparently of negligible importance. There is some fitness regime, but no diet to accompany it... which could be an interesting addition, allowing the player to shape their PCs physique, without resorting to sexual-magical or medical procedures. Provided it actually affected the playstyle, available courses of action and the overall storyline (or storylines, if some branching was introduced), so it's less a doll dressup play and more an actual game, with goals and such. So far, the only standing goal is weekly payments to Bailey, which are dismissible after a while. Once you know how not to pay Bailey, your wardrobe is full to the brim and your orphan's skin is inked to the point that even their tattoos have tattoos, the only reason to accumulate monies is to get several money-saving trophies. Around day 200, the game becomes a chore, I am sorry to say that.
This is what I mean when speaking of the game's increasing pointlessness with each new addition of tiny little things that may be cute and stuff, but do not move the story forward one bit.
Vrel WHAT?! I must've been TIRED or OUT OF IT when I ran through the last blog post (+ edit), LEMME GO READ IT AGAIN, cause strangely enough, for me, it's the RELATIONSHIPS that I look forward to mostIf it helps, Vrel has mentioned an upcoming love interest on his blog.
What kind of fullness to the game does introduction of mushroom foraging bring? Or getting cold in winter if wearing too little? Or additional option for tribadism? Or fishing? Will addition of mountain meadows and whortleberry picking give even more fullness? How did introduction of Friday tests improve your overall experience playing the game? Are you happier now? Immersed deeper?These updates, small as they may seem, are meant to give fullness to the game.
I'm sorry. Your point?What kind of fullness to the game does introduction of mushroom foraging bring? Or getting cold in winter if wearing too little? Or additional option for tribadism? Or fishing? Will addition of mountain meadows and whortleberry picking give even more fullness? How did introduction of Friday tests improve your overall experience playing the game? Are you happier now? Immersed deeper?
There are too many little things that are arbitrary placed in the game, which have very little connection with everything and anything that's already there. The orphan goes to school, gets harassed or not, then goes to Brothel/Cafe/Temple/choose your adventure. If there is still time left in the day, they can hitchhike to the Farms in exchange for a blowjob or striptease, and then they can either take riding lessons or blow a bull or fuck a horse....
WHY???
Why would anyone fuck a horse after school?
To be precise, you can fuck an entire stud in an hour, doesn't make a difference. Your PCs genitalia can take it for some reason, but you will get tired when masturbating a lot and it takes much longer to masturbate than bring a horse to orgasm. But you won't find a single sex shop in this Town, so you still have to use your fingers when masturbating. And with all the debauchery going on, you can only masturbate in bathrooms or classroom or school library, that's how full and logically consistent the game is at the moment... Showers are there only to wash cum and slime off your PCs body, but you do not have to do that as no one really pays attention if you are squeaky clean or look like you've just returned from a shoot at GGG Productions. Your allure increases, yeah, but also your beauty and lewd fame influence the allure, so after 9pm you're appetizing enough, even if wearing unassuming garb with not a single drop of ejaculate on you.
Where are the motivations for such behaviours? Paying off your ridiculous caretaker? All it takes to appease Bailey is say you're sorry and then suck their nipple for a bit until they cum... Even when Bailey brings several thugs with them, that alone will do the trick. Just pay attention at English classes, apologize and lick. They will not attempt to go any further, even if your criminal record, whore, slut and deviant fames are through the roof. But hey, you can now look for honey in the deep Forest and indulge yourself in apiarism!
The game got so much better after doing this. (Sorry to anyone who actually likes Whitney.)ohh finally whitney is kidnaped im so proud of myself
it would be cool if after you save her (Whitney) you became the bully and she the victim, (aka you can do whatever you want with her in or out of school), about Kylar i just flirt with her and then deny it for status points xD. About Robin i'm so sorry about her cause i cant manage to acumulate 4k in a week, with 2 i can handle but with 4 its to much for now.The game got so much better after doing this. (Sorry to anyone who actually likes Whitney.)
I can deal with Kylar staying stalkery after sticking up for them during their dismissal event, but it really bothered me that Whitney went back to bullying you like nothing happened if you save them.
Maybe it's overly sappy to some, but I think that kind of event is what should turn a bully into an ex-bully, and then after an awkward reparation phase, a possible friend (or at the very least a neutral acquaintance). Yes, it basically re-writes the character's role, but it should be a big enough event to realistically do that.
Since it had no lasting impact on how Whitney behaved, I just reloaded and waited for the event to proc again, and let them get nabbed. They make schooldays too annoying with their bullying, and I can't get interested in their scenes because they're a bully.
Ideally Kylar would also change a little after you save them (in a more permanent way than just lowering the Jealousy stat) but they're much easier to maintain in a non-annoying state so even if they don't change, it isn't very detrimental to my game experience.
I'd actually like the option to gain a Stockholm Syndrome trait for Kylar during that event (like you can get for the forest wolves and Eden). Oh, and one for Morgan in the sewers would be nice too.
An actual game at last, maybe? You know, with goals, not endless simulation of sex with anything that moves or avoidance thereof, plus half-baked 'lifesim' farmwork, flower selling, dock work that lead nowhere after a while and can be replayed ad nauseam. Treasure hunting so your history teacher can offer to whip you publicly on every weekend and more treasure hunting, so they can also duck you is barely a goal. All the other 'quests' are work in progress just the same, while the actual work put into updates is adding new stuff, pieces of clothing and activities instead of finishing what was started and connecting the existing elements into a coherent story, bestowing awareness and agenda of sorts to NPCs, so they're not just carboard cutouts placed at specific locations and times of the day. You can roam about the Town fucking Robin, Avery, Whitney, Kylar, all the johns in the Brothel, schoolmates, stray dogs, monks, your fuckable teachers, landfill guards, bar patrons, livestock, marine life and creatures of the Forest, yet there is no sense of cause or purpose in that at all. And there is no apparent conflict of interests in this too. My PC is a dirty succubus whore with 100% grace achieved at the Temple! She also dives like Neymar, dances like Tina Turner and the Ikettes and rides horses bareback till they can take it no more. Is it all just the consequences of the orphan being sexually assaulted one fine Sunday and their caretaker making increasingly unrealistic financial demands that you can brush off with ease?I'm sorry. Your point?
What do you want exactly?