No, not yet, if ever. I imagine if there will be a definitive ending/escaping the orphanage, it is very very far off. There is still a bunch of highly requested content that needs to be finished before having a 'ending', such as pregnancy and etc.this game have and end game yet (one where we finaly exsacpe the orphinage and dont have to pay mony any more)?
Pepper Spray or biting sensitive parts with the Fangs trait will almost always insta-end encounters with single people. Multi-person encounters are supposed to be very difficult by their nature since you're outnumbered.this game would be so good if there were more effective ways to protect yourself, women in this universe are built like tanks.
Stay up til' night hanging out with 'em and choose to stayHow do you have sex with Robin? Everyone else is more than eager to get in your pants
There may or may not exist actual plot related reasons for the townspeople to be that "eager" for sex, depending on how deep you want to read between the lines of the game's oddities.How do you have sex with Robin? Everyone else is more than eager to get in your pants
Yeah it will get more additions. If you look at the changelog every time it goes up (0.2.22.0 to 0.2.23.0, 0.2.19.0 to 0.2.20.0 etc) it gets a whole batch of content, this seems to be near monthly recently. The ones in between that are just small fixes while they get the content additions ready to put out all at once.Quick question, is this game ever going to get more stuff added?
Lately most of the updates seem to have been nothing but bug fixes and slight changes.
What the other's said, but also there is a quest associated with them becoming a love interest. Hint: talk to Bailey after their surprise visit.How do you have sex with Robin? Everyone else is more than eager to get in your pants
It's already an option. There just isn't very much written for it yet.This game really needs watersports added as an option.
I'm okay with different content being accessible in different playthroughs, but I agree you should be able to complete the museum regardless.That's annoying for completionists. As it is we are required to join the temple to unlock stuff and feats (the museum antique and the necklace), whether we want to play a nun or not. Having a way to nope out once we're done would allow us to play the character we want.
You wouldn't want us to leave that poor, poor Winter with an empty spot in the museum, right? Nobody's that mean, even in Rapington.
I like the thought of a skulduggerous alternative.Completionists are gonna have to make multiple runs anyway for the Lose Virginity to X feats anyway.
Still, it could also be an option to allow the artifact to be obtainable by breaking in and stealing it with skullduggery.
That way the direction the dev intends with the church, to be a commitment and threatening to apostates, remains untouched but there's still a path open for treasure hunters with the interest in the church.
It's not planned, but it's an interesting idea.I've had a idea for the pregnancy after you give birth you get to play as the child when they are a adult it could be like a new game+
In the end, no matter what you do, you'll eventually end up with the same cycled dialogue (unless you use a sentence generator which will obviously create other problems)rather than just choosing Plead for example and spitting out the same usual cycled dialogue that all has the same effect for example.
This seems plausible though I guess. You could have a simple talk button that grabs dialogue text from a list depending on what traits you've acquired and randomly "speaks" one of them in the encounter. Enemies could be pre-programmed to have randomized preferences.And based on what you say has a different effect on the other parties, whether it pisses them off more or arouses them more?
To that end, I think at least one more option would be required. Getting skullduggery up is a commitment all on it's own. How about a way to make "friends" (form a relationship, maybe sexual, maybe options to intimidate or even blackmail, etc) with someone from the church and bribe them somehow to get it for you, or at least get you into the building? It could optionally tie into the soup kitchen as they could work there as well?I'm okay with different content being accessible in different playthroughs, but I agree you should be able to complete the museum regardless.
I like the thought of a skulduggerous alternative.
Hm, true, I just mainly had the basic idea of having more to go with the encounters, but the details of it were something I just spitballing on the spot. I figured doing that could at LEAST help detail what I was going for, but I can see the issue with it.In the end, no matter what you do, you'll eventually end up with the same cycled dialogue (unless you use a sentence generator which will obviously create other problems)
This seems plausible though I guess. You could have a simple talk button that grabs dialogue text from a list depending on what traits you've acquired and randomly "speaks" one of them in the encounter. Enemies could be pre-programmed to have randomized preferences.
I'm no expert coder though so I cant say for sure but it feels like a lot of work for little payoff. There's either going to be so much randomization going on that the function is going to be extremely unpredictable, or you'll just end up with something similar to what we have now with various buttons regarding verbal actions based on traits you have.
You could just have more presets based on traits and i think it would be fine as long as it doesnt result in too many buttons in the end.