Some people will say the PC is still just young teenager even if they're "large" to which I wonder what exactly "large" body size is supposed to be?
Back in the 0.1 days body sizes were described as "7, 9, 11, 13." "Large" does not mean large teenager; it means large grade schooler. Unofficially, that is. Officially everyone is over 18, all rape is role play, and the animals are just people in costumes.
For me personally this is also a part of immersion, given the shear amount of fucking the PC does having literally 0 pregnancy content breaks that immersion.
Anyone who has ever followed the development of this type of game before can tell you that a functioning pregnancy mechanic takes years to add, as it requires integration into every other gameplay mechanic that is already there. That also means that other new mechanics tend to break the functionality of old mechanics which requires that updates must necessarily be dominated by bug fixes. Pregnancy is a developmental black hole in these games. Frankly, I think that Vrelnir is making a huge mistake by even planning to add it later.
As for children needing childcare and being expensive, doesn't seem like something the "setting" cares about
But the gameplay does. Right now the player has to juggle a dozen different needs and obligations which is already limiting opportunities for exploration. Make the PC a mommy, and suddenly all that is out the window. Sure, that's how parenthood works in the real world, but fuck that. I don't pick up a game to change diapers and be a wage slave to pay for a kid's daily needs. That is not the tone of the game.
But I lean towards a "simulation" based approach to game design in general, where you design a world/setting, decide the rules by which it works and then allow anything that should logically be possible even if its highly improbable, a one in a million chance is still a chance.
Wouldn't it be great if everything was possible in a game, because development and gameplay were not issues?