My first few? I still have the same chartacer that I had in the beginning. To the point of the post, the characters in Degrees of Lewdity are all very simple two-dimensional archetypes, but they fulfill a function within the narrative of the world. They are part of a living story. The same cannot be said for the complete non-charcaters that populate Free Cities. There is no Robyn to feel obligated to in Free Cities. There is no Kylar who requires that you endure certain hardships in order to reap useful benefits. There is no Black Wolf, who allows you to briefly play at being wild and free even though you will always be tethered to the reality of the game's world. There are no characters at all in Free Cities and no narrative that you are allowed to integrate your played character into. The world follows no coherent logic and makes no demands of the player. You can't craft a story in Free Cities the way that you can craft one in Degrees of Lewdity. Free Cities is just a vapid power fantasy where only one character (you) matters, and that is something that I find to be too disaffecting to ever feel dark. It doesn't help that the devs wasted years making giant robots and space lazors instead of world-building.
Hmm. I play Pregmod (cause once you do there's no way you go back to regular Free Cities), and I agree it's got some issues. You see, it's not that I don't want to be invested in the world, the game just doesn't really let you. It has the bones to do so, I mean, world's collapsing. Shouldn't I be invested in making things better? But it does nothing to really incentivize that. You can focus blindly on your own whims, for the most part.
Also, something that's been bothering me for ages is that there's only one free character, yourself. In other words,
your own family are always slaves. This has always bugged me. I imagine having other free people in my household, that I can't just mistreat like the slaves/indentures because if I do they'd be free to leave. I can see my partner insisting on a divorce, and I actually have to work for their affections to get married in the first place. Bring a little of that "oh these are actually people" feeling to the game.
Also, it would be nice if the school acted more like a school. I get it's there to help with slave stuff, but if it could also act as an actual school, that would be nice. You know, once my ideally
free children are old enough to leave the nursery, I can send them to the homeschool where they'll recieve a standard nonslave education until an age of my choosing. In this way the intelligence and education stuff already in the game actually serves more function.
And it would be nice if there were nonsexual jobs for these free people, but I don't think you need to create a bunch of separate categories for it. It could just be called working job or similar, and the summary could say they worked at the job the game already has assigned to them. You know, the one where the slaves will say they used to be a nurse, officer, teacher, etc. A free person would currently be that, and that's what they're doing in the summary. "So and so worked as a nurse today, they made X, and had a mostly nice day. Though, one incident stands out. They were sexually harrassed by a coworker."
Now that I think of it, you could also use that for children instead of the homeschool. When they get old enough, send them to school
without making them leave your household. Cause that's how that normally works, geez.
Finally, remove all the gendered language. I'm sick and tired of hearing my son referred to as she or my daughter. Just use they/them/their and family can be your parent/sibling/child/cousin/unty/sibkid. Had to look the last two up, didn't know if there were gender neutral terms for aunt/uncle and niece/nephew.