- Apr 29, 2020
- 225
- 685
The issue with game dev time is that if something doesnt add a new element that is interesting or more raw content its just not gonna be a good time investment. More poses that will basically just amount to having a different sprite on screen and almost nothing else is just a poor use of resources is all. There really isnt anything new to gain from having a standing sprite or whatever over what we currently have since the only real benefit would be to have something different to look at and it will add almost nothing to warrant spending so much time on it.
As for the rest of the content that was added that you compared to adding a new fighting game character all of that content is at least new content that adds new ideas to the table. It might not be fully fleshed out or explored but it is still laying the groundwork for more content of that type as the systems to integrate them and the ideas presented exist now. That alone is worth the cost of admission as far as dev time is concerned.
And really all combat needs is some underlying mechanics to give the player more agency aside from just setting actions for body parts and having some arbitrary bar fill up or deplete. Add stamina tied to athletics to give fights a sense of urgency to combat. Add separate stats for each body part for arousal which would allow someone to feel more or less depending on the actions taken. Allow for low purity characters to turn non consensual encounters into consensual ones. There are a lot of things that can be added that would drastically alter combat and not just be "you can stand up now." Poses sound like a good idea but when you boil it all down they are the worst option since they dont actually add anything of value and are a lot of work to implement. Its just not cost effective. Adding literally any other mechanic that actually effects gameplay would go so much farther. As a bonus they also likely wouldnt require making thousands of sprites.
As for the rest of the content that was added that you compared to adding a new fighting game character all of that content is at least new content that adds new ideas to the table. It might not be fully fleshed out or explored but it is still laying the groundwork for more content of that type as the systems to integrate them and the ideas presented exist now. That alone is worth the cost of admission as far as dev time is concerned.
And really all combat needs is some underlying mechanics to give the player more agency aside from just setting actions for body parts and having some arbitrary bar fill up or deplete. Add stamina tied to athletics to give fights a sense of urgency to combat. Add separate stats for each body part for arousal which would allow someone to feel more or less depending on the actions taken. Allow for low purity characters to turn non consensual encounters into consensual ones. There are a lot of things that can be added that would drastically alter combat and not just be "you can stand up now." Poses sound like a good idea but when you boil it all down they are the worst option since they dont actually add anything of value and are a lot of work to implement. Its just not cost effective. Adding literally any other mechanic that actually effects gameplay would go so much farther. As a bonus they also likely wouldnt require making thousands of sprites.