KnownhaV27

New Member
Nov 15, 2021
2
1
The issue the game has are simpler than that, which, again, I say as someone who actively wrote some of it: you don't have the liberty you think you do.
There's just a LOT to keep in mind when you write for DOL.

It has to fit the overall narrative (as people have mentioned, this includes that consensual sex is a pretty tough, and dominant sex is basically a no); it has to fit in the world technically (which is something Vrel usually does himself, and is a shitload of work); you have to make sure every possibility is covered (male/female Robin, just to name something, but also m/m mc/robin, m/f, f/f/, f/m, etc.), not to mention herm; you have to make sure you don't write anything that hints at kids (which, to be fair, I' was a huge proponent of, because it's how DOL stays just ambiguous enough); you have to make sure the entire thing doesn't sound disjoint from the other entries of the game; ...

TL;DR most people don't manage more than a few simple scenes. For good reasons. I helped with one of the least visited parts of the game, I'm sure, and whenever I revisit the game I realize just how much effort went to waste there. Talking literal months of effort, for barely any result (which I'm to blame for, I wrote it).

I love Vrel for the effort they've done on DOL but it just feels really stagnate right now. And I truly hope people keep experiencing this game for the first time(s) and loving it, I guess it's just not for me anymore.
Getting bored of a game after awhile is pretty normal. DOL hasn't been very stagnant though. Maybe in recent time but not the entire time obviously if Vrel managed to somehow get team members who don't know it was originally a lolicon game for the first few years of its existence to the point they are the type to actively police themselves from accidentally hinting at it. You have to actively do so when writing for it because a lot of the game world's framework was constructed to treat the player character as underage.

I assume he moved away from it because he is from the UK or didn't want to be known for it as it became more of a popular game but its an odd situation that it divorced that much without rebranding at all nonetheless.
 

Novaly

New Member
Sep 25, 2020
9
5
Every god damn time i play this game I CANNOT HELP MYSELF and must become some kind of super badass girlboss that do crime and is super popular and never has sex and fends off offenders one after the other and I become supidly rich just for the sake of it
 

AkagiVoid

Active Member
Feb 12, 2020
608
481
Ik I went through dis whole f95 thread with keywords of SugarCube
(may have missed sum hidden in spoilers, can't help with dat). X3
And I put together the Common CMD List below. :3


Dev u may now harass meh. >w<
MenheraBonks.gif


Weebers give dis Neko sum HEAD PATS. =^.^=
Headpat.gif


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Last edited:
Aug 9, 2018
314
579
Quick question, but do characters still count as being Love interests if I don't select them in the options?

At this point im juggling like 4 people, and wondering if the ones I don't choose are considered not in a relationship with me or if that menu is more for flavor text/ranking in case of conflicts
 

anomajou

Newbie
May 7, 2023
76
150
Ik I went through dis whole f95 thread with keywords of SugarCube
(may have missed sum hidden in spoilers, can't help with dat). X3
And I put together the Common CMD List below. :3


Dev u may now harass meh. >w<
View attachment 3858256


Weebers give dis Neko sum HEAD PATS. =^.^=
View attachment 3858252


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1) DO NOT USE V.debug for anything but messing around in a new playthrough specifically dedicated to that mode. it can and will cause bugs, corrupt your progression, kill your dog, explode your pc, and ntr your waifu.
2) farm is one of the more volatile areas of the game, bypassing the grind in the way mentioned can corrupt the progression.
3) game no longer uses V.time, you must use methods of the global Time object instead.
4) any command mentioned that involves {} WILL corrupt your game. use built-in auto-complete to modify each property individually instead of replacing the object as a whole.
5) V.painmax theoretically works, but it doesn't, because the combat code doesn't run clampers, and will start to incapacitate you at 100, and the limit of 200 is only there so you're still at "max" pain for some time after a major beating, but not for too long. touching the *max values is a bad idea in general, because nobody cared about consistency of their usage.
6) SugarCube.State.active.variables, SugarCube.State.variables, and V are all synonims, there is no point typing the longer version.
 

Axvz

Member
Mar 25, 2021
108
145
That is not a dead end it is a rule to avoid feature creep and to keep the setting and tone in place.
Setting and tone overall were fucked from the beginning and further expansions and explanations on this don't really help.
For example game has crime system which kinda works for the sake of gameplay but that's it. "You were raped? Bruh, get lost we are hign on aphrodisiac or something, we will do nothing. Wait, you stole an item worth of 5 whatevers a month ago? Now we're interested.."
And not to mention things like player capable of being most notorious fighter, best chef in town, freaking mecenat paying hundreds of thousands to renovate the said town, etc at the same time but hey "looks breedable enough, so I will try to bang this one despite them being actually not just famous asskicker but freaking VIP". Bruh.
Also never noticed game explaining why player and some LIs are completely unaffected to things like said aphrodisiac which drive everyone excluding them fuck crazy. Sydney doesn't give a fuck despite the fact the church isn't protected in any way, their parent is completely unaware, MC, Bailey and so on.
 

anomajou

Newbie
May 7, 2023
76
150
Setting and tone overall were fucked from the beginning and further expansions and explanations on this don't really help.
For example game has crime system which kinda works for the sake of gameplay but that's it. "You were raped? Bruh, get lost we are hign on aphrodisiac or something, we will do nothing. Wait, you stole an item worth of 5 whatevers a month ago? Now we're interested.."
And not to mention things like player capable of being most notorious fighter, best chef in town, freaking mecenat paying hundreds of thousands to renovate the said town, etc at the same time but hey "looks breedable enough, so I will try to bang this one despite them being actually not just famous asskicker but freaking VIP". Bruh.
Also never noticed game explaining why player and some LIs are completely unaffected to things like said aphrodisiac which drive everyone excluding them fuck crazy. Sydney doesn't give a fuck despite the fact the church isn't protected in any way, their parent is completely unaware, MC, Bailey and so on.
vip? in what way? if you're vip - where's your personal security team? you're in britain, where knives and pepper sprays are illegal to even keep at home, while serial rapists are apparently free to escape to romania if they catch too much heat.
 

AkagiVoid

Active Member
Feb 12, 2020
608
481
1) DO NOT USE V.debug for anything but messing around in a new playthrough specifically dedicated to that mode. it can and will cause bugs, corrupt your progression, kill your dog, explode your pc, and ntr your waifu.
2) farm is one of the more volatile areas of the game, bypassing the grind in the way mentioned can corrupt the progression.
3) game no longer uses V.time, you must use methods of the global Time object instead.
4) any command mentioned that involves {} WILL corrupt your game. use built-in auto-complete to modify each property individually instead of replacing the object as a whole.
5) V.painmax theoretically works, but it doesn't, because the combat code doesn't run clampers, and will start to incapacitate you at 100, and the limit of 200 is only there so you're still at "max" pain for some time after a major beating, but not for too long. touching the *max values is a bad idea in general, because nobody cared about consistency of their usage.
6) SugarCube.State.active.variables, SugarCube.State.variables, and V are all synonims, there is no point typing the longer version.
Dats kinda harsh (I did put a warning note in my cmd list btw about dat), I have been testing both V, SugarCube, and Wikifier with no disastrous results YET, although there's sum feats dat I can't get with Wikifier method though. >w>
 

MRN64

Member
Apr 29, 2020
225
685
Setting and tone overall were fucked from the beginning and further expansions and explanations on this don't really help.
For example game has crime system which kinda works for the sake of gameplay but that's it. "You were raped? Bruh, get lost we are hign on aphrodisiac or something, we will do nothing. Wait, you stole an item worth of 5 whatevers a month ago? Now we're interested.."
And not to mention things like player capable of being most notorious fighter, best chef in town, freaking mecenat paying hundreds of thousands to renovate the said town, etc at the same time but hey "looks breedable enough, so I will try to bang this one despite them being actually not just famous asskicker but freaking VIP". Bruh.
Also never noticed game explaining why player and some LIs are completely unaffected to things like said aphrodisiac which drive everyone excluding them fuck crazy. Sydney doesn't give a fuck despite the fact the church isn't protected in any way, their parent is completely unaware, MC, Bailey and so on.
Guy the tone and setting of the game is literally that society doesnt give a damn about prosecuting anything other than money. That sexual exploitation of people is considered normal. That the church is more than just a religious building that serves as a direct analog to Christianity and in fact has more plot about what is going on with the city when you do their plotline. Nowhere is it stated or implied that any of the characters are somehow unaffected by drugs in any way and the simple fact that getting influenced by them DIRECTLY impacts the player stats proves this. These are not the big plot holes you think they are since you clearly lack the understanding of the setting as a whole. The problem isnt with the setting it is with your total lack of understanding about the setting itself.

The entire fucking point of the setting is that you are a piece of meat. It doesnt matter how well known you are or how innocent you are or how important you are. Nobody gives a shit. If you cant or refuse to accept that then i dont know what you are even doing here.
 

FacelessLN

New Member
Nov 6, 2018
13
20
Does anyone know if the developer has plans to add the possibility to punish Bailey and other scum? Don't really want to begin a new playthrough if I can't do shit to defend Robin and the others.
 
Feb 17, 2023
22
74
I've previously made mention of limitations of choice and "player freedom", so it's kind of nice to see someone who did some development on the game kind of back up why there will always be fundamental difficulties with this kind of design philosophy, even if it's from a bit of a different angle. Shit, if I had to try to write scenes and always make them vague enough that it works for all types of characters no matter who/what is involved OR if I had to start writing alternative versions to cover all the different major variations, I'd probably give up pretty damned fast too. It sounds both very obnoxious and limiting, which has to make it frustrating to always work inside that framework.

I think at some point, we have to recognize that any game, even a living and still developing game like DoL, is ultimately still just a game, and every game has its core strengths and weaknesses, and those weaknesses will inevitably start to feel very amplified if you spend enough time ramming your head against them. It'd be nice if we could selectively erase parts of our brains so that we could experience things for the first time again, but we all stop playing what were once our favorite games (and watching our favorite movies, reading our favorite books, listening to our favorite music albums, etc.) eventually...even if we come back to them again years down the line. Too much repetition without new and interesting variations becomes predictable becomes rote and mindless becomes tired and painful becomes existential boredom and terror, it's just how we work. Life would be a lot simpler for everyone if it wasn't, though.
I think the most telling example is (in vague terms - sorry - not much interest in being specific given that just showcases who I am in an instant) was that I helped write a scene with over 50 alternate scenes, and if you play it in-game right now, it's something a lot of people will never see, because it happens and depends on a mix of gender/appearance + what's happened in the game until then.

I've always wanted to expand on it, but it's just not feasible, because the entire thing is coded in a way that it only works if there's an alt for every single possible divergence, and I'm not keen on writing 50+ alternate scenes for every possibility that stay in line with the other content addition rules.

Add to that that the game's development has become a lot more "code it yourself" than "write and it'll get coded", and you kinda end up without a possibility to innovate if you don't know how to code, or where you know how to code but aren't a good writer that can innovate.

The handful of people who are good at both end up overworked entirely, and poof.

The community itself doesn't help much either, given that aside from Vrel, there's maybe 5 people who are genuinely helpful (which, to be fair, is more than 0) towards new contributors these days. Something something, teaching is harder than doing it yourself.
 

ViviX12

Engaged Member
Jan 5, 2019
2,819
4,155
I think the most telling example is (in vague terms - sorry - not much interest in being specific given that just showcases who I am in an instant) was that I helped write a scene with over 50 alternate scenes, and if you play it in-game right now, it's something a lot of people will never see, because it happens and depends on a mix of gender/appearance + what's happened in the game until then.

I've always wanted to expand on it, but it's just not feasible, because the entire thing is coded in a way that it only works if there's an alt for every single possible divergence, and I'm not keen on writing 50+ alternate scenes for every possibility that stay in line with the other content addition rules.

Add to that that the game's development has become a lot more "code it yourself" than "write and it'll get coded", and you kinda end up without a possibility to innovate if you don't know how to code, or where you know how to code but aren't a good writer that can innovate.

The handful of people who are good at both end up overworked entirely, and poof.

The community itself doesn't help much either, given that aside from Vrel, there's maybe 5 people who are genuinely helpful (which, to be fair, is more than 0) towards new contributors these days. Something something, teaching is harder than doing it yourself.
Now I'm way too interested in what scene even is that not to ask
 

Arkus86

Member
Jun 3, 2018
210
305
Does anyone know if the developer has plans to add the possibility to punish Bailey and other scum? Don't really want to begin a new playthrough if I can't do shit to defend Robin and the others.
As far as I know, nothing like that is planned, especially not for Bailey who is clearly rather well connected with the underground.
There are ways to get rid of Whitney and Kylar, but that's it.
 
Feb 17, 2023
22
74
Now I'm way too interested in what scene even is that not to ask
^^'
I'm not going to share that.
But I can compare it to something I didn't write: the Leighton medical examinations.
They account for every single combination of male/female/herm + visual gender + "does leighton know", and have varying branches for each of those, reactions, etc., then even more checks for brattiness/meekness, etc.
If you wanted to add to that event, you'd need to do it for every single one of those versions, which is just an unbeginnable job. I think a friend of mine who was one of the three people that worked on it spent like a full week with their 3 man team on it, just to get that "little" event done.
 
4.50 star(s) 197 Votes