Thank you for the generous update, BreedMan. Swallowed all the content in one go and definetely still hungry.
Can't unnotice a bit of the problem with Sam introduction cutscene. By LCM there's a chance that the cutscene would be ruined, because the system would recognized it as a movement command and by thus the cutscene would be interrupted since the character moves to another location.
It's not a big of an issue since 'Z'is an alternative, but I canceled the cutscene at least 5 times, because of the mouse issue being used to move and skip dialogues.