First time playing, and it was great. Feels like a new and improved Urban Demons, with better art and animation. Shares the outlandish proportions, but the girls are considerably hotter IMO. Writing is really solid as well.
Minor quibbles would be that some events seem out of order. Already met the Freeman sisters in school, went to church and 'helped' with the bake sale, accompanied them to the pizza place (first time going there). Then the next time I went there, I met the sisters coming out of the door, and they acted like it was the first time we were meeting. Should have had an early mission requiring you to go pick up pizza for the house or something, so that this event would get triggered before meeting them at school.
Journal seems buggy as well. Some quests are moved to the book section on the right when all tasks in the update are completed, others stay on the left side. Not sure what the difference between the two is. And if I click on Main, Side, or Repeatable, and then go back to All, the entire list is blank. Also, it still says I need to meet Susy behind the school during lunch break, even though I've already been there and activated the scene with Tammy a couple of times.
Then there's the general issues with RPGM as an engine. Can't control text speed, can't rollback, can't save in the middle of dialog (at least the scene replay solves the biggest issue this creates), and unnecessary loading areas (having the staircase just outside the apartment as a separate area is infuriating when coming back home). Sometimes the animation lags, so for some popshots, it just goes from start frame to end frame. And this is just for basic image displays, only reason I can see is the bottleneck in the engine. I hear combat is going to be a feature at some point, but I've never been much into JRPG-style combat and I haven't played any game here that has changed my mind on that so far, so it'll probably be something I have to soldier through to get to the content.
Also, it's a damn shame that, with art this good, we're still restricted to 720p. I can live with the character sprites being all fuzzy during the zoomed-in scenes, since I'm not too interested in those assets, even if it brings the look of the game down a bit. But the actual artwork being comparatively low-res feels like a crime.
Even with those issues, it's still one of the most engaging games I've played here recently, so will look forward to the next update whenever it drops.