- May 24, 2018
- 1,522
- 3,208
This isn't my game, you can do whatever you want, and I'm not even a patron so I don't really have the right to complain, but I'm gonna say it anyway: This is a very bad idea, imho. RPGM's tile-based movement was simply not designed for this. It's difficult enough to navigate around static obstacles in this engine, and whenever creators add these kinds of combat systems they're inevitably jank and total garbage.RPGM does have it's issues but from what I've seen lag is usually coming from user devices as I've never had the game lag on my PC and haven't had others mention that being an issue. For the battle system, it's not JRPG style, it's an active battle system similar to the old zelda nes games where you run around and whack the shit outta imps. Combat should be quick and, hopefully, fun.
(Also, the reason anyone with a device that's older than a couple of years has trouble with lag is because these newer Node.js-based versions of RPGM run like absolute ass, so many unnecessary layers of abstraction adding wasted computations for something that should work on an SNES, graphically speaking. That lag is annoying but tolerable, until you add combat systems that require precision. Then it can make the game basically unplayable.)
Now you can, in theory, script anything you want into RPGM, so you could in theory make something that plays as silky smooth as, say, Hyper Light Drifter. But that will take a *lot* of work, most of it in the form of tediously polishing away all the tiny imperfections that harm the experience.
And is that work, actually worth it? IME, I've never ever played a hentai game with combat mechanics that didn't feel like the developer was deliberately wasting my time to stretch out how long the game takes to play. It's just like when they add grinding, where you have to do the same scenes over and over to raise affection stats to unlock new content. (At least I can just skip the text when they do that.) And the theoretical erotic potential combat sections can have, this game is entirely the wrong genre for. In Overgrowth (for ex), you can lose on purpose so you get a scene where your character is fucked by whatever monster you lost to. This is a shotadom harem simulator. (Though, that actually would be a very funny subversion, your character getting bent over and assraped in a game that's otherwise about using mind control powers to rape girls. Well, it would be funny once, having to sit through that every time you fuck up a combat section would be hell.) What are these combat sections going to add, really? Is the lack of combat in the current game a big obvious hole in the game's design? I don't think so, I would never have guessed you intended to add them if I didn't read your forum posts.
Finally, if you absolutely 100% insist on adding them anyway, please have an option to just automatically skip to the end. Your players (especially me) will thank you.