- Dec 2, 2023
- 5
- 5
To each their own. Not here to debate ethics; I lack a deep understanding of both sides of the argument. So, I don't want to make a definitive statement.I assumed that was the question but it was kinda worded weird and I didn't want to answer something I wasn't being asked haha
Either way, I don't use genAI and don't having intent of doing so, it's unethical in its current form and I enjoy making art
That being said, I've only tried it a little, and I don't even think it could replace your entire workflow. But, like many coders are now doing, it may provide a base framework for artists. If people are already rushing you to push out more content, adding and refining a completely new skill would only protract the timeline. It takes time, trial and error, a dedicated GPU or paid server time, and more, just to produce the basics.
If you're not going to do all of that, having the budget to hire someone that knows how to produce consistent characters, poses, frame animation progression, model / lora training (for new and existing characters) and on and on, is another aspect I'm sure other people don't consider. Even then, no matter what is generated, you'd probably still have to change details manually - redrawing for an experienced artist is probably faster than hoping inpainting gets it right. I don't think you should use AI to produce every piece of artwork for your game. But, it may be a useful tool for generating reference images à la rapid prototyping.
I understand they're not creative fields, but robots weld cars, cnc machines mill parts, every financial profession uses an excel spreadsheet with formulae, coders copy and paste from github XD. As the saying goes, "everyone is conservative about what he knows best." But that doesn't mean you have to be a Luddite.
I guess this is serendipitous timing as I've been trying this stuff for myself recently. I'd be happy to DM you some things I've learned if it means helping your workflow for a game many, many people seem to enjoy.
Great game by the way.