Zardoz23

Member
Jan 28, 2021
270
905
You say all that like it's a good thing!! It seems You and I have very different priorities, I don't want to be "rushed" through a story and I definitely don't want the writer to cut corners to get content out fast.
The world is full of porn if all you want is some pretty pictures to fap too, what I'm searching for is a story that draws me in, engages me... The journey is the most important aspect of every Story.
Ehhh. It isn't so much about cutting corners but rather keeping the writer on their toes. Having a set deadline in the plot keeps the story progression going. Anyone who has attempted to write fiction will inevitably encounter the issue where the story just sort of drops off at some point. If you don't address the issue properly the reader will get bored quickly. There are many ways of dealing with it: prophetic dream sequences, flash backs, jumping to a B Plot, etc, are popular tools to use when things start to slow down. But alternatively you could apply the aforementioned 7 Days to Save The World strategy and go all gas no breaks on the plot. The story can't slow down otherwise the protagonist fails.

As a side note, I think a good default time setting for your typical 18-19 year old protagonist in a porn game would be that gap between the end of High School and the start of College. Somewhere between 100 and 150 days. The choice of going to college or not puts a clear deadline on the story, will protagonist move away in the fall or will they fall in love and stay? The point is that even from the beginning of the story the end is in sight. You don't know what it will be, but it's there and you can literally count the days to it. Having that kind of clear direction can make writing easier because no matter how many twists you pull along the way the end is there waiting.

This is getting a bit off topic though so if I want to keep ruminating I should probably post in general discussions.
 

ravenswinus

Newbie
Nov 4, 2018
30
50
I think the right balance between player exploration and impetus for the story to be completed can be struck, the game exists as an endless summer but in the finished product I feel like giving stakes and risks for the story is important, and I think we can find the amount of time/days in game where it's a factor but not a stressful one for the player to consider
You could just have Lilith plant an explosive device somewhere within the city limits, only giving Jon clues when he taps another ass.

I've set the final scene for you.

Leslie *biting her lip while staring at Jon's massive wang* I know it's to save the city, honey. Will you respect me in the morning?
Jon *staring at her boobs* Uh-huh
Ashley *drooling on the floor in a puddle of cum* Soooo goooooooodddddd

BUT!!! Plot Twist!!!

While riding Jon, Leslie grabs an invisible Lilith, kissing her on the mouth and rubbing her butt. Leslie is an angel, and she's known about Lilith the whole time, just playing dumb. She convinces Lilith to stop the bomb by licking her clit. Jon becomes the emperor of the world thanks to the Savage Wang. I get more Ashley and Goth Chick scenes.
 

Stil996

Conversation Conqueror
Jan 11, 2018
7,353
6,995
I think the right balance between player exploration and impetus for the story to be completed can be struck, the game exists as an endless summer but in the finished product I feel like giving stakes and risks for the story is important, and I think we can find the amount of time/days in game where it's a factor but not a stressful one for the player to consider
Yep I agree, you absolutely need stakes/risks to make a story interesting, I've said nothing to the contrary (at least not intentionally), but stakes don't have to mean rushing the player. I'm not going to criticise you for using trobes/cliches, it's a porn game after all and you have to use every trick in the book if you hope to maintain productivity, I'm simply hoping you'll throw in a few surprises and challenge some preconceptions in an effort to prevent it from feeling too formulaic.
 
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BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,383
10,819
Yep I agree, you absolutely need stakes/risks to make a story interesting, I've said nothing to the contrary (at least not intentionally), but stakes don't have to mean rushing the player or giving into taking the "easy" route to writing by employing rote writing techniques, I'm not going to criticise you for using trobes/cliches, it's a porn game after all and you have you use every trick in the book if you hope to maintain productivity, I'm simply hoping you'll throw in a few surprises and challenge some preconceptions in an effort to prevent it from feeling too formulaic.
Absolutely agree
 
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Zardoz23

Member
Jan 28, 2021
270
905
What is with all the yappers in this game page lately, I ain’t readin all that
Everyone stop! This is an emergency! This man needs boobies STAT! Hang in there young man, you're gonna make it!
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We did a lot of good work today people.
 

BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,383
10,819

zmatrt

Newbie
Jan 12, 2022
41
70
I think the right balance between player exploration and impetus for the story to be completed can be struck, the game exists as an endless summer but in the finished product I feel like giving stakes and risks for the story is important, and I think we can find the amount of time/days in game where it's a factor but not a stressful one for the player to consider
My Only concern with this is are the limitations of the game's engine you are working with, for all it's strengths and weaknesses it's still an RPG and the amount of leeway you have to work with is very risky as it can easily close you down to a set of perfect sequences to complete the objectives and the player can find itself without much flexibility. I remember hating playing the Visual Novel parts of Persona 4, with the calendar and unique missable events. And going back to the RPG stuff, there's not much you can give the player to play with beyond browsing menus.
 
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manul527

Newbie
Jun 8, 2022
96
127
Buried by boobie and ass stickers most likely haha


Dear Haha, that's not how development works in projects this size unfortunately
Really appreciate you respecting your time and not falling off the proyect after this long, you have no idea how many other artists keep leaving proyects because of the lack of commitment, it upsets me. If there is Leslie content I dont care how long it takes.. if waiting comes with more scenes.. its welcome for me.
 

BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,383
10,819
My Only concern with this is are the limitations of the game's engine you are working with, for all it's strengths and weaknesses it's still an RPG and the amount of leeway you have to work with is very risky as it can easily close you down to a set of perfect sequences to complete the objectives and the player can find itself without much flexibility. I remember hating playing the Visual Novel parts of Persona 4, with the calendar and unique missable events. And going back to the RPG stuff, there's not much you can give the player to play with beyond browsing menus.
For sure the limitations of RPGM is something we gotta keep in mind, and to clarify just because the time limit is something I want and feel like it would improve the story, it doesn't mean it's a guaranteed thing that will be in the final version. If we get to that point and there's more negatives than positives to it, we won't do it. It's just something I'm keeping in mind

Really appreciate you respecting your time and not falling off the proyect after this long, you have no idea how many other artists keep leaving proyects because of the lack of commitment, it upsets me. If there is Leslie content I dont care how long it takes.. if waiting comes with more scenes.. its welcome for me.
I love that I get to do what I do, and I love drawing and animating and writing for Leslie haha so yeah, I'm not going anywhere
 

uugeli

Newbie
May 28, 2024
58
59
For sure the limitations of RPGM is something we gotta keep in mind, and to clarify just because the time limit is something I want and feel like it would improve the story, it doesn't mean it's a guaranteed thing that will be in the final version. If we get to that point and there's more negatives than positives to it, we won't do it. It's just something I'm keeping in mind
While I understand that the time limit would create more immersion, I do think it would be nice to give players the choice in this in the same manner that we can choose if we want to fight or not.

I was always fan of more exploration and hated time limits since playing Fallout 1 and although it is a great game the second one is so much better because the limit is off even though the story tells you your village is destroyed.
 
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