RiffRaff0682

Member
Aug 3, 2017
204
319
I have to disagree on that. Some ppl have that right(especially if they are a paying sub), some are just not patient enough, follow creators that update more frequently or have a lack of understanding that Breadman has a very small team to update his game. Just my personal opinion, if I was a creator like Breadman, I would maybe allocate more time on making progress on an update and a bit less time on teasers/streams for fans/subs. To add, my personal belief is subs stay on board more because of the game than the xtras that you get as a sub.
Teasers are of work already done, so that's like what... a couple of minutes to post.
The Streams take up less than 1/20th of his work week, and is his way of engaging. Neither of those options would materially speed up the time between updates.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,114
1,730
have not been here in a ong time have we gottin new stuff yet are we still not there yet. i will wiat if i have too. hope we keep the powers and turn every one in to a heram girl lol even the one who gave us these powers lol.
 

BASBUSA

Active Member
Mar 20, 2018
639
436
You're right, Breadman should just forgo marketing, so he can speed up development to pleasure a group of horny gremlins.


View attachment 3946301
You are completely rewording what I said. I didn't say drop the teaser/streams(because it would be never dropped anyways). I said to allocate more time to update the game. Quite frankly, as good as this game is, to only have something like 2 to 3 updates per year is not efficient. The teasers are somewhat annoying puzzle pieces to a snapshot created art of the game. I'm old school, as I don't care for extras like that. I have never been a fan of paying monthly to support a game, but ppl are different.
 
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Morgoth22a

New Member
Jul 6, 2022
7
21
You know, i wonder how many people who get frustrated with delays have tried to actually do a game. I know Im doing a simple Renpy game, using AI art (because I can't draw and can't afford to pay), mainly as an exercise in learning... and it's hard. And that is the very shallow end of the pool stuff.
Something like this with multiple relationships, multiple plot lines, ETC, where an update probably breaks stuff for no goddamn reason, not to mention the art and animation you have to do, would leave me setting the computer on fire. It's like my old day job, where you'd get someone coming up asking "Why isn't that ready" then they try to do it themselves, and "shit this was a lot more difficult than I thought."
 

Man_in_hat365

Member
Jan 11, 2020
238
192
You know, i wonder how many people who get frustrated with delays have tried to actually do a game. I know Im doing a simple Renpy game, using AI art (because I can't draw and can't afford to pay), mainly as an exercise in learning... and it's hard. And that is the very shallow end of the pool stuff.
Something like this with multiple relationships, multiple plot lines, ETC, where an update probably breaks stuff for no goddamn reason, not to mention the art and animation you have to do, would leave me setting the computer on fire. It's like my old day job, where you'd get someone coming up asking "Why isn't that ready" then they try to do it themselves, and "shit this was a lot more difficult than I thought."

Good on ya m8, shit's hard.
and it takes a lot of courage to walk in another's shoes, vs just criticizing...

I'm so scared of RPGM. lol...
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,114
1,730
don't get me wrong here none of this is easy i don't make games but i have seen good games fall just like not so good ones. the truth of the matter is all the coding and art work is hard to do. i think those who us ai drawing's may have it easy but that my be wrong to but in the end every one has something to criticiz that's just human nature. still love this game tho hope to see more.
 

RiffRaff0682

Member
Aug 3, 2017
204
319
I disagree.

Cool, good thing I have a grasp of the concept of how time works.

Putting in more resources = putting in more time to draw.
Thing is, doing that leads to injury and further delays (which happened during the development of 5.5 delaying it by over a month as Bread recovered).

Bread also has a life outside the game, which is healthy as far as I am concerned. Dev's spending 100+ hours a week and never taking a break is insane.

Art is the bottleneck looking at it from a pure resource perspective. With the amount of content in each update, 2-3 year is not bad going at all.
 
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Aug 25, 2017
64
108
Cool, good thing I have a grasp of the concept of how time works.

Putting in more resources = putting in more time to draw.
Thing is, doing that leads to injury and further delays (which happened during the development of 5.5 delaying it by over a month as Bread recovered).


Art is the bottleneck looking at it from a pure resource perspective. With the amount of content in each update, 2-3 year is not bad going at all.
I completely understand people wanting more of a good thing. I even get why so many on this site feel as though they've been burned by other devs in the past. What I don't get is where this expectation of getting 4+ huge updates per year of any game comes from. It would be one thing if there were a dozen other bespoke 2d games with great art and content getting updates every three months. Then I'd at least understand where people feel the right to complain about Demon Deals' pace. They'd still be weird assholes, but they'd have some justification.

Where are these mythical games that update all the time? Even the best 3d games are 2-3 times per year max. The entire argument is in bad faith, and should be ignored at this point.
 

BorsDeGanis

Member
Jan 30, 2020
196
465
You are completely rewording what I said. I didn't say drop the teaser/streams(because it would be never dropped anyways). I said to allocate more time to update the game. Quite frankly, as good as this game is, to only have something like 2 to 3 updates per year is not efficient. The teasers are somewhat annoying puzzle pieces to a snapshot created art of the game. I'm old school, as I don't care for extras like that. I have never been a fan of paying monthly to support a game, but ppl are different.
You literally have no idea what their workflow looks like. For all you know those marketing updates take less than a few hours a week. I've seen many many people like you over the years. A lot of what you say is based on presuppositions that you have no clue about.

Moreover, it still amazes me how many of you underestimate the amount of time that goes into 2D animation.
 
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