- Dec 15, 2017
- 31
- 21
That's the last public teaser. The Current one on Substar will get posted on Wednesday I thinkCan somebody post the last teaser from subscribestar pls?
Last week's Teaser - I'm Touched!
You don't have permission to view the spoiler content. Log in or register now.
Give me twenty minutes to speak to my dealer...CAN WE GET MUCH HIGHER!!!!
is... is that leslie on the middle up?? :0
Yes yes yes yes yesssssss time to get some bimbos fat with child!!
Top row middle is Tammy Linnet. Her sisters are on the top right image, Katie and Susy.is... is that leslie on the middle up?? :0
Yes. I never lie... Except when I do. Am I now? Maybe. Maybe not.Top left... Leslie and Ashley?
If necessary, lie to me. I'll still respect myself in the morning.
You are completely rewording what I said. I didn't say drop the teaser/streams(because it would be never dropped anyways). I said to allocate more time to update the game. Quite frankly, as good as this game is, to only have something like 2 to 3 updates per year is not efficient. The teasers are somewhat annoying puzzle pieces to a snapshot created art of the game. I'm old school, as I don't care for extras like that. I have never been a fan of paying monthly to support a game, but ppl are different.You're right, Breadman should just forgo marketing, so he can speed up development to pleasure a group of horny gremlins.
View attachment 3946301
I disagree.Teasers are of work already done, so that's like what... a couple of minutes to post.
The Streams take up less than 1/20th of his work week, and is his way of engaging. Neither of those options would materially speed up the time between updates.
You know, i wonder how many people who get frustrated with delays have tried to actually do a game. I know Im doing a simple Renpy game, using AI art (because I can't draw and can't afford to pay), mainly as an exercise in learning... and it's hard. And that is the very shallow end of the pool stuff.
Something like this with multiple relationships, multiple plot lines, ETC, where an update probably breaks stuff for no goddamn reason, not to mention the art and animation you have to do, would leave me setting the computer on fire. It's like my old day job, where you'd get someone coming up asking "Why isn't that ready" then they try to do it themselves, and "shit this was a lot more difficult than I thought."
I disagree.
I completely understand people wanting more of a good thing. I even get why so many on this site feel as though they've been burned by other devs in the past. What I don't get is where this expectation of getting 4+ huge updates per year of any game comes from. It would be one thing if there were a dozen other bespoke 2d games with great art and content getting updates every three months. Then I'd at least understand where people feel the right to complain about Demon Deals' pace. They'd still be weird assholes, but they'd have some justification.Cool, good thing I have a grasp of the concept of how time works.
Putting in more resources = putting in more time to draw.
Thing is, doing that leads to injury and further delays (which happened during the development of 5.5 delaying it by over a month as Bread recovered).
Art is the bottleneck looking at it from a pure resource perspective. With the amount of content in each update, 2-3 year is not bad going at all.
You literally have no idea what their workflow looks like. For all you know those marketing updates take less than a few hours a week. I've seen many many people like you over the years. A lot of what you say is based on presuppositions that you have no clue about.You are completely rewording what I said. I didn't say drop the teaser/streams(because it would be never dropped anyways). I said to allocate more time to update the game. Quite frankly, as good as this game is, to only have something like 2 to 3 updates per year is not efficient. The teasers are somewhat annoying puzzle pieces to a snapshot created art of the game. I'm old school, as I don't care for extras like that. I have never been a fan of paying monthly to support a game, but ppl are different.
I agree, people love to complain, honestly I'm just glad it even fucking ecsists, and to many don't appreciate the work it takes to do such in today's world. Fully agree with you.You literally have no idea what their workflow looks like. For all you know those marketing updates take less than a few hours a week. I've seen many many people like you over the years. A lot of what you say is based on presuppositions that you have no clue about.
Moreover, it still amazes me how many of you underestimate the amount of time that goes into 2D animation.