- Feb 25, 2024
- 138
- 62
The 18th if I remember right, but you can check it on their subscribestar.Does anyone know when the full version is coming out? I usually don't like playing beta versions.
The 18th if I remember right, but you can check it on their subscribestar.Does anyone know when the full version is coming out? I usually don't like playing beta versions.
He's paying the rent, presumably he has a key.Why can the MC's dad even get into his apartment? Does he have the keys, or are people just not locking the doors? Seems a bit odd that he could just walk in and wasn't stuck at the door knocking.
Found it, in the settings.json you have to set the boolean for uselocalsaves to trueCan anyone tell me where the saves are stored? Cause mine are not getting loaded or saved in the save folder. I'm using joiplay
This is a good observation. The quality and quantity of art is top notch but it also has diminishing returns imo. Like so much of it is just one-off, shown in one specific scene. How much time is it worth it to spend on art that gets shown only for like a few seconds? I know it's hard to change an artist's creative vision and doubt that they ever even read this post but something I've been thinking.Why the updates feel off to some people is Breadman is putting a lot of energy into the individual animation and slideshow scenes. Compare the early scenes with Susy (clothing store girl). On a technical level they're basic.
Then look at the Brandy scene in this update. There's not only more frames, but there's tons more animation. Both characters are moving more, there's more drawings making up the animated puppet style, there's tons of secondary animation (shaking bed frames, more jiggle and bounce), more facial animation, the angles are more advanced, and the fluid special effect animation is way more complicated. There's way more still frames for scenes as well. 770+ new still images, all finalized, full color images. That's several finished illustrations a day, over 8 months. You can't compare that productivity to something Summertime Saga, where you get a few drawings a month, maybe.
That's where the effort is going. Breadman is putting tons of emphasis on the quality of each scene. I think people just want to see the vaginal sex with the main LIs and consider anything less as "stringing people along". Could there be some other stuff besides blowjobs? Yeah, I suppose, but I think that's what BM likes in his product, just like if someone has a foot fetish vs anal or whatever.
They said 1 of the family girls will have less content per family update, and they'll rotate through them. Or is it 1 of the 3 not including the mom? something like that. anyways it was probably Cass's turnDang, was hoping for more with Cass, she seemingly had the least amount of stuff in her route. That means waiting until 7.5.
The main problem is the time & energy it takes to make this might result in burn out. Biannual updates that consist of 2-3 story beats per main love interest is a glacial pace for normal game development. This is a visual novel stapled onto the RPGMaker engine that's been in development for 3 years, and the recollection room is only half full.This is a good observation. The quality and quantity of art is top notch but it also has diminishing returns imo. Like so much of it is just one-off, shown in one specific scene. How much time is it worth it to spend on art that gets shown only for like a few seconds? I know it's hard to change an artist's creative vision and doubt that they ever even read this post but something I've been thinking.