Create and Fuck your AI Cum Slut -70% Summer Sale
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BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,407
11,134
I have been curious about this, so the animation of the scenes is done first and then the art? Or are the animations also are, and the art section is more for the art in between the sex scenes? I apologize if my question is unclear and/or dumb.
I'm doing it differently this dev cycle than I have previously. I used to do it event by event coding->scene art ->animation, this time I am doing each category of task on it's own, so I did all the coding, I just finished all the animation (which does of course require art), and now I'm doing scene art. While they both involve a bunch of drawing, because of how different the tasks are in terms of workflow I separate them like this.

You have it right though, the Scene Art section is for the art that isn't sex scenes
 

lorri555

Newbie
May 9, 2021
83
76
I'm doing it differently this dev cycle than I have previously. I used to do it event by event coding->scene art ->animation, this time I am doing each category of task on it's own, so I did all the coding, I just finished all the animation (which does of course require art), and now I'm doing scene art. While they both involve a bunch of drawing, because of how different the tasks are in terms of workflow I separate them like this.

You have it right though, the Scene Art section is for the art that isn't sex scenes
Don't want to make huge assumptions but most probably art won't take as long as animation
 

Count Morado

Fragrant Asshole
Donor
Respected User
Jan 21, 2022
10,483
20,512
Don't want to make huge assumptions but most probably art won't take as long as animation
There are more art files than animation files (by count)... If you count each "cel" of each animation as a separate piece, they might be more equal. I would not make any assumptions about time involved without knowing how much content is involved.
 

lorri555

Newbie
May 9, 2021
83
76
There are more art files than animation files (by count)... If you count each "cel" of each animation as a separate piece, they might be more equal. I would not make any assumptions about time involved without knowing how much content is involved.
Sorry...... just can't wait for the update and had a glimmer of hope for a second
 

Boopeeman

Member
Jun 14, 2020
363
588
I play game guy call sis who sleeping tells him meet at game shop go to shop she not there no sister

plus think got a bug

go rich lady house body guard lets me by her orders I go in yard no lady nothing

buy camera go to house where do I put spy camera don't say



what I'm supposed to do
There is such a thing as being too efficient with words
 
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Decker

Member
Aug 6, 2016
355
362
I'm doing it differently this dev cycle than I have previously. I used to do it event by event coding->scene art ->animation, this time I am doing each category of task on it's own, so I did all the coding, I just finished all the animation (which does of course require art), and now I'm doing scene art. While they both involve a bunch of drawing, because of how different the tasks are in terms of workflow I separate them like this.

You have it right though, the Scene Art section is for the art that isn't sex scenes
It's only my impression, or is this development cycle an improvement?
 
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