- Jun 4, 2017
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Progress Log - 2024/06/23
Welp, I tried haha but turns out I was right last log that this event's art was just too much to get done in a single week. I came close though! I'm sitting at 51/60 images right now, so I almost got it done, but it'll be on next week's log it seems.
I'm hoping for a good jump next week as I'll miss a few days the week after with the freedom holiday here in the States, but other than that it's business as usual - there's a doodle stream at 10AM PST tomorrow, a spicy teaser this Wednesday, and maybe another warm-up sketch on Thursday!
- Breadman
Reminder that "not all events are created equal". Bigger events may give the false impression not much progress was made because of the visual on the progress bar, but that's simply not the case.
The visual progress is based on the amount of art/code needed for events, and that can vary greatly. This is why despite working as much as normal, sometimes the progress bar will jump a lot, or very little—if at all—depending on the size of the events that were worked on.
That's why when bigger events are worked on it may seem slower, and when smaller events are worked on it may look like a ton of progress was made. The reality is it's a pretty steady pace the majority of the time.
This is why the progress log should only be used to somewhat have an idea-ish of where we are in development.
Welp, I tried haha but turns out I was right last log that this event's art was just too much to get done in a single week. I came close though! I'm sitting at 51/60 images right now, so I almost got it done, but it'll be on next week's log it seems.
I'm hoping for a good jump next week as I'll miss a few days the week after with the freedom holiday here in the States, but other than that it's business as usual - there's a doodle stream at 10AM PST tomorrow, a spicy teaser this Wednesday, and maybe another warm-up sketch on Thursday!
- Breadman
Reminder that "not all events are created equal". Bigger events may give the false impression not much progress was made because of the visual on the progress bar, but that's simply not the case.
The visual progress is based on the amount of art/code needed for events, and that can vary greatly. This is why despite working as much as normal, sometimes the progress bar will jump a lot, or very little—if at all—depending on the size of the events that were worked on.
That's why when bigger events are worked on it may seem slower, and when smaller events are worked on it may look like a ton of progress was made. The reality is it's a pretty steady pace the majority of the time.
This is why the progress log should only be used to somewhat have an idea-ish of where we are in development.