Bro, please. Did you even TRY reading what I wrote?
My point was that there's 200 characters that are a sad excuse for a portrait change instead of fewer that either mattered story-wise or were at least finished as portraits.
As it is, they are neither. There's 200+ "characters" (278? Did you actually go and count them all?) that have neither story or even finished graphics.
"Wide as an ocean, shallow as a puddle" is my problem here. Or more specifically the fact that the response of the dev on that being the state of the game is "the last 10% of the work is too much work, so I'm not gonna do it at all".
bro, have a patience

It is unenviable fate to be a fanboy, they perceive everything that is not to their liking as a personal insult,
they see any criticism - they say you're the problem, you bitching, you suck at the game because you're a 'coombrain' and so on.
Modern day science cannot tell if being a fanboy is a choice!
Reminds me that the worst part of pretty much any project is a 'community'.
Even arguments presented here are questionable to say the least.
I too played PoP many times without problems since version 0.18 or so - can't even remember - and even now, at it's core it is still the same PoP, nothing wrong with that.
And no, i don't play it, because at some point enough is enough.
I think it would be much easier to look at the game as an archive of Syv doodles. The easiest way to introduce new art is to, sort of, add a new character card into a deck. I would expect even more variety, i think lots of characters don't even need deep personalities.
Everything said, it is not trivial to find another developer who have delivered such substantial body of work - in that sense Syvaron is an absolute champ.
And there is still, big chunk of gameplay goes into just clicking damn buttons on screen.
Anyway last thing i want to do is to meddle with suggestions into someone else's work.
edit
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sorry fellas, said little more than needed
Only wanted to remind that there always will be someone with concerns or complains, different degree of agitation, unpredictable level of communicative skills; and there are better ways to interact with them, no need to go full-fanaticism.
Even more so when explanations are actually simple.
- older portraits were replaced because old art not matching consistency of new
- 'last 10% polish' is actually takes as much as previous 90 and another question is where to stop - polishing all the stuff can be done forever and take all the effort. Not really reasonable for independent game development.
- no variations in body shapes because it is buggy, i can remember some versions had different issues where clothes displayed incorrectly, so my guess is too much introduced complexity for not-too-much of an impact.
- also making changes to already existing working pipeline, both development and game-mechanics wise, will inevitably introduce game breaking issues especially for a big project, so i don't think there will be lots of dramatic changes. Safest way is to add more stuff and tune numbers.
Best i can do is speculate, but i think those would be reasonable statements.