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the amount of people in this thread that got iq gaped by portals of phereon is crazy, one of the best games in the catalog
I got to the point where I didn't even care about the porn in PoP, I was just playing because it was fun crafting your own superbeast monstergirl. Or maybe being insane enough to make viable humans. I get that the game looks complex, but frankly you can mostly ignore stuff like the Brothel and focus on combat. Also playing either Evolution for the easiest MC system or forgoing it entirely with 4th MC route. No one's complaining about the UI (which even Syv admits he sucks at) or poor tutorials so much as basically being mad the game isn't instantly intuitive...which would be fair for a multi-team project and not one dev doing it for the fun of it.

Coombrain is real. Plus AFAIK PoP remains the focus and this is a legit side project to him.

As for that one guy who said he gave up on PoP in 2020, all I can say is the game massively changed from then to now. But I frankly don't think he wants to do anything but bitch about the fact he bounced off of it like it's somehow Syv's fault.
 
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Gierka

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Dec 2, 2017
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Look, this isn't the thread to discuss this really, so i'm gonna just ask this once, do you think a single dev should be expected to develop 278 individual unique story lines, with unique events for each, with new art for each individual multiple times, do you think that's reasonable? In the time frame given for the game? Really?
I think that's insane personally, and people wanted more events, and the town system focused on, which has been the focus, i'm more than happy supporting them on Patreon, i consider them to be one of the few good devs which actually makes good unique games worth looking at.
Would i like there to be more unique storylines, yes, 100%, but that takes time, and there are larger issues for me like actually making the games systems fully functional and completed, and that's the focus.
Demon Dome is a side project, those are Syv's own words.
Bro, please. Did you even TRY reading what I wrote?
My point was that there's 200 characters that are a sad excuse for a portrait change instead of fewer that either mattered story-wise or were at least finished as portraits.
As it is, they are neither. There's 200+ "characters" (278? Did you actually go and count them all?) that have neither story or even finished graphics.
"Wide as an ocean, shallow as a puddle" is my problem here. Or more specifically the fact that the response of the dev on that being the state of the game is "the last 10% of the work is too much work, so I'm not gonna do it at all".
 

Cyrilion

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Dec 4, 2019
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Bro, please. Did you even TRY reading what I wrote?
My point was that there's 200 characters that are a sad excuse for a portrait change instead of fewer that either mattered story-wise or were at least finished as portraits.
As it is, they are neither. There's 200+ "characters" (278? Did you actually go and count them all?) that have neither story or even finished graphics.
"Wide as an ocean, shallow as a puddle" is my problem here. Or more specifically the fact that the response of the dev on that being the state of the game is "the last 10% of the work is too much work, so I'm not gonna do it at all".
Yes i read it, and when did Syv ever say that?
You just aggressively misunderstand the work required to make that many unique story lines and the assets for them.
It's unreasonable to expect that and the biggest issue is this would be years of work that most players would not see.
the game has replay-ability sure, but most people will do 1-3 runs, the fans might do their favourites multiple times, but very very few will play all the individual characters, that would take hundreds to thousands of hours just to do playthroughs and the game is not unique enough between runs to warrant that.
It's more than a little absurd, and you really need to re-evaluate what you think one person is capable of doing, or hell, prove me wrong and do it yourself, i guarantee if you could do a PoP level project with that level of charm and artistry that people would support you.
But you can't, because you know what you're asking is bullshit, and you don't have the skills to back up your insane demands.
 

OccvltSvc

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Feb 27, 2021
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Bro, please. Did you even TRY reading what I wrote?
My point was that there's 200 characters that are a sad excuse for a portrait change instead of fewer that either mattered story-wise or were at least finished as portraits.
As it is, they are neither. There's 200+ "characters" (278? Did you actually go and count them all?) that have neither story or even finished graphics.
"Wide as an ocean, shallow as a puddle" is my problem here. Or more specifically the fact that the response of the dev on that being the state of the game is "the last 10% of the work is too much work, so I'm not gonna do it at all".
bro, have a patience :)
It is unenviable fate to be a fanboy, they perceive everything that is not to their liking as a personal insult,
they see any criticism - they say you're the problem, you bitching, you suck at the game because you're a 'coombrain' and so on.
Modern day science cannot tell if being a fanboy is a choice!
Reminds me that the worst part of pretty much any project is a 'community'.
Even arguments presented here are questionable to say the least.

I too played PoP many times without problems since version 0.18 or so - can't even remember - and even now, at it's core it is still the same PoP, nothing wrong with that.
And no, i don't play it, because at some point enough is enough.

I think it would be much easier to look at the game as an archive of Syv doodles. The easiest way to introduce new art is to, sort of, add a new character card into a deck. I would expect even more variety, i think lots of characters don't even need deep personalities.
Everything said, it is not trivial to find another developer who have delivered such substantial body of work - in that sense Syvaron is an absolute champ.
And there is still, big chunk of gameplay goes into just clicking damn buttons on screen.
Anyway last thing i want to do is to meddle with suggestions into someone else's work.

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sorry fellas, said little more than needed
Only wanted to remind that there always will be someone with concerns or complains, different degree of agitation, unpredictable level of communicative skills; and there are better ways to interact with them, no need to go full-fanaticism.

Even more so when explanations are actually simple.
  • older portraits were replaced because old art not matching consistency of new
  • 'last 10% polish' is actually takes as much as previous 90 and another question is where to stop - polishing all the stuff can be done forever and take all the effort. Not really reasonable for independent game development.
  • no variations in body shapes because it is buggy, i can remember some versions had different issues where clothes displayed incorrectly, so my guess is too much introduced complexity for not-too-much of an impact.
  • also making changes to already existing working pipeline, both development and game-mechanics wise, will inevitably introduce game breaking issues especially for a big project, so i don't think there will be lots of dramatic changes. Safest way is to add more stuff and tune numbers.
Best i can do is speculate, but i think those would be reasonable statements.
 
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Iceman1126

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Oct 2, 2019
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The game is absurdly easy. I don't think I've lost a run. Grinding stats is ridiculously easy thanks to the +50XP option when you level up. Everything you do is based on stats, so you'll just be sitting there at 80% hit rates while the opponent is at 20%. This also makes equipment absurdly overpowered, since it never ends up getting broken / stripped (if the enemies even do that?) and so you get all of its stat bonuses for the entire fight. If you have gear with 100% coverage and decent armor or durability, you've basically won. Especially if you have something like a full cloak over top.

One of the selling points is that fights don't normally end by KO but in my experience it's very easy to just build a strength-heavy character and kill everything. I don't know why the +strength option on most cards also gives +3 to hit. Dex is strong but not THAT much stronger, and you usually scale both at the same time.

Does anyone know what the impression / friendship system or whatever actually does? Is it just increased chance of seeing them for practice fights? I don't really see the point.
 
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Shabandis

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One of the selling points is that fights don't normally end by KO but in my experience it's very easy to just build a strength-heavy character and kill everything. I don't know why the +strength option on most cards also gives +3 to hit. Dex is strong but not THAT much stronger, and you usually scale both at the same time.
What ascension levels have you gotten up to? Also I'm not sure you'd be scaling DEX if you replace all cards' scaling with STR, but that might just be me misunderstanding.

Does anyone know what the impression / friendship system or whatever actually does? Is it just increased chance of seeing them for practice fights? I don't really see the point.
Not 100% sure, but the higher relation you have with characters, the bigger the chance they'll appear in the date events, no idea how it influences fights. Oh and when you get them to lvl4-5 friendship you get to learn their unique cards if having a sleepover.
In general though it feels that some chance-based things just always give you the successful outcome, even if the log says that you lost the diceroll (happens for most options in dates). So again not sure if appearing in dates/combat also just doesn't take into account the % displayed
 

Gierka

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Dec 2, 2017
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Yes i read it, and when did Syv ever say that?
You expect me to go through all of his blog posts, updates and comments just so I can give you the exact link to the quote I paraphrased and which I'm 110% sure he said?
No, it'd be a waste of time for me, because you don't even entertain the idea it could be true, you just want me to prove myself wrong or incapable. You're free to look for it though, I'm sure you'll find it, if I'm wrong with my assessment and you actually want to see it.
You just aggressively misunderstand the work required to make that many unique story lines and the assets for them.
It's unreasonable to expect that and the biggest issue is this would be years of work that most players would not see.
Are you serious? People would not notice that the biggest visual element of the game suddenly changes based on physical statistics of characters? I'd suggest glasses.
Also, ONCE AGAIN, I never asked or expected from this dev to make hundreds of unique storylines for each skin he added to the game. How many times do I have to repeat myself?
the game has replay-ability sure, but most people will do 1-3 runs, the fans might do their favourites multiple times, but very very few will play all the individual characters, that would take hundreds to thousands of hours just to do playthroughs and the game is not unique enough between runs to warrant that.
Yeah? That's, um, what I said?
It's more than a little absurd, and you really need to re-evaluate what you think one person is capable of doing, or hell, prove me wrong and do it yourself, i guarantee if you could do a PoP level project with that level of charm and artistry that people would support you.
But you can't, because you know what you're asking is bullshit, and you don't have the skills to back up your insane demands.
I've actually thought quite extensively about making a game and the ultimate reason why I haven't done it is, because I can't enjoy my own non-practical projects if I know exactly how they are made.
This is something I've learned so long ago you may have not even been born yet.
And when it comes to a game specifically, I don't care about money enough to make a game I couldn't enjoy playing myself.
 

Cyrilion

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Dec 4, 2019
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You expect me to go through all of his blog posts, updates and comments just so I can give you the exact link to the quote I paraphrased and which I'm 110% sure he said?
No, it'd be a waste of time for me, because you don't even entertain the idea it could be true, you just want me to prove myself wrong or incapable. You're free to look for it though, I'm sure you'll find it, if I'm wrong with my assessment and you actually want to see it.

Are you serious? People would not notice that the biggest visual element of the game suddenly changes based on physical statistics of characters? I'd suggest glasses.
Also, ONCE AGAIN, I never asked or expected from this dev to make hundreds of unique storylines for each skin he added to the game. How many times do I have to repeat myself?

Yeah? That's, um, what I said?

I've actually thought quite extensively about making a game and the ultimate reason why I haven't done it is, because I can't enjoy my own non-practical projects if I know exactly how they are made.
This is something I've learned so long ago you may have not even been born yet.
And when it comes to a game specifically, I don't care about money enough to make a game I couldn't enjoy playing myself.
There's no point in continuing this argument, i can see you've made up your mind and aren't willing to look critically at your own thoughts on the matter.
I re-read your statements just to try and understand what you find so distasteful about how Syv has done their project, and while you apparently want 50 fully fleshed out characters you also think people would only play 1-3 times and you also think that most players would experience all the characters storylines and assets, so i'm not really sure what it is you're trying to argue on this point except that you're salty the centaur art changed, and while i preferred the old art in many cases i don't hold it particularly close to my heart.

Best of luck in finding a game which caters to your desires.

For everyone else, sorry if i derailed the conversation from Demon Dome, i felt and feel now that the slander of the dev was unwarranted, and wanted to set the record straight so nobody would be misinformed on the quality of this games developer, but i don't think i can quickly narrow in on the issue here other than that Gierka dislikes how they spent their time developing the primary game, and i can't really argue against a matter of preference.

TL;DR: PoP Great game, Demon Dome a janky but unique game, Syvaron is a great Developer, but their works are esoteric to some.
 
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ctany

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Jan 28, 2022
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Man needs to fix the card removal from deck bug, literally was at work all day today just thinking about builds but after two playthroughs i dont know if i wanna bother till its fixed. You just end up with too many cards.
 
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Suminohana

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Aug 27, 2023
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There are only 3 playable PCs, the rest are repurposed enemy/NPC sprites with MAYBE a unique passive and no story of their own.
Question, which of them are the 3 most important ones?
This may be a dumb question but what is devil rank and how do I raise it?
I've asked this a page ago as well. No idea.
The game is absurdly easy. I don't think I've lost a run.
Me neither. I personally find a naked run + lust focus the easier one since seduce has 100% hit chance. In no time you'll be dealing 150-200 lust points for each seduce.
Not 100% sure, but the higher relation you have with characters, the bigger the chance they'll appear in the date events
(...)
In general though it feels that some chance-based things just always give you the successful outcome, even if the log says that you lost the diceroll
I've never had a character not appear in a date or fight even with percentages as low as the 10-20's. The informational strings are also more often than not complete nonsense. Sometimes you don't know whether you're fucking a character or if you're being banged by them for that same reason. Sometimes it tells you lost a fight but you don't get a strike (happened to me in some fights that I did really well but it told me I lost...).
 

Iceman1126

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Oct 2, 2019
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I've never had a character not appear in a date or fight even with percentages as low as the 10-20's. The informational strings are also more often than not complete nonsense. Sometimes you don't know whether you're fucking a character or if you're being banged by them for that same reason. Sometimes it tells you lost a fight but you don't get a strike (happened to me in some fights that I did really well but it told me I lost...).
I think the percentage is their chance of appearing in that list to begin with. So if you see two people you can choose to fight, that's because you succeeded at their rolls and the other 10 characters failed. It's not a 10% chance that they'll actually fight you once you pick them from the list.

I still don't really get the point though because fights don't really do that much anyways. You get some XP for you and your pet and you maybe get a minor reward (seriously, 50 gold?) but that's it. I guess you can get extra points but I've never had problems getting points.

Dates are definitely stronger (access to two shops plus some free gold plus items plus more features to be added) but it doesn't really seem to matter WHO you date to get those benefits. And in the end if it's not giving you big stat boosts it doesn't matter.
 
Apr 4, 2018
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I've actually thought quite extensively about making a game and the ultimate reason why I haven't done it is, because I can't enjoy my own non-practical projects if I know exactly how they are made.
This is something I've learned so long ago you may have not even been born yet.
And when it comes to a game specifically, I don't care about money enough to make a game I couldn't enjoy playing myself.
And now I'm ultimately convinced you're whining this hard out of sheer jealousy. You're mad that a guy who does porn still made more of a game than you ever did, and you need to shit on him because he didn't do it your way, despite you not doing it your way in the first place. He's made more than you and all you can bitch about is...he added more, but not Sudoiken style where every single character is part of the plot and has some weight in the story. You know, a story that's fairly straightforward (the lore's there if you want to dive into PoP, some locked behind certain endings even) with characters who largely are units you may or may not want to fuck, who exist to lean into combat, sexual activities, seduction, support, or other roles.

I'm just gonna block you, dude. Sometimes you read someone's post and can conclude they'll never post anything of ACTUAL value, and you're one of those people.
 
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Gierka

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And now I'm ultimately convinced you're whining this hard out of sheer jealousy. You're mad that a guy who does porn still made more of a game than you ever did, and you need to shit on him because he didn't do it your way, despite you not doing it your way in the first place. He's made more than you and all you can bitch about is...he added more, but not Sudoiken style where every single character is part of the plot and has some weight in the story. You know, a story that's fairly straightforward (the lore's there if you want to dive into PoP, some locked behind certain endings even) with characters who largely are units you may or may not want to fuck, who exist to lean into combat, sexual activities, seduction, support, or other roles.

I'm just gonna block you, dude. Sometimes you read someone's post and can conclude they'll never post anything of ACTUAL value, and you're one of those people.
You serious? By stating that I know my limitations, you determined I'm a jealous asshole who can't help but to whine about success of others?
It feels a bit ironic, let's see... You made a total of 31 posts and 20 of which are bitching about CoC2. You are literally what you say I am.
 

Suminohana

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Aug 27, 2023
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No idea, but here's this. I can't say exactly how but at some point I got devil stat at night as a breakthrough upgrade I think?
Maybe that's related to killing/dropping reputation (breaking rules in fights, such as "no fire attacks")?
Weird though. Aren't those "achievements" rather than "rules" for the fights?
And I legit get -1 rep every single day. Never even did anything to that devil thing. Anyhow, Monshu is better anyways as she can grow a cock by herself.
 
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