What level are you when you fight the wolves?
I was rather low level when that screenshot was made, goblins gave 300 per body.
I don't remember the level but since this screenshot was made in the first section of the forest then it was likely level 1-3 or 1-5 no more. Also i don't recall how much wolves gave, this observation is based purely on goblins.
As to the goblins, I know the scene shows two goblins but you only fought one so I didn't adjust the reward at all. Just tried to make more interesting scenes. Not including bosses, there's only 1 enemy that gives extra rewards.
Hm, come to think of it, the fights are always one-on-one huh..
Perhaps you should start giving the player tougher fights, against multiple opponents at the same time, because honestly so far the hard difficulty doesn't impress, i simply squeeze every last drop of exp out of everything and become too powerful for anyone.
But then again, i'd say my style of play is not quite common anymore, kids these days don't have the patience to grind like i do.
Still, would be neat if mobs/bosses got some mechanics that can't be nullified with the power you get from leveling up.
If I remember correctly I have it setup so the amount you receive is based on your reputation in town.
I think I capped it at 100 because I didn't want players to be able to buy everything 'too quickly' as there is only so much stuff you can buy with cum. (and even less with copper).
Surely you jest. Do you think anything prevents players from just grinding the brothel all day long and buying everything they want quickly anyway? Especially considering that the rewards at the brothel keep increasing the more you grind it.
So yeah, we're still perfectly capable of buying everything and doing it rather quickly, all thanks to the brothel that gives you tons of cash and cum.
Fixed in 0.52.
This and the color options were moved to the settings button.
Additionally in 0.52, clicking images expands them instead of hovering over them.
Yeah, figured these were in v52 since i haven't seen them in 51.
Meh, maybe should have waited for v52.. ah well, quite far to stop now.
It's no longer patron only.
Too many people complained about "patron only content" so I basically made everything available for everyone. This may have been a poor idea however, as I lost 100 patrons after doing so. :')
Too late to take it back.
Hm, how about this idea:
Every X months, you add new patron-only exclusives to the game.
Kind of like they do it in all those mmorpg games where they add new cosmetics and shit all the time so people keep spending money.
Then, after making and adding new exclusives for the patrons, you make old patron-only exclusives public.
This way you entertain patrons with new stuff you come up with, and you entertain free players with old stuff now made public.
The demerit is you'll get more work having to come up with new patron exclusives every X months or so.
But perhaps it'll be worth it, since you'll be keeping
everyone happy this way.
There are several new scenes when you get to chapter 3's brothel though! Including VIP scenes!
That's great, since i'm already there. Playing with teaching Rhelyla transformation tricks atm, i love her so much. <3
Btw that guest writer (Eins was it) is not bad at all, i'd even say he's pretty good, you can definitely work together with him more.
I added more scenes when I rebuilt the brothel in chapter 3.5, I intend to add more scenes in chapter 4 to.
Great.
That was definitely planned. Could have sworn I had done it on one or two male enemies.
But I got overwhelmed writing so many NSFW scenes, which is why these and the brothel scenes have suffered a bit.
I don't think you did.. though i gave up on trying it on males pretty fast since after trying and failing a couple times i figured this gig was a no-go. But i'm glad you have this planned.
Take care not to burn out, it's one of the biggest reasons why devs give up on their projects and dictch them. If you feel the burn, just place this game on-hold and start working on another one til you feel good again, then you can resume and continue to shuffle between two games. That's one way of going at it without burning out.
or if the hint isn't good enough, let me know.
At first i thought you succeed TFing the target only when you crit, but i'm not sure. Honestly, the whole thing is a bit convoluted, i think enemy-TF would benefit if you made it more... prominent? clearer? visible? that it proc'd on the enemy. I think i'd appreciate that.
Perhaps you should start using
colored text for important things like this, i haven't seen you doing that at all (unless i forgot lol) and i think you should start. (Make sure this overrides player text coloring though.)
Also the combat log could use adjustment, the way it works at the moment i often have a hard time telling where the most recent entry is at lmao.
Perhaps the most recent entry in the combat log should be in colored text as well to help locating it quickly.