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nedryd

Newbie
Oct 8, 2021
79
39
Was there actually a way to save the plant girls? Or is being forced to kill them just part of the story?
When you spare a certain number of them and go to a certain place, you meet the Dryad Queen who imparts her favor upon you. This has multiple benefits in various places down the storyline... and not just her wanting to have your babies. ;) LOL
 
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blergh123

Member
May 31, 2020
238
163
So i
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, is there anything more to see before 0.62 becomes available?
The town improvement is just so slow, and there doesnt seem to be anything to do for that except waiting for expeditions to complete.
Also Rhelyla and others just repeat the chat you have already done when visiting in brothel.

NVM i just found out that i can actually already head out of town, before it was and option that opened into no options.
 

Panonon

Active Member
Game Developer
May 12, 2022
534
617
So i
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, is there anything more to see before 0.62 becomes available?
The town improvement is just so slow, and there doesnt seem to be anything to do for that except waiting for expeditions to complete.
Also Rhelyla and others just repeat the chat you have already done when visiting in brothel.

NVM i just found out that i can actually already head out of town, before it was and option that opened into no options.
If you want to see more with
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That said, the town stuff is supposed to last the rest of the game, that's why it's slow. I'll probably do around 10 events in the throne room.
 
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Kiyumi

Newbie
Jun 26, 2022
33
179
I saw someone mention before the reason the game isn't getting many subscribers is probably in part due it using Twine or AI art and...

I'd like to firmly disagree with both? There's ample successful games based on Twine - Dryad Quest RPG is very profitable, Unholy arts sort of is despite having very little art still and being rather on the janky side (noticed a certain someone's PFP of it - I love the potential of the game, but BOY does it need some work still...), Degrees of Lewdity is one of the biggest lewd games out there and very much Twine (even if it isn't commercial at all), Course of Temptation is brand new and highly profitable...


Transylvania and other games also come to mind... Twine is great, its easy to work with, totally free and can do pretty much anything you want it to. Best of all, it is entirely web based. This means it's low barrier of entry and easy to shield from non-subscribers. Put it on a website, require a login for the paid part. Yes, it can still be extracted and pirated, but it's such a pain, most games taking this route end up without it happening I think.

So long as your games are text based mostly, I'd be very very hesitant to swap away from it. Unity, Godot etc come with graphics but sacrifice a lot in terms of great display of text, ease of development, and the web version. Godot 4 for the web is a bit of a disaster still, Unity for the web has always been terrible.


AI-wise... yes, people get upset about it. But like, this shows in some salty reviews. Most people just play games that look good for them and don't play them if they don't look good...



As for why it isn't doing so hotly? Not sure. Maybe it's the lack of an enticing title image, I think the screenshots aren't all that interesting. Maybe it's that you don't push people to patreon that actively, I never once got the vibe during many playthroughs that I am missing out by not subscribing. Maybe it's that it's not all that much fun to replay - I enjoy the writing a lot, but some of the gameplay feels pretty darn grindy, and not in the fun way. Progressing the story feels like a grind to me, yet there's not that many simulation elements for me. Like, it's a lot of 'Keep exploring until you've seen it all', which to me always feels kind of flawed because I end up clicking until way /after/ I stop enjoying it because of FOMO and it kind of sours things. And do you really want people to miss scenes because they didn't explore enough?

Something some semi-sandboxes do amazingly in my opinion is instead putting the scenes behind just progressing your character. You do the story when you feel like it and otherwise get your character better jobs, better housing, and so on. And while to a degree that is in this game, it's all so locked behind story and feels so forced every time it is unlocked (...things get quite hard if you dont do it, in my opinion) and there's so little side content using it besides the story... There's a lot of games out there mixing sandbox with story, but in this one, it kind of feels like the sandbox is a mandatory grinding tool distracting from the story. It, for me, is not fun to re-do it at all. And picking up the game again from where I left off feels jarring to me. So I don't.

Sticking to either, /just/ the story with less distractions, or actually taking care to make both, a fun sandbox /and/ a fun story with both being enticing on their own, both would IMO make the game more fun to replay over and over on updates and give it more of a tail.


....sorry for the long ranting, I am just sharing my thoughts and hope I am not coming across as dismissive or such. I could well be wrong on all of it, but sometimes I word vomit. I do enjoy the game, but... That's why I don't support it on patreon, or play it as often as similar games.
 
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Panonon

Active Member
Game Developer
May 12, 2022
534
617
As for why it isn't doing so hotly?
Overall, the game is doing surprisingly well, especially compared to a lot of other twine games.
This being my first game, it's done significantly better than I ever expected it to do.
I honestly can't believe I was at one point sitting at 387 patrons, though now I'm down to around 260.

But while I like to experiment with different gameplay elements, I particularly like lore and story which a lot of the more popular games seem to skip over and focus more on porn gifs.

I'm not saying those games are bad or making poor decisions, just that my own preferences differ from what seems to be more popular.

Of course, I'm also speculating and can be wrong about what the problem is. But I'm not done after this game, I'll hop right over to the next game and hopefully a good portion of people who enjoyed this game will join me on the next one.
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
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Of course, I'm also speculating and can be wrong about what the problem is.
Likely gameplay followed by AI art.
Compared to games like 'Masters of Raana' the gameplay you offer is rather bare-bones.
And i don't think i need to say anything more about AI art, while it's good and will only get even better the public opinion is still rather biased against. But this, too, will only improve in time. So, i'd focus on expanding gameplay. :whistle::coffee:
 

Kiyumi

Newbie
Jun 26, 2022
33
179
Overall, the game is doing surprisingly well, especially compared to a lot of other twine games.
This being my first game, it's done significantly better than I ever expected it to do.
I honestly can't believe I was at one point sitting at 387 patrons, though now I'm down to around 260.

But while I like to experiment with different gameplay elements, I particularly like lore and story which a lot of the more popular games seem to skip over and focus more on porn gifs.

I'm not saying those games are bad or making poor decisions, just that my own preferences differ from what seems to be more popular.

Of course, I'm also speculating and can be wrong about what the problem is. But I'm not done after this game, I'll hop right over to the next game and hopefully a good portion of people who enjoyed this game will join me on the next one.
Ah sorry, I didn't mean to proclaim it as bad, it was just that you seemed worried about losing subscribers so I was thinking of why that might be.

I wouldn't worry about porn gifs. Yes, it's an easy sell, but I don't think people keep coming back to a game just for porn gifs - can just go to pornhub if that's what matters most. There's a real market for games that are 'Fun game / good story, with a lewd twist', and I would argue it's a more loyal market that plays their game more often, for longer and is more willing to pay for them.

Could be wrong, though. But I'd say the biggest lewd games are hallmarked by either a good story, good gameplay or both!

Either way, I'll certainly check out your next game. I enjoyed the story, just not huge on the gameplay.
 

Panonon

Active Member
Game Developer
May 12, 2022
534
617
Likely gameplay followed by AI art.
Compared to games like 'Masters of Raana' the gameplay you offer is rather bare-bones.
And i don't think i need to say anything more about AI art, while it's good and will only get even better the public opinion is still rather biased against. But this, too, will only improve in time. So, i'd focus on expanding gameplay. :whistle::coffee:
Agreed on both.
While I like to experiment a bit with gameplay, it's not my strong suit.
My main focus is on writing the story, and I've played a bit with some visual novel elements to try and change the story.

I still want to experiment and play with different methods of gameplay but as long as I am the only developer working on ever aspect of the game, that will be difficult to come up with updates on a reasonable timeline.

Either way, I'll certainly check out your next game. I enjoyed the story, just not huge on the gameplay.
Honestly that is entirely fair.
I do have regrets on some of the parts of how I built the gameplay. Stuff I would do better next time around.

I also don't think I'll try rebuilding an RPG system in another HTML game. But I have other ideas for gameplay methods.

One of them I'd like to get to work on after this but I'll need some help from someone who is a better programmer than me for a small part of it.
 

Nobles

Active Member
Apr 15, 2022
871
872
So I want to put forth an idea, just as I play through chapter 4.

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The idea. Should I use a spoiler ?
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Thats just my idea, I really like to see some transformation content, and I really did enjoy being showed Elyras flashbacks of what happened to her and how it happened. Its fine if its not liked, or there are other things planned n the lore. I get that. As well as its more work on your already straining schedule. If its ever considered, feel free to change anything to your liking or to abide to the lore of the story.

The other thing I could suggest just for some more fun . Is the description of Elyrias room.. Give a description that once you walk in. You see cobwebs everywhere over her room. And while having a perfectly normal bed, shes made a nest in the corner of her room and sleeps there. If asking her about it, she admits having such a clean room just agitates her, and she feels compelled to decorate it. It be so cute for our adorable spidergirl :3
 
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Panonon

Active Member
Game Developer
May 12, 2022
534
617
I appreciate your ideas! I love it when people give me their thoughts and ideas.

I know there is a path where you turn
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You should spoil that comment about that character, if you don't mind please.

Anyways, regarding her:
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Regarding Arabella, I originally planned to have her turned into a vampire if she survived. Ultimately I changed my mind as it's too difficult to add another scenario regarding her without losing focus on the other plot points.
I'd still like to, but if I do it at all, it'll be something I circle back to later.

Imo, the protagonist turning Arabella into a monster forcefully would make Elyria hate you. It could work for an evil route, and while Elyria normally doesn't care about the protagonists alignment, she would not forgive putting her friend through what she went through.

Overall, it's not a bad idea. But I don't think it would work for Elyria's personality.
And currently Arabella is more of a background character, not major by any means. I'm not sure I'll be changing that as it will be difficult to find time to write several more scenes for her. I'm already behind on a couple of characters. But we'll see.

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This is actually already explored with the bunny beastman and the huntress who likes tentacles.

Thats just my idea, I really like to see some transformation content, and I really did enjoy being showed Elyras flashbacks of what happened to her and how it happened. Its fine if its not liked, or there are other things planned n the lore. I get that. As well as its more work on your already straining schedule. If its ever considered, feel free to change anything to your liking or to abide to the lore of the story.
I definitely would like to add more transformation content. I haven't had many opportunities lately, at least not for any major characters. But there is at least one more planned transformation scene, and I'm sure I'll find opportunities for a couple more along the way, not including regular enemies.

Once again, thank you very much for the feedback, I really enjoy reading peoples opinions, ideas, and predictions.
 

Nobles

Active Member
Apr 15, 2022
871
872
Imo, the protagonist turning Arabella into a monster forcefully would make Elyria hate you. It could work for an evil route, and while Elyria normally doesn't care about the protagonists alignment, she would not forgive putting her friend through what she went through.
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It being turn down is fine :) ....But I had thought, . maybe?

I am all for MC turning people against there will. Mostly her enemies, since using people off the street would be more evil stuff like another said succubus, (which is fine for a dark/evil parth). I bought up this idea long ago, I'd love to see her turn a paladin/cleric into a monster under her control or just to suffer what they hated and get what they deserve. That would be pretty cool. You hear a few stories while listening to the bard of what the church does. As far as im concerned, The church is my enemy from what I seen in the game so far.
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,445
I'd love to see her turn a paladin/cleric into
I like the way you think but don't need to turn them into anything other than sluts to let them experience the life of the persecuted.
And this can be achieved just by putting a lust crest on all of those holier-than-thou cunts, and then watching the show unfold from the sidelines. :sneaky::coffee:
At least, that's how i would roll. And after that, who knows. Maybe if some of them would show great potential at slutting it up then we'd offer them the chance to turn into a real succubus or something along those lines. :sneaky::coffee:
I'm sure our friendly neighbourhood succ could always use more whores in her brothel. :giggle::coffee:
 
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SunlessSpear

Member
Aug 11, 2017
186
252
I might just be getting awful luck, but I feel like as soon as I find the one thing in a specific area I'm supposed to find, the empty area where it used to be comes the most common result of exploring. Like, once I find Pat, I still run into the stream nine times out of ten (and that's not an exaggeration). Same for the clearing where the 'powerful Bandit' was, and the plinth with the statue on it, and every area I've found so far (in forest 1 and 2). It makes trying to get experience, cum, or materials very annoying, because I have to retry a whole bunch of times just to even start to have a chance to run into the enemy I'm after.

Am I supposed to switch back to exploring the whole area broadly? I stopped doing that because I felt like I only ever ran into goblins, but maybe that was the bad luck, and now I'm just not playing as intended?
 

Panonon

Active Member
Game Developer
May 12, 2022
534
617
I might just be getting awful luck, but I feel like as soon as I find the one thing in a specific area I'm supposed to find, the empty area where it used to be comes the most common result of exploring. Like, once I find Pat, I still run into the stream nine times out of ten (and that's not an exaggeration). Same for the clearing where the 'powerful Bandit' was, and the plinth with the statue on it, and every area I've found so far (in forest 1 and 2). It makes trying to get experience, cum, or materials very annoying, because I have to retry a whole bunch of times just to even start to have a chance to run into the enemy I'm after.

Am I supposed to switch back to exploring the whole area broadly? I stopped doing that because I felt like I only ever ran into goblins, but maybe that was the bad luck, and now I'm just not playing as intended?
If you keep going, the exploration becomes a little bit better in later areas. But you shouldn't need to farm that much, really. You should be leveling up pretty quick.

Itsounds like you have some pretty bad luck with RNG, but sadly it's hard to make gameplay for a text game that doesn't have any RNG.
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
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Itsounds like you have some pretty bad luck with RNG, but sadly it's hard to make gameplay for a text game that doesn't have any RNG.
Rng only makes things more interesting when it's not too vicious, but creating an interesting formula for it may be challenging.
Mulling over the formula may be a great way to kill some time when you're doing something very boring. :giggle::coffee:

Perhaps something like: If the player fails to drop item X an X amount of times, drop rate for item X is increased by X.
The effect can stack up to X times and is reset on successful item drop. :giggle::coffee:
 

SunlessSpear

Member
Aug 11, 2017
186
252
If you keep going, the exploration becomes a little bit better in later areas. But you shouldn't need to farm that much, really. You should be leveling up pretty quick.

Itsounds like you have some pretty bad luck with RNG, but sadly it's hard to make gameplay for a text game that doesn't have any RNG.
I was specifically trying to get materials to upgrade the 'armour' more than anything else, and exploring the area generally (not going down the 'paths') seemed to have better/not useless results once I stuck to it. I think I just genuinely had a run of bad luck.

I was/am levelling up at a brisk pace, so no complaints there.
 
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