maybe include a hard mode or "original" difficulty mode for those who want a challenge. also maybe add an item that helps to remind you where you're going since if a player doesn't write it down manually you can get easily lost or confused.
I like your game because it has alot of choices and feels really cool in terms of the adventure side of things.
The dialogue between the party is pretty good. though i'm unsure if any story options I choose have a real lasting impact (except having a virgin run ig? i'm unsure since this challenge seems impossible at times) I also like how much of the story or characters change depending on what you do (at least from what I noticed, again, unsure if this actually does anything in the long run)
Hope you keep it up for the sequel!
(maybe add more shota content but thats just me being a mega perv)
The difficulty is still pretty much the same, there is just a bit less grinding involved and you can explore a bit more without too many encounters.
Other than that, everytime you make a choice you gain or lose reputation with the city and/or affinity with Baal. Affinity with Baal is very much important and gives you more or less options for your ending. Reputation is more important for buying better stuff at the city shops.
We are currently developing a spinoff-sequel to the game, Demonherd Dungeon, while we gather feedback from the first game before properly working on Demonherd 2! I read all your feedbacks and I'm still considering what to improve upon for the proper sequel ^^
Also, Steam isn't that shota friendly, so we try to keep that sort of content to the bare minimum... sorry :c