I'm sorry, ok? I feel really bad about doing this. I don't want to be this person, but you guessed it... What the hell is up with everyone, who reviewed Demons Roots?
I'm blaming the Martians, and the Mandela effect, and the coming zombie apocalypse, and time travelers are real, and all the conspiracy theories are actually true.
Have you actually PLAYED Demons Roots?
Did you experience this abysmal combat system, where there are no exciting skills, no loot to look forward to, and every round gets you closer to dementia, cause enemies and party members are pretty much "chopping wood systematically". How do you tolerate combat encounters that last never-ending minutes, number in the hundreds, and proceed at a snail's pace?
Why are you not telling like it is?
This is not freaking Dragon's Dogma, where every terrible mechanic is outshined by a stroke of brilliance or genius. Don't give me any of that sass!
There's more though, you thought that was it? "Non non non, ma petite cherrie". There's "someone" else who needs to stand on trial, for crimes against all of the "videogame enjoyer population".
Your Honor, the defendant is: "The crappiest dungeon exploration since the 16 bit consoles become antiques". What. In. The. Actual. Hell?
How can you remove (not completely) random encounters from an RPG, and actually make things worse? What's the point of carefully placing enemies in narrow places, so that they can always catch you? The random encounters are there after all, you "sorry puppies" (it's the same feeling). Is this the end of the rant? Nope. Cause the sadism went further, and they decided that "noticeable, but hard to get secrets" are now "hip and fashionable".
So there I was, with a handful full of this, and another full of that... Hah! I wish! (...) So there I was going back and forth, trying to get the treasure, while being constantly caught by the enemy, like a headless chicken on the verge of a stroke. Give my back my random encounters and a (cheap, accessible) "repel system" any day of the weak.
This is not freaking Fallout New Vegas, where the initial, slow, boring pacing, is eventually replaced with an epic sense of discovery, exploration, and adventure. Don't try to be cheeky with me!
Ok, I feel better now. So here's the deal:
Yes, there is some good in Demons Roots, I'm not painting a complete picture. For instance, story, characters, worldbuilding, setting etc... The thing is, that this is not a VN, it's an RPG, with horrible RPG mechanics. That's the honest truth right there, I'd swear it in front of the executioner. I just had to come here, and try to put things into perspective, so that maybe at least one person, doesn't end up disillusioned like I was after playing this.
This is a 6/10, and it's one of less than a handful of JRPGs, where I just gave up and quitted. Remember that your existence in this world is not permanent. Add to that, the fact that I started with Golden Sun in the GBA, and make of that as you will.
- plays terrifying track, loud screeching sounds, and a distorted voice - You have been warned!!! (I wasn't)