Tool Unity Demosaic colMask

DocRipper

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Dec 27, 2021
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What a king! That's incredible, this new tool worked like a charm! Y'all have been doing some great stuff, we all really appreciate it.
Yeah. One of the best things kumarin has done.
I actually wonder why no one thought of this before...colmask method was forgotten and everyone was just lazily rely on BepInEx and plugin-based and third-party tool solutions in general.

Thank you for using it well.
I wish there was a similar replacement for the auto-translator. Something like "insert manually translated text and replace the original." But that probably can't be solved easily as editing shaders.
 

kumarin

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Feb 19, 2022
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I wish there was a similar replacement for the auto-translator. Something like "insert manually translated text and replace the original." But that probably can't be solved easily as editing shaders.
UnityPy has the ability to extract and replace various resources. By extracting text, running it through an AI translator, and replacing the results, we could translate entire sentences in the game.
However, some text is embedded in the executable file (Assembly-CSharp.dll).

I suspect Gemini will create such a tool when they have time, but I've been working on a texture replacer for several weeks now.
The latest version is highly optimized, but I'm currently rewriting it, completely overhauling it. It will be even more optimized than the latest version.
 
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