Yeah. One of the best things kumarin has done.What a king! That's incredible, this new tool worked like a charm! Y'all have been doing some great stuff, we all really appreciate it.
I actually wonder why no one thought of this before...colmask method was forgotten and everyone was just lazily rely on BepInEx and plugin-based and third-party tool solutions in general.
I wish there was a similar replacement for the auto-translator. Something like "insert manually translated text and replace the original." But that probably can't be solved easily as editing shaders.Thank you for using it well.