Trapquest

Member
Feb 26, 2018
276
577
Why are we still using
RPGM?
Ease of use, I mean hey, if RPGM can squeeze out a game like Karryn's Prison I can't knock it. At least it's not RAGs, and frankly, Unreal Engine is objectively a great development tool, but for small creators it results in a worse product because they can't handle the scale required for Unreal Projects in a step by step manner like can be achieved with RPGM.

Easy to use and hard to master is nicer to deal with than, hard to use and hard to master.
 

Desteron1698

Newbie
Mar 7, 2019
78
51
How to fix problem with storage? when i try to take something, i see error "script (scene-storage) line 242"
P.S. line 241 - 247:
def do_take_item(value)
if $game_party.available_inventory_space < number
Audio.se_stop
Message.show("There is not enough space in the inventory.", 1)
@number_window.activate
return
end
 
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whisperpuppy

The Werewolf Queen
Donor
Game Developer
Oct 27, 2017
786
5,349
Ease of use, I mean hey, if RPGM can squeeze out a game like Karryn's Prison I can't knock it. At least it's not RAGs, and frankly, Unreal Engine is objectively a great development tool, but for small creators it results in a worse product because they can't handle the scale required for Unreal Projects in a step by step manner like can be achieved with RPGM.

Easy to use and hard to master is nicer to deal with than, hard to use and hard to master.
I read this then saw all the error posts that followed.
 

Trapquest

Member
Feb 26, 2018
276
577
I read this then saw all the error posts that followed.
Even in twine, the moment you start branching paths and involving any kind of math, errors become possible. The more complicated the game is with the more branching possibilities the more likely bugs and errors become. My <removed> this is a genetics breeding game with fantasy hair colours and monstrous features, there are going to be bugs.
 
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whisperpuppy

The Werewolf Queen
Donor
Game Developer
Oct 27, 2017
786
5,349
Even in twine, the moment you start branching paths and involving any kind of math, errors become possible. The more complicated the game is with the more branching possibilities the more likely bugs and errors become. My <removed> this is a genetics breeding game with fantasy hair colours and monstrous features, there are going to be bugs.
I am working on my own game and it seems like i fix an error and make 5 more. I get it.
 
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Shaoram

Newbie
Oct 11, 2020
46
4
Another system update, no new missions were added, I will advance the story, modify maps and expand some missions in the next version.

-Added SP (Skill Points) system and permanent skill learn system, a character now need to learn skills to permanently using SP.
-Changed skill system, now usable skills will depend on the current character class, and learned skills.
-Changed Gathering, Fishing and Mining level increase system, now you have to use SP to increase the level.
-Changed Gathering, Fishing and Mining genes, those will increase the initial levels of those skills.
-Changed max level system, now max level will be increased +10 levels for generation (this may change).
-Added item quantity selector to Shop, Storage and Item Menus.
-Changed item name "Impermeable Leather" to "Marine Leather".
-Added iris light.
-Modified hairstyles for head accessories.
-Added hairdresser.
--New hairstyles are added to the list when new characters have new hairstyles or you have intercourses with characters with other hairstyles.
-Added more arms and legs poses.
- Added more item categories and multi-categories to items.
--Transformation and Modification items are now in "Modification" category too.
--Added "Bugfix" category.
-Added "Stuck", "Trapped" and some other status graphics.
-Improved penis and vagina graphics and added more sizes (currently only for the main pose).
-Changed Purple color and added Fuchsia Flower.
-Added "Pubic Hair" to Hair Grow/Cut items.
-Improved some menus appearance.
-Added more transformations.
-Added two more states.
-Changed and completed some graphical sets of equipment.
-Added some equipment (Currently are just a copy of others).
-Added masturbation animations (Incomplete).
-Improved children sex generator, added more sex possibilites depending on their parents.

EX Version
-Added 1 more penis and vagina size.
-Added back view of characters, pressing Z button (Check button reference) the same key to hide/show the minimap, currently only on player's menu and still needs to improve.
-Added anal masturbation animation (Incomplete).

Bugfixes

-LAG in battle caused by enemy Hp bars.
-LAG in map caused by multiple checks in a script.
-Some children were not being given a generation number.
-Sometimes the enemies don't do actions even when they can do it.
-Sex animations displays even when the sex skill fails.
-Changed "Vaginal Animation" coordinates (screen location).
-Changed initial characters parents' names to "???".
-Fixed wrong head graphic of NPCs.
-Fixed missing lashes of sex poses.

Still in Progress:
-Sex poses: Masturbation, Vaginal Masturbation, Anal Masturbation, Milking (Not Included)
-Transformations: Pink Slime, and some others (not included).
-Class System and custom skills for classes.
Looking forward to playing this patch, thank you!
 

javadoca

Newbie
Apr 18, 2019
16
8
I can't seem to find a way to open the main menu to equip weapons and gear, how I do that?
 
4.10 star(s) 8 Votes