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EVIL555

Member
Oct 27, 2022
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Dev log 21.07.2024
Not much to report this week, I've been working on many things in the game at the same time (such as a necessary steam trailer for DS) so I didn't get as far with the mutant renders, but here are some other rework previews nontheless. See you next week!
Render progress:
Mutant's quest II: 7%
Reworks:
Shani's first adventure (d2e): 100%
View attachment 3853722
View attachment 3853723
View attachment 3853724
Reworks: Shani's first adventure (d2e): 100% alterations ahhahah I saw alterations as he does 0 changes
 
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shitass1001

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Jun 8, 2021
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Man if I knew what Shani's journey through the zone would contain...oh Julie, stuff like that makes me cry like a baby. Beware folks, the dev will go serial on your heart.
Yeah, I really hope there is another zone event, maybe Shani and MC could go through one together. I think the Shani zone event is the best moment in this game in terms of story telling. I really liked it
 

Merlin-Magic

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Jan 28, 2024
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Man if I knew what Shani's journey through the zone would contain...oh Julie, stuff like that makes me cry like a baby. Beware folks, the dev will go serial on your heart.
I have played this game from the beginning 5 times as it updates. I still cry over Julia. This game will bring out a lot of emotion. I am not even sure if I look at the real world the same after this game. If you have lived long enough you will see a lot of parallels with the world we live in now and how it is evolving.
 

Yngling

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Nov 15, 2020
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Reworks:
Shani's first adventure (d2e): 100%
View attachment 3853724
Shani holds the short sword in her right hand in reverse grip, edge in.

Reverse grip doesn't make that much sense for a short sword but in this case it works for dramatic effect.

The edge in (meaning pointing towards her) doesn't make any sense with a short sword, especially in this particular pose.

For a rework, which is supposed to catch mistakes such as this one, that is honestly somewhat disappointing.

The sword in her left hand (with the spiked knuckleguard), she holds correctly. Although dual wielding two swords of similar lengths but different designs is awkward in it's own right. Dual wielding is difficult enough without that additional challenge. Unless they are completely different blades, like the famous rapier-dagger combination, it's best to use two of same swords.
 
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xapican

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May 11, 2020
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The sword in her left hand (with the spiked knuckleguard), she holds correctly.
Uhmm...Ok it is not accurate how you pointed out, totally agreed in that one.
the sword, with the spikes and the full knuckleguard doesn't make sense either, in that pose more so if, like you pointed out, she is wielding 2 swords, bcs it is difficult to change the grip due to the guard, I can figure out by any best will how to do it without getting disturbed by said guard, even if roll it over my hand, I had to loose the grip and create an opening for my adversary to hit it out of my hand, in a real combat, anyway it looks good for dramatic purposes.
 
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Yngling

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Uhmm...Ok it is not accurate how you pointed out, totally agreed in that one.
the sword, with the spikes and the full knuckleguard doesn't make sense either, in that pose more so if, like you pointed out, she is wielding 2 swords, bcs it is difficult to change the grip due to the guard, I can figure out by any best will how to do it without getting disturbed by said guard, even if roll it over my hand, I had to loose the grip and create an opening for my adversary to hit it out of my hand, in a real combat, anyway it looks good for dramatic purposes.
Yes, I didn't word it carefully because I focussed on the right-hand sword, not the one with spikes.

In the move she made, I would be afraid that the spikes would get caught before blade can make contact. Because she's moving the blades forward through her opponents in a slashing motion.

It's difficult to put this kind of stuff into text.

But the scene, while looking bad ass, gets too many details wrong.
 

Yngling

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Nov 15, 2020
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It's about immersion.

Same as a guy trying to lovingly take a girl's anal virginity without lube.

Desert Stalker happens to be a game which, although like most post-apocalyptic movies or games, requires suspension of disbelief, does pay a lot of attention to the details.
 
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xapican

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May 11, 2020
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I'm happy with that render, and it is clearly an improvement, to the previous one also the lighting gives it a nice touch it is great work, about imersion, I don't know for fencing I go to my Bow and Sword buddies (where i get my ass kicked very often) :ROFLMAO: :ROFLMAO: also to be said, Zaton puts a lot of effort in how he positions the characters, and how he uses camara angles and lighting,
her facial expression is also great, so yeah it gives the vibe and conveys the drama I loved it so far.
 

JaxMan

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Apr 9, 2020
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Uhmm...Ok it is not accurate how you pointed out, totally agreed in that one.
the sword, with the spikes and the full knuckleguard doesn't make sense either, in that pose more so if, like you pointed out, she is wielding 2 swords, bcs it is difficult to change the grip due to the guard, I can figure out by any best will how to do it without getting disturbed by said guard, even if roll it over my hand, I had to loose the grip and create an opening for my adversary to hit it out of my hand, in a real combat, anyway it looks good for dramatic purposes.
The problem I see with the left hand is that with the way her hand is the blade should be sticking straight out, not down. Her wrist needs to be bent about 90 degrees for the blade to be where it is.
 
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Yngling

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I'm happy with that render, and it is clearly an improvement, to the previous one also the lighting gives it a nice touch it is great work, about imersion, I don't know for fencing I go to my Bow and Sword buddies (where i get my ass kicked very often) :ROFLMAO: :ROFLMAO: also to be said, Zaton puts a lot of effort in how he positions the characters, and how he uses camara angles and lighting,
her facial expression is also great, so yeah it gives the vibe and conveys the drama I loved it so far.
From artistic perspective sure but it's still wrong.

I have made a cut out and enhanced the brightness and contrast.

Shani is clearly trying to cut with the thick spine of the blade, which obviously won't work.

1.jpg

Example of how a similar entire sword / machete looks (notice the curve of the handle):


The sword that Shani is using here:
 
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Lordroedor

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Mar 19, 2020
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Every update is a small masterpiece. I really wish the creator doesn't get burned soon. This is great stuff. I hope the big diversity of characters and situation the theme allows to create is enough to keep his interest for a long time.
 
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xapican

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May 11, 2020
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From artistic perspective sure but it's still wrong.
Yes, totally agreed, somehow this depends on the flexibility of the player to let it slide or not.
Totally out of question, I play like 5 or 6 Medieval / Fantasy VN and like games like "Skyrim" etc. even in those the weapons and the fight mechanics don't correspond to the real thing,as well as the most of films /shows with such thematic, some of the devs/producers of the other VN/ Films, asign more time into research than others, weighting their priority to be the most close to reality as possible or effective for entertainment and story.
No one said that you're wrong, just asked you to let it slide, that is all.
abrazo (I am happy that I can discuss this with someone but it tends to derail the thread.)
 
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tooldev

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Yes, totally agreed, somehow this depends on the flexibility of the player to let it slide or not.
Totally out of question, I play like 5 or 6 Medieval / Fantasy VN and like games like "Skyrim" etc. even in those the weapons and the fight mechanics don't correspond to the real thing,as well as the most of films /shows with such thematic, some of the devs/producers of the other VN/ Films, asign more time into research than others, weighting their priority to be the most close to reality as possible or effective for entertainment and story.
No one said that you're wrong, just asked you to let it slide, that is all.
abrazo (I am happy that I can discuss this with someone but it tends to derail the thread.)
In gaming the level of believability is quite an important factor. Especially in novels immersion is a key factor and I very much see the original posters point here. For you this might be minor but for others this is killing immersion. I personally have a similar issue with renders where people put out their left hand in a greeting. This has been around quite a lot lately and kills flow and experience for me every single time.
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