actually, one way or another, that statement or a version of it has appeared, on multiple occasions, both on here and in the discord...as a matter of intent... and no, I am not going to search the thread to find where. you're welcome to do that yourself.
off the top of my head, one of the times somebody made a big stink about there being sharing was the first time Igor came to visit.. and if I remember well, the actual renders dedicated to it in that particular update amounted to somewhere between 2 and 5% of the content of the update. I would say that overall in the game, the percentages hold true to that sort of range (not factual, I can't be arsed counting panels and animations at this time, but I am confident I am bang on the money or not far of).
if that amount of content dedicated to something they find objectionable is enough to ruin their day and make them question the entirety of the game, I can't say anything else than... that that's their opinion and they are welcome to drop the game altogether if they feel so strongly about it.
I really could not care less if their opinion is borne out of personal taste, or maybe a trauma with regards to being cheated upon, or from being burned by developers doing a 180 on promises they made (I 've heard all of those and more before).
I am reasonably confident that I didn't fuck anybody's wife that they didn't want me to, and so far I think we've been more than reasonable and consistent in how we apply and introduce content, and how we manage the modularity and the ability to opt in or out of pretty much every step of every scene we make.... so whatever reasons for that particular strong distaste, I know I am not the person causing that distaste, and odds are ZetanDS did not do that either (the jury is still out on Paz
) so I would like to be given the benefit of the doubt.
if that's not enough, that's on the player, not us... we're making a game with, overall speaking, some strong content.. not a safe place to use as a substitute for therapy or a refuge against whatever it is one does not like. If that makes it not in one's tastes or it makes one feel ways they don't want to feel, that's legit.. they can move on to one of the hundreds of other games more to their taste that are but a click away, and I genuinely wish them well.|
But I would appreciate that the game be correctly represented and claims that it's going to end up like other games or that it's going to inevitably be ruined in some way or another, would carry more weight if they had some substance and weren't belied by the above mentioned percentages and a reputation for consistency that I believe ZetanDS has earned.
as for why certain things came about at a later stage than in the first 1 or 2 releases.. the answer to that is fairly simple.. for 1, I joined the project at a later time, and the library was my idea.
More importantly, the game was just at its infancy and it developed over time, as did the worldbuilding...
by virtue of necessity, it could never represent all of the things that ZetanDS wanted to put in the game in the first couple of scenes. If you feel ambushed by that.. eh.. I don't know what to tell you.
We always strive for consistency in the worldbuilding, the story, the characters attributes, motivations and characteristics.
The content that came about, including the post about hospitality, is tied to the worldbuilding and they both grew organically and were displayed over time because that's what games in development do.