Gato21

Active Member
Oct 16, 2021
954
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Hehe, in terms of interest, for Me plot priorities are like:
1) Asha... I Mean Raiders plot
2) Titties... I Mean Family/Harem plot
3) Bitch Queen plot
4) Cuck's family... I mean Wife's sister plot
5) Other small plots
6) Mutants and Elf plots
I would move 2 up to 1 because of what I like to call the pokemon phenomenon. Move 6 above 4 because I like diplomacy and power dynamics.
 
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fhiaofwiao

Member
Nov 3, 2021
138
533
Hehe, in terms of interest, for Me plot priorities are like:
1) Asha... I Mean Raiders plot
2) Titties... I Mean Family/Harem plot
3) Bitch Queen plot
4) Cuck's family... I mean Wife's sister plot
5) Other small plots
6) Mutants and Elf plots
Pretty good list only I would separate Elf from mutants and put her a lot higher. I cant wait to see how she attempts to save her friend and something tells me that Shani and the Elf's friend will meet again in the zone
 
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Lord Bradley

Well-Known Member
May 28, 2019
1,000
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I hope we get to see settlement on highway advance soon. There are interesting characters and stories there and huge potential to branch out many side-quests, besides there are also Raiders involved and Queen. Not to mention that place is simply cool looking. Fingers crossed :)
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,711
21,520
I hope we get to see settlement on highway advance soon. There are interesting characters and stories there and huge potential to branch out many side-quests, besides there are also Raiders involved and Queen. Not to mention that place is simply cool looking. Fingers crossed :)
That settlement could almost be it's own stand-alone story.
 

Parisatnight

Member
Oct 10, 2017
142
152
Hehe, in terms of interest, for Me plot priorities are like:
1) Asha... I Mean Raiders plot
2) Titties... I Mean Family/Harem plot
3) Bitch Queen plot
4) Cuck's family... I mean Wife's sister plot
5) Other small plots
6) Mutants and Elf plots
I would switch Elf and The Family plot, but everything else is good.
 
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Gato21

Active Member
Oct 16, 2021
954
2,882
That settlement could almost be it's own stand-alone story.
Agree. Do you guys remember if there is path to opt out of it? Not saving the raider? One thing that bothers me is that there are so many AVNs with binary choices that are no-brainers, this one included. Why would you opt for less content when there is zero consequences? Or, even if there are, you are still locked out of said content. I like when distinct and meaningful (but not necessarily equal) content is locked behind two or more divergent paths. Sure, it will require another playthrough from a save point, and if not, a little pause for contemplation. Forgoing Ivy and Fairy, for example, you are left with no compensatory content, or at least not remotely equivalent content that would sway someone to pick the other choice. Just a thought. Maybe that will change later as the story progresses.
 
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Gagipi

New Member
Jun 16, 2020
3
2
What do you mean by missing contents? Are you not able to access/view/play the contents?:unsure:

Some contents can only be accessed on the relevant route(s) depending on player's choices made throughout the game.
I can't get the 'appreciation' scene (Fairy broken)

I've tried old saves, new saves from scratch, and even when I get the cutscene with Zahra bringing Fairy out on a chain, the living room cutscene never happens, even after skipping multiple days (should appear after 3 days according to the guide)
 

Gato21

Active Member
Oct 16, 2021
954
2,882
I can't get the 'appreciation' scene (Fairy broken)

I've tried old saves, new saves from scratch, and even when I get the cutscene with Zahra bringing Fairy out on a chain, the living room cutscene never happens, even after skipping multiple days (should appear after 3 days according to the guide)
It's a balancing act between choices. Have you gotten Fairy Gratitude scene? Keep adding choices that are detrimental to her mental healing and you should get it.
 
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0tt0von

Member
Dec 19, 2022
233
422
Agree. Do you guys remember if there is path to opt out of it? Not saving the raider? One thing that bothers me is that there are so many AVNs with binary choices that are no-brainers, this one included. Why would you opt for less content when there is zero consequences? Or, even if there are, you are still locked out of said content. I like when distinct and meaningful (but not necessarily equal) content is locked behind two or more divergent paths. Sure, it will require another playthrough from a save point, and if not, a little pause for contemplation. Forgoing Ivy and Fairy, for example, you are left with no compensatory content, or at least not remotely equivalent content that would sway someone to pick the other choice. Just a thought. Maybe that will change later as the story progresses.
That could all come later, the game is still in development in a completed game maybe picking certain choices on the raider path will block other possibilities on the mutant path for example. At this time the developer is probably more concerned that everything working rather than how exactly everything will fit together at the end.
 

Gato21

Active Member
Oct 16, 2021
954
2,882
That could all come later, the game is still in development in a completed game maybe picking certain choices on the raider path will block other possibilities on the mutant path for example. At this time the developer is probably more concerned that everything working rather than how exactly everything will fit together at the end.
That's certainty possible. What's your take on it? In general, do you care when choices are there purely for flavor or do you like when they are significant and really make you think and weight your options? I know it's a lot of dev's don't even give options, so I am thankful. My comment was more of trying to get a dialogue going.
 

0tt0von

Member
Dec 19, 2022
233
422
That's certainty possible. What's your take on it? In general, do you care when choices are there purely for flavor or do you like when they are significant and really make you think and weight your options? I know it's a lot of dev's don't even give options, so I am thankful. My comment was more of trying to get a dialogue going.
I want an RPG to be an RPG with certain choices closing off others. Even if everything ends up in the same place it's ok so long as there are varied journeys to that end, although truly different endings is better
 

Gato21

Active Member
Oct 16, 2021
954
2,882
I want an RPG to be an RPG with certain choices closing off others. Even if everything ends up in the same place it's ok so long as there are varied journeys to that end, although truly different endings is better
Same. Most are railroaded, which I am fine with, as long as they are correctly implemented and gives an illusion of choice. I can also see it being frustrating for some players that: A. Don't want to play every iteration of the game. B. Make the hard choices, i.e. choosing which girl to save in a fire (you know which game I am alluding to).
 
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dolfe67

Forum Fanatic
Apr 25, 2020
5,313
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Having meaningful and impactful decisions on long-term is good but cuting a big part of the game is not so good. If you don't save the elf you lose the mutants storyline, if you don't save the asian chick you lose the raiders storyline. Could have meet the mutants without the elf for instance but it's more work. At the beginning you don't know that the elf is so important that it's 1/4 or so of the total content. Could have been just a one-use fuck to have sex early. It's different than if you have to choose a path with your favorite girl after some time of play.
 
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