bobjones9792
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Company Trip Deserted Island Guide
This is a guide for real mode. First read the information under the i on the bottom row when you are in the cave first, it contains a ton of useful information including guides for the girls and harem. This isn't a full walkthrough, but should give you enough information to help you survive.
1st Phase: Pre-river
Starting out, you have a few objectives.
1. Gather food every day, 3 fruits are ideal, mushrooms work too, 3-5 pieces, treat grass as needing 3 to match 1 of every other food.
2. Find the river in the southern starting area, you need 50+% exploration, and it must be a clear day.
This game has some RNG, especially regarding the weather. I went five days of bad weather, preventing me from discovering the river and thus the rest of the island with constantly increasing girl stress, finally I restarted. This isn't your doing, so don't be afraid of restarting the run in the first few days. In the first three days, I recommend saving and restarting at the end of the day until you get three days of good weather (including cloudy). Also restart if it take you more than five time units to gather three decent (IE not grass) food items, or if you have terrible luck while exploring (taking multiple instances of stamina damage on the same day, multiple stress inducing events for everyone, etc.)
At the end of the explore phase, gobble down all food at night, see above for what amount to aim for. Spend the rest of the night talking to everyone.
You should be able to reach 50+% on the third day. There's sixteen units of daylight/explore time, five or less will be needed for food, one to reach the site. Its 2% per explore action, so 20% for ten units, assuming no bad luck. You have some wiggle room here, but aim for 16% at least. Do not go past the fourth day without hitting 50%, and aim for unlocking the river by the fifth day or earlier. The start of the sixth day or earlier should have the rest of the island besides the western part unlocked.
Your first SV (survival point) for everyone should be in gathering. I recommend the following build early on. 1 point in sturdy for the two girls in white. 1 point in crafting for Azumi (white sleeveless). Three total points in gathering for everyone after that. Sink remaining points in combat until you hit five for everyone. Choose berserker for combat skill unless you get really lucky and get a double axe, then choose dexterous for the wielder. Focus on crafting for Azumi and a balance of transport, sturdy, and gathering, with emphasis on transport and gathering after that. Everything not mentioned is worthless until much later, especially avoid mental on the main character, as it will make less fun times happen when you finally stop focusing on surviving and instead start banging girls.
2nd Phase: Hot Springs
Once the island is unlocked, you will have the beginnings of a game-long problem show up, stress. You will also have wolves attacking you on the 15th and sieging your base on the 30th. If you are going to fail, its highly like as a result of these two things. In order to address those problems you need to know something about each area.
South - Where you start, beach has useful stuff for anti-stress, such as salt made from bottles filled with seawater, wine, and the volleyball. Its all RNG, so it might take a while to get this stuff though. River is for hygiene and refilling water. Its recommended you visit the river to refill water almost every day (besides maybe rainy days or if you get really lucky and find a jerry can).
Southwest - Hot Springs unlocked on clear day at 50+%. Restores stamina, hygiene, and substantially reduces stress for two time units. This is the goal of 2nd phase and its strongly recommended you go after this spot. Also wild grass, if you want that.
Southeast - Food source for most of the game. When you gather ingredients, you'll mostly get fruits here, and they tend to be higher quality. Always aim to get at least three fruits or mushrooms (preferably fruits) every day. There's an underground spring at 50% that increases pregnancy chance but its pointless until late game.
Northeast - Source of mushrooms, and flower garden at 50%. Not much point until much later to go here, probably the most worthless location.
North - When chopping trees here, you always get a log. Once fully explored, you also get a TON of materials when chopping wood. Sacred tree at 50% can be donated to for big boosts to experience, leading to the best place to grind for SV points. Having said that, this is a midgame location for the most part, especially for SV grinding.
Northwest - Source of ruins at 50%, a place where you can get random tools, mostly crap though. Good spot for mining obsidian. Book for special stuff is available at ruins after enough searching.
Typical game day
There's a routine at this point for each day I mostly follow.
Day:
1. Gather food (mostly fruit) from southeast.
2. Travel to southwest to explore, until hot springs is unlocked.
3. Once hot springs is unlocked, travel to beach, look for "driftwood" (actually random crap), if empty bottles 4+, gather sea water at least once, turn into salt at night.
4. At dusk (12 time units passed), travel to river, refill water, then travel to hot springs, soak, then spend last time unit either chopping trees or searching for materials to make a stone axe (and other stone tools, especially spear).
Night:
1. Prepare salt from saltwater, if available.
2. Eat food. If pot is found, cook three items to save a time unit. Use any salt available if stress is high. Don't eat any mushrooms that cause stress.
3. Make stone axe, tool kit, and stone spears if the materials are available. Aim for the shower structure to reduce stress each day.
4. Talk to everyone if affection with everyone is below 200. Talk to individual girls with 200+ affection for stress reduction. Drink wine if available if stress isn't low.
For all days:
Keep immunity and hygiene above 50. Keep stress below 50. Keep food and water above 30 as well, just in case of typhoon.
3rd Phase: Wolves and mid-game
Once you get the wolf attack on the 15th, you should have an idea of whether your run is going to be successful or not. If you fend the wolf off with ease, your stress levels are gone or are going down (AFTER the wolf attack), you are stockpiling beach stuff and have at least stone spears for everyone and a stone axe, then it should simply be a matter of working on crafting levels for Azumi and gathering materials from the north site until you can start building tools and structures in earnest. If you reach day thirty and can handle it without anyone dying, and stress is still under control, you've essentially won. While wolfs do slowly get harder over time during sieges, you can always build a barricade if you are concerned about it. With everyone at combat 5, it shouldn't be a serious issue, especially if you find a double axe.
4th Phase: The End and NG+
This is when you start banging chicks, or save it for NG+. Its probably best to pick one girl for your first run, then go for the ending with that particular girl. If you want to grind SV levels, do it by gathering materials at the north site, then turning them into the tree. The temple on the western side is also good experience, but don't go there until everyone has either double axes or at a minimum bone or upgraded obsidian equipment and is at combat 9 or 10 and sturdy of at least 5. You can get an experience boost during NG+ though, so it might be best to wait. Remember the i on the bottom of the cave screen for a detailed girl walkthrough.
NG+: You've either died or just want the bonuses. Aim to get at least 300 (250?) points so you can carry over SV levels. Everything else is just gravy in comparison, though the xp bonus and lower stress per day are both really nice.
This is a guide for real mode. First read the information under the i on the bottom row when you are in the cave first, it contains a ton of useful information including guides for the girls and harem. This isn't a full walkthrough, but should give you enough information to help you survive.
1st Phase: Pre-river
Starting out, you have a few objectives.
1. Gather food every day, 3 fruits are ideal, mushrooms work too, 3-5 pieces, treat grass as needing 3 to match 1 of every other food.
2. Find the river in the southern starting area, you need 50+% exploration, and it must be a clear day.
This game has some RNG, especially regarding the weather. I went five days of bad weather, preventing me from discovering the river and thus the rest of the island with constantly increasing girl stress, finally I restarted. This isn't your doing, so don't be afraid of restarting the run in the first few days. In the first three days, I recommend saving and restarting at the end of the day until you get three days of good weather (including cloudy). Also restart if it take you more than five time units to gather three decent (IE not grass) food items, or if you have terrible luck while exploring (taking multiple instances of stamina damage on the same day, multiple stress inducing events for everyone, etc.)
At the end of the explore phase, gobble down all food at night, see above for what amount to aim for. Spend the rest of the night talking to everyone.
You should be able to reach 50+% on the third day. There's sixteen units of daylight/explore time, five or less will be needed for food, one to reach the site. Its 2% per explore action, so 20% for ten units, assuming no bad luck. You have some wiggle room here, but aim for 16% at least. Do not go past the fourth day without hitting 50%, and aim for unlocking the river by the fifth day or earlier. The start of the sixth day or earlier should have the rest of the island besides the western part unlocked.
Your first SV (survival point) for everyone should be in gathering. I recommend the following build early on. 1 point in sturdy for the two girls in white. 1 point in crafting for Azumi (white sleeveless). Three total points in gathering for everyone after that. Sink remaining points in combat until you hit five for everyone. Choose berserker for combat skill unless you get really lucky and get a double axe, then choose dexterous for the wielder. Focus on crafting for Azumi and a balance of transport, sturdy, and gathering, with emphasis on transport and gathering after that. Everything not mentioned is worthless until much later, especially avoid mental on the main character, as it will make less fun times happen when you finally stop focusing on surviving and instead start banging girls.
2nd Phase: Hot Springs
Once the island is unlocked, you will have the beginnings of a game-long problem show up, stress. You will also have wolves attacking you on the 15th and sieging your base on the 30th. If you are going to fail, its highly like as a result of these two things. In order to address those problems you need to know something about each area.
South - Where you start, beach has useful stuff for anti-stress, such as salt made from bottles filled with seawater, wine, and the volleyball. Its all RNG, so it might take a while to get this stuff though. River is for hygiene and refilling water. Its recommended you visit the river to refill water almost every day (besides maybe rainy days or if you get really lucky and find a jerry can).
Southwest - Hot Springs unlocked on clear day at 50+%. Restores stamina, hygiene, and substantially reduces stress for two time units. This is the goal of 2nd phase and its strongly recommended you go after this spot. Also wild grass, if you want that.
Southeast - Food source for most of the game. When you gather ingredients, you'll mostly get fruits here, and they tend to be higher quality. Always aim to get at least three fruits or mushrooms (preferably fruits) every day. There's an underground spring at 50% that increases pregnancy chance but its pointless until late game.
Northeast - Source of mushrooms, and flower garden at 50%. Not much point until much later to go here, probably the most worthless location.
North - When chopping trees here, you always get a log. Once fully explored, you also get a TON of materials when chopping wood. Sacred tree at 50% can be donated to for big boosts to experience, leading to the best place to grind for SV points. Having said that, this is a midgame location for the most part, especially for SV grinding.
Northwest - Source of ruins at 50%, a place where you can get random tools, mostly crap though. Good spot for mining obsidian. Book for special stuff is available at ruins after enough searching.
Typical game day
There's a routine at this point for each day I mostly follow.
Day:
1. Gather food (mostly fruit) from southeast.
2. Travel to southwest to explore, until hot springs is unlocked.
3. Once hot springs is unlocked, travel to beach, look for "driftwood" (actually random crap), if empty bottles 4+, gather sea water at least once, turn into salt at night.
4. At dusk (12 time units passed), travel to river, refill water, then travel to hot springs, soak, then spend last time unit either chopping trees or searching for materials to make a stone axe (and other stone tools, especially spear).
Night:
1. Prepare salt from saltwater, if available.
2. Eat food. If pot is found, cook three items to save a time unit. Use any salt available if stress is high. Don't eat any mushrooms that cause stress.
3. Make stone axe, tool kit, and stone spears if the materials are available. Aim for the shower structure to reduce stress each day.
4. Talk to everyone if affection with everyone is below 200. Talk to individual girls with 200+ affection for stress reduction. Drink wine if available if stress isn't low.
For all days:
Keep immunity and hygiene above 50. Keep stress below 50. Keep food and water above 30 as well, just in case of typhoon.
3rd Phase: Wolves and mid-game
Once you get the wolf attack on the 15th, you should have an idea of whether your run is going to be successful or not. If you fend the wolf off with ease, your stress levels are gone or are going down (AFTER the wolf attack), you are stockpiling beach stuff and have at least stone spears for everyone and a stone axe, then it should simply be a matter of working on crafting levels for Azumi and gathering materials from the north site until you can start building tools and structures in earnest. If you reach day thirty and can handle it without anyone dying, and stress is still under control, you've essentially won. While wolfs do slowly get harder over time during sieges, you can always build a barricade if you are concerned about it. With everyone at combat 5, it shouldn't be a serious issue, especially if you find a double axe.
4th Phase: The End and NG+
This is when you start banging chicks, or save it for NG+. Its probably best to pick one girl for your first run, then go for the ending with that particular girl. If you want to grind SV levels, do it by gathering materials at the north site, then turning them into the tree. The temple on the western side is also good experience, but don't go there until everyone has either double axes or at a minimum bone or upgraded obsidian equipment and is at combat 9 or 10 and sturdy of at least 5. You can get an experience boost during NG+ though, so it might be best to wait. Remember the i on the bottom of the cave screen for a detailed girl walkthrough.
NG+: You've either died or just want the bonuses. Aim to get at least 300 (250?) points so you can carry over SV levels. Everything else is just gravy in comparison, though the xp bonus and lower stress per day are both really nice.