How the fuck I missed that,thank you!Downtown -> business district -> apartments
i followed ur directions but i get to bunker and there is a girl ,i am getting option to fuck her and thats it. i didn't get any document and it is my last pageC'mon guys, there's no navigation in the woods, haha. But thanks to you, I came up with an idea on how to use such a forest where the player has to randomly wander around. Maybe some village abandoned by civilization will appear in the future, it would be interesting. Right>right>left>left>Straight>Straight>Straight is the way to get to the bunker. To be honest, when I tested the game I also randomly pressed whatever I could until I got to the place where there is a document page or a mud puddle. Don't worry this location is not built in such a way that the player can reach a dead end. With a wrong choice, you simply appear in the same place again.
sorry found iti followed ur directions but i get to bunker and there is a girl ,i am getting option to fuck her and thats it. i didn't get any document and it is my last page
chaneldoc1
pls help
I realize this, but I'm a bit limited in technical matters, namely, I wouldn't want a player to be able to skip a character in one day in the game, so I've created a certain muzzle in the form of events that take a lot of energy. In other games, such a thing is camouflaged with days of the week and times of the day, but personally, I didn't want a mechanic in my game that allows progression of a character's story, for example, only on Friday evening and the player then has to skip a whole week in the game to see the next scenes. In version 0.98, I added a similar location as just Ava's apartment and Kimmy's apartment with the difference that there are 3 characters and I set the energy cap so that you can do an event for each of them on one day. Unfortunately, such a solution will not work, for example, at the university, because there are too many characters there to be able to "pass" all of them one day on one energy bar. Some time ago a solution came to my mind, namely to create a variable for each character that resets during sleep. In such an option, you could do one event per day for a given character, but it would only take 20 energy points. The downside of this solution is that it's a lot of work, but it would help the game a lot. There are some things I know about, but because of the mass of other things to do I always leave it for later, and you are 100% right in that at some point in this game it has a crawling feeling. Unfortunately I've had a problem with the balance from the very beginning of development, but thanks to comments like yours I will change things for the better. Thank you for your feedback.This is my first time coming back to the game in a long while. The writing level is definitely much higher in the rewritten/updated content, which is nice because it gives more to do. The new sequences of events are way better for setting a mood. But for some reason the game devolves from "hey you have X energy to use per day" to "you can only use one energy per day on a single character per day to progress." Like I have to do every single teacher teacher and student at the university by progressing one act for one of them per day? And that one-per-day is also exclusive with Ava/the tattoo girl/kimmy/any other event? Its way too grindy. Half of the events could be condensed, I think, so many are just "I did and said nothing of value, come back tomorrow tee hee." The balance is way off, it's gone from feeling like setting the stage for hot stuff to just wasting my time. It doesn't add meaningful content, it just means I have to click a dozen more times to get to the same content. Kimmy for example takes an *eternity* and 80% of it is just you telling her random stories and being told shes improving at cleaning. What does this add to the experience beyond a time sink? It feels so slow, the whole game has slowed to a crawl. It's becoming very furstrating, I'd prefer the older writing if it meant I wasn't having my time wasted like this
Currently there are several characters that you will find in the neighborhood, in the countryside, in the office, in the prison, the church, the university and probably somewhere else.What is the gay content in this game?
I think it's more likely that in both cases you were given some type of task, spending time with them or, for example, tinkering with them 5 times and didn't read it or forgot it, rather than breaking the game.cant continue with stepmom or sis due to calender pop up not triggering I think. note I started working on money then realised I could modify the basement and did that first, did I break it?
chanel santiniWhat is the name of this girl
Yeah I hear you, and I don't mean to come down too hard. The writing is definitely a big step up, and for a hobby project I don't expect you to bend over backwards with huge back end updates. I'm sure you work hard on this as it is, you're one of the most frequently updated games of this kind. But maybe there's a middle ground to be had? To go back to Kimmy as an example, I don't think I'm exaggerating when I say there are 6-7 consecutive events of just "she's teasing" with one/two media of her in a maid outfit each time. It's a very slow, sudden focus on softcore that's especially jarring given the tone of the game. Consolidating that down to 2 or 3 events, would go a long way to making things feel more reasonable without turning her sequence into a blur. When you compare her and Ava to the step-family, each event in the step family feels like it has something to offer to keep me locked in, it takes a little time but it's still hot enough to keep me interested. With Ava and Kimmy I spend so much time clicking just to get to a single softcore image that there's no momentum left.I realize this, but I'm a bit limited in technical matters, namely, I wouldn't want a player to be able to skip a character in one day in the game, so I've created a certain muzzle in the form of events that take a lot of energy. In other games, such a thing is camouflaged with days of the week and times of the day, but personally, I didn't want a mechanic in my game that allows progression of a character's story, for example, only on Friday evening and the player then has to skip a whole week in the game to see the next scenes. In version 0.98, I added a similar location as just Ava's apartment and Kimmy's apartment with the difference that there are 3 characters and I set the energy cap so that you can do an event for each of them on one day. Unfortunately, such a solution will not work, for example, at the university, because there are too many characters there to be able to "pass" all of them one day on one energy bar. Some time ago a solution came to my mind, namely to create a variable for each character that resets during sleep. In such an option, you could do one event per day for a given character, but it would only take 20 energy points. The downside of this solution is that it's a lot of work, but it would help the game a lot. There are some things I know about, but because of the mass of other things to do I always leave it for later, and you are 100% right in that at some point in this game it has a crawling feeling. Unfortunately I've had a problem with the balance from the very beginning of development, but thanks to comments like yours I will change things for the better. Thank you for your feedback.
I can't find the old man in the office. is it a bug?1. Destroy Lela
2. Destroy Lela
3. Forest (Random?)
4. Nightclub - Save monkey.
5. Have the university cleaner use the toilet brush.
6. Watch the old man at the office.
7. Magician downtown
8. Magician downtown
9. Mother at home.
10. Homeless man in the city.