Dev Diary: All About Amy

zegamez

Well-Known Member
Game Developer
May 22, 2019
1,278
3,405
I think there is no right or wrong when it comes to looks, as it’s totally up to personal taste, and everyone has a different one.

But I really appreciate the feedback—of course, the positive ones ;) but also the negative ones!

As zegamez mentioned, this game is, in a way, a successor to 'Project Sage,' so Amy’s features and body shape are trying to resemble the original Amy. I get that not everyone will like this design, but it was a deliberate choice combined with the result of the vote.

Here are some more images of Amy!



View attachment 4556139 View attachment 4556140 View attachment 4556141
Yes, it was just a bad angle. Amy looks great.
Regarding footprints, it’s quite an advanced technique, I don’t think Gr@ff should care about footprints at this time. I don’t have time to play games now, but I didn’t see any game where a dev pay attention to footprints.
But if you, Gr@ff, still want to learn how to create them, check out this . You will need Morph Master and high resolution surface. I guess this is the easiest way.

One question: is your Amy would like wearing butt plug as the original Amy? Using Morph Master, you can create it very realistic where a buttplug spreads buttocks a little instead of poking through them.
 
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Gr@ff

Newbie
Dec 27, 2024
20
109
"Glad you guys like it!


Looking good man
I realized I've never really thought about sand in Daz3d before - it's gotta be kind of a pain to work with beach or desert locations if you're someone obsessed with realism because there'd be no (easy) way to do footprints.
Funny enough, I didn’t even think about the sand either—that’s probably why the legs in the first picture look a bit odd. Definitely something to keep in mind for the future scenes.
I tend to agree with zegamez — at this point details like footprints would be visually nice but also make the game's development even longer than it takes.


Yes, it was just a bad angle. Amy looks great.
Regarding footprints, it’s quite an advanced technique, I don’t think Gr@ff should care about footprints at this time. I don’t have time to play games now, but I didn’t see any game where a dev pay attention to footprints.
But if you, Gr@ff, still want to learn how to create them, check out this . You will need Morph Master and high resolution surface. I guess this is the easiest way.

One question: is your Amy would like wearing butt plug as the original Amy? Using Morph Master, you can create it very realistic where a buttplug spreads buttocks a little instead of poking through them.

As for that, probably yes! The original Amy from Paperwork was into it, and it's hard to deny that Amy has a nice ass ))) But that part is supposed to happen a bit later in the game's plot.

Thanks for the tool recommendation—I'll definitely check it out!
 
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