Dev Diary: All About Amy

zegamez

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Game Developer
May 22, 2019
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3,702
I think there is no right or wrong when it comes to looks, as it’s totally up to personal taste, and everyone has a different one.

But I really appreciate the feedback—of course, the positive ones ;) but also the negative ones!

As zegamez mentioned, this game is, in a way, a successor to 'Project Sage,' so Amy’s features and body shape are trying to resemble the original Amy. I get that not everyone will like this design, but it was a deliberate choice combined with the result of the vote.

Here are some more images of Amy!



View attachment 4556139 View attachment 4556140 View attachment 4556141
Yes, it was just a bad angle. Amy looks great.
Regarding footprints, it’s quite an advanced technique, I don’t think Gr@ff should care about footprints at this time. I don’t have time to play games now, but I didn’t see any game where a dev pay attention to footprints.
But if you, Gr@ff, still want to learn how to create them, check out this . You will need Morph Master and high resolution surface. I guess this is the easiest way.

One question: is your Amy would like wearing butt plug as the original Amy? Using Morph Master, you can create it very realistic where a buttplug spreads buttocks a little instead of poking through them.
 
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Gr@ff

Newbie
Dec 27, 2024
26
137
"Glad you guys like it!


Looking good man
I realized I've never really thought about sand in Daz3d before - it's gotta be kind of a pain to work with beach or desert locations if you're someone obsessed with realism because there'd be no (easy) way to do footprints.
Funny enough, I didn’t even think about the sand either—that’s probably why the legs in the first picture look a bit odd. Definitely something to keep in mind for the future scenes.
I tend to agree with zegamez — at this point details like footprints would be visually nice but also make the game's development even longer than it takes.


Yes, it was just a bad angle. Amy looks great.
Regarding footprints, it’s quite an advanced technique, I don’t think Gr@ff should care about footprints at this time. I don’t have time to play games now, but I didn’t see any game where a dev pay attention to footprints.
But if you, Gr@ff, still want to learn how to create them, check out this . You will need Morph Master and high resolution surface. I guess this is the easiest way.

One question: is your Amy would like wearing butt plug as the original Amy? Using Morph Master, you can create it very realistic where a buttplug spreads buttocks a little instead of poking through them.

As for that, probably yes! The original Amy from Paperwork was into it, and it's hard to deny that Amy has a nice ass ))) But that part is supposed to happen a bit later in the game's plot.

Thanks for the tool recommendation—I'll definitely check it out!
 
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Gr@ff

Newbie
Dec 27, 2024
26
137
Dev Diary Update – Laying the Foundation!

Hey everyone!

The past few weeks have been quite busy, so there hasn’t been as much progress as I’d hoped. But the good news is—I’ve finished setting up the core of the game!

The environment, characters, and the beginning of the story are all in place, which means I now have a solid foundation to build on the scenes.

Hope you’re all doing well, and have a great weekend!



picnic.jpg
 

zegamez

Well-Known Member
Game Developer
May 22, 2019
1,364
3,702
Dev Diary Update – Laying the Foundation!

Hey everyone!

The past few weeks have been quite busy, so there hasn’t been as much progress as I’d hoped. But the good news is—I’ve finished setting up the core of the game!

The environment, characters, and the beginning of the story are all in place, which means I now have a solid foundation to build on the scenes.

Hope you’re all doing well, and have a great weekend!



View attachment 4645116
Great news! Preparing the environment and especially the characters is a very responsible process that shouldn’t be rushed. I’m glad it’s already finished.

And you also have a draft of the entire story with key events and possible endings for the game, right?
 
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Gr@ff

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Dec 27, 2024
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Great news! Preparing the environment and especially the characters is a very responsible process that shouldn’t be rushed. I’m glad it’s already finished.

And you also have a draft of the entire story with key events and possible endings for the game, right?
Hey zegamez!
Yeap, I already have major key events and the possible endings prepared.
However, unlike paperwork abundance of narratives, I don’t plan on creating a lot of variables and branching decisions.
I want to keep it for now as simple as possible for the sake of clarity and to save time. But of course, if the game finds its audience, the scope of options might expand in the future.
 

Gr@ff

Newbie
Dec 27, 2024
26
137
Hi everyone!
As All About Amy includes a photoshoot feature inspired by the original Project Sage, I thought it might be fun to take it a step further by including a few celebrity appearances in the game!

I’m planning to integrate some entertaining scenes featuring them, just for fun and variety. So when you have a moment, feel free to vote for a celebrity character you’d like to see make a cameo in the story.

Looking forward to seeing who you pick!




heroes_1.jpg heroes_2.jpg
 
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Gr@ff

Newbie
Dec 27, 2024
26
137
After working on a couple of scenes, I ran into an issue with super slow rendering and constant PC lag — it became unbearable, so I had to take a short break. The good news is that I’ve ordered a new PC! It’s not top-of-the-line, but definitely a big step up from what I had. It should arrive in about a week, and I’m hopeful things will run much smoother after that.
Have a good week!
18-1.jpg
 

zegamez

Well-Known Member
Game Developer
May 22, 2019
1,364
3,702
You know about , right?
You can read about it
 
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Gr@ff

Newbie
Dec 27, 2024
26
137
You know about , right?
You can read about it
Thanks! I’ll definitely look into this — lighting has been a real pain.
When I use the 'Sun-Sky' options, the pin lights don’t seem to work at all,
and the 'Dome' lighting ends up looking really dull.
 
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