- Dec 4, 2018
- 9
- 9
"Time sink fallacy" is a real bitch sometimes, and it's tough to essentially throw all your hard work away. Switching to Unreal Engine definitely has it's upsides, that's what I switched to after spending a few months trying different methods on creating a game. I'd say the main thing for me deciding to use Unreal Engine was 3-D modeling vs. drawing. For me I can create a 3-D faster, and more detailed than I could drawing 2-D hence why I decided to dump Renpy/RPGM for a 3-D engine. Granted I only spent a few months in Renpy/RPG marker, but the past month or so learning Unreal I know I can do exactly what I want without any limitations I was seeing before.I can't decide whether to continue the game on RPG Maker or switch to Unreal Engine. On one hand, I've put so much work into RPG Maker with plugins, pixel art, and mapping. But on the other hand, using Unreal Engine would allow me to create a 3D game, which could be more fun in terms of gameplay and offer something different from the usual games we see, making it more original.
The main thing you have going to keep using RPGM is your art, there are so many RPGM games with 3-D "art" that I just ignore 99% of them. The ones I tend to support or watch are the ones with their own art style.
Maybe for a future game think about switching to UE? But keep this project in RPGM?