- Jul 14, 2017
- 436
- 175
Question or observation why do most developer believe sex is the end? Instead of the beginning of building more stronger relationship, is it because of the taboo incest? Like if the MC has sex with his mom then nothing more to build on or sisters friends first time too me is only the start, so much more can happen to cultivate love or brake the relationship based on choices you make. Not asking for any changes just question or observation from your point of view sometime we learn from asking.
Some feed back from developers
Faerin
I can only speak for myself and I totally agree with you, however, I also feel that the build up is just as much fun and creates a more interesting game/story.
Once that build up is established, there is so much room for even better events/scenes in my opinion, exploring and developing each relationship on a sexual level.
I agree. All too often developers fall into the trap of making sex the "reward" for going through the motions and completing a series of quests. Ironically, porn game developers seem to be better at avoiding this trope than large AAA-developers like, say, Bioware. As for Long Live the Princess, I will be forced to deal with this issue in one way or another since the story is nonlinear. If we assume that the story takes 30 in-game days to complete (this number might change based on testing and scale the Patreon will afford me), what happens if you, say, seduce one of the girls completely by day 10? I'm going to have to write scenes that take place after you establish a romantic/sexual relationship whether I like it or not because I'm sure as hell not going to just ditch a girl's story just because a player blazed through it to get to the sex. In Long Live the Princess, there will be several routes that achieve different forms of sex. For example, some girls can be seduced the traditional way, manipulated through a spell, or both. Each of those is separate from the other, which means you will often have interesting things to do even if you complete one of them. I have a lot of things to say about this topic, but I'll save them for a future post for the $10 backer tier. Rest assured, however, I do keep things like this in mind at all times.
Some feed back from developers
Faerin
I can only speak for myself and I totally agree with you, however, I also feel that the build up is just as much fun and creates a more interesting game/story.
Once that build up is established, there is so much room for even better events/scenes in my opinion, exploring and developing each relationship on a sexual level.
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I agree. All too often developers fall into the trap of making sex the "reward" for going through the motions and completing a series of quests. Ironically, porn game developers seem to be better at avoiding this trope than large AAA-developers like, say, Bioware. As for Long Live the Princess, I will be forced to deal with this issue in one way or another since the story is nonlinear. If we assume that the story takes 30 in-game days to complete (this number might change based on testing and scale the Patreon will afford me), what happens if you, say, seduce one of the girls completely by day 10? I'm going to have to write scenes that take place after you establish a romantic/sexual relationship whether I like it or not because I'm sure as hell not going to just ditch a girl's story just because a player blazed through it to get to the sex. In Long Live the Princess, there will be several routes that achieve different forms of sex. For example, some girls can be seduced the traditional way, manipulated through a spell, or both. Each of those is separate from the other, which means you will often have interesting things to do even if you complete one of them. I have a lot of things to say about this topic, but I'll save them for a future post for the $10 backer tier. Rest assured, however, I do keep things like this in mind at all times.