The boys aren't as fleshed out as the girls, but the 'runaway' choice - Eric, he's one of the teenager options like how Cyan is 'gamer girl' - is probably the most completed. There's some genderswap stuff in there too, if you don't like male stuff you should still check out his Worldland > Hollywoodland > Prop Museum. About half of those are genderswaps, even if some of them are just launching points. In particular I'm really hyped whenever the Phaser Rifle storyline updates.
Ah, Eric is the same character who was turned into a female fairy in one of his paths, right? I considered looking at how that happened when I noticed it in the update notes, but I'm not really keen about wandering around his routes to find ones that I'd enjoy... I'll check out the Prop Museum later, though, since that doesn't sound like it'll involve much wandering.
I don't know about y'all but I would prefer to have large updates that either finish a story line or finish an entire person instead of the monthly updates. If each update completely finished a person, yes it would be far longer in between each update, but we would get far more stuff. Like with the October update, we just got a few small paths related to Halloween for a few different characters. I loved those stories by the way, the werewolf thing was great.
I just think each update should be one boy and one girl, or just one character completely finished. I would be willing to wait three or four months between an update if that was the case. Now I get with some characters, such as Cyan, there are just so many paths and possibilities it would be impossible to do them all in one go. But what if he did half, or picked one branch. Like in the next three months I am just going to focus on the VR porn for her, then knock all those out. Or just focus on the teen titans stuff for the three months, which is what I reeealy want to read, although that is just my desire. I love the stuff with Rook and them and just wish there was more of it.
I get that the updates he does are actually quite large, but the fact that they are spread out between many characters and many individual paths within the characters they seem far smaller than they actually are.
That is just my two cents, and in the long run it doesn't really matter. I am still going to download and read each new update.
That doesn't really work as well with creative professions, though. It can be nearly impossible to write something others would want to read if the author lacks an idea of where to go next, or just isn't interested in writing it at the moment - and while I've never spoken to the author, I would be greatly surprised if most of these routes had a firm plan instead of considering a set of possibilities, some of which sound more entertaining at a given moment. The format of the game just isn't conducive to being able to write a nice, long "flow" like that - the closest thing I can think of in the game is when Cyan joins F.E.A.R, and it was kind of jarring how most passages only had two choices. I'd like it if we had more updates like Holly's this month, where we had a good seven or so passages per character per update, but I think more than that doesn't really fit well with the author's approach to the project.
That said though, she
did try to "finish" a route this year, though with only one update left this year, that sounds less likely to work out; that's why we saw so much Cyan content, as she experimented with different plotlines, and tried to narrow things down to one that she could finish. I kind of wonder if it would have happened had TWINE not broken on her...
And as regards the update schedule... Well, we also have to consider the financial aspect. Namely, it's a lot easier to get people to pay for content when they see progress every week. It's also a lot easier to convince them to pay when there's a
chance that the next update will focus on the content they enjoy, rather than focusing on a character that they might have no interest in - Cyan was one of the more popular characters to begin with, and there was still some grumbling about how much attention she was getting, even when the focus wasn't exclusive. This also ties in to the long-term viability of the project - if one spends too long focusing on a single set of routes, then the only patrons one retains are those who are interested in those routes, and they may be less likely to appreciate content that deviate from it. Like, let's say the next year was spent finishing Cyan's fantasy routes - would they be as willing to pay for, say, Jamie's Space Ranger route (I just made that one up)? Or would they just wander off when their interests weren't being satisfied?
It can be frustrating at times, but I think the author's current method results in better quality work, and is a safer approach to the project overall. Even if at times I'd like to pick up one of the older routes (Looking at you, magic school Layla), and build on it myself.
Thanks for the response. It's the guys routes that I've been eager to see expanded. Guess I'll be patient.
Ah, to be clear, what I meant was that I don't personally play those, so I don't know how much content exists - for all I know, there could be a ton.