TheImage

Professional Bystander
Staff member
Moderator
Community Liaison
Donor
Aug 14, 2016
913
21,116
Don't know if the maker of the google doc for the change log is here, but I think it's worth mentioning that the changelog is pretty inadequate for people who might not remember character names (I've played this game a few times and I remember absolutely zero names - I think someone might have been named Jake or Jack... that's about it).
I'd advise stating what choice tree these changes are added to. For instance, let's say you make a change to one of Bob's (yes I made up the character Bob) paths. The first thing you should do is specify the age, gender, and character selection leading to Bob's path (i.e. M 24 Bob instead of just Bob). Then maybe specify the initial choices (you can decide how indepth you want to go with that) or adding short content tags (sort of like the system on this site) to let people know where exactly the new stuff is and whether the added stuff will interest them (i.e. Path: [choice 1], [choice 2] Tags: fantasy, minotaur PC, impregnation for that one minotuar path). This serves as an easy way to specify what's been added to and allows you to avoid entering in a rather unhelpful line like "As a Rakshasa tiefling, Cyan can continue her relationship with Vera." I personally don't remember either of these characters or what that path entails so that statement means literally nothing to me other than "something was changed somewhere."

As a side note, if you decide to do this, you don't need to change each and every note on the changelog. This advice is purely for going forward into later iterations of the game.
Dude, I just copy what it says on the devs website. I put it in a Google doc because it was wayyyy too long for how we normally do stuff. Same thing with Trials in Tainted Space. While all that you said is a good idea, I don't have time to play most of the games on the site, let alone study them to make a proper changelog
 
  • Like
Reactions: Decckar and xןʞ

gears

Member
Aug 27, 2016
309
305
Don't know if the maker of the google doc for the change log is here, but I think it's worth mentioning that the changelog is pretty inadequate for people who might not remember character names (I've played this game a few times and I remember absolutely zero names - I think someone might have been named Jake or Jack... that's about it).
I'd advise stating what choice tree these changes are added to. For instance, let's say you make a change to one of Bob's (yes I made up the character Bob) paths. The first thing you should do is specify the age, gender, and character selection leading to Bob's path (i.e. M 24 Bob instead of just Bob). Then maybe specify the initial choices (you can decide how indepth you want to go with that) or adding short content tags (sort of like the system on this site) to let people know where exactly the new stuff is and whether the added stuff will interest them (i.e. Path: [choice 1], [choice 2] Tags: fantasy, minotaur PC, impregnation for that one minotuar path). This serves as an easy way to specify what's been added to and allows you to avoid entering in a rather unhelpful line like "As a Rakshasa tiefling, Cyan can continue her relationship with Vera." I personally don't remember either of these characters or what that path entails so that statement means literally nothing to me other than "something was changed somewhere."

As a side note, if you decide to do this, you don't need to change each and every note on the changelog. This advice is purely for going forward into later iterations of the game.

there is an internal change log built into this game with hyper links that connect to the newly added content, the mods are literally just giving you guys a copy and paste of the text.
 
  • Like
Reactions: Decckar

MadHacker

Newbie
Dec 23, 2017
40
95
Dude, I just copy what it says on the devs website. I put it in a Google doc because it was wayyyy too long for how we normally do stuff. Same thing with Trials in Tainted Space. While all that you said is a good idea, I don't have time to play most of the games on the site, let alone study them to make a proper changelog
I wasn't sure who exactly was in charge of that changelog (thinking it might be Devious Skooma or a big fan of the game with enough time on their hands to do that) and thought I'd offer some helpful advice to them if they happened to frequent this site. Didn't mean to offend you by suggesting that you have to do it. Although, looking back at it, my comment was more forceful than I intended. I tried to prevent that with my last sentence, but hindsight shows I didn't succeed at that.

there is an internal change log built into this game with hyper links that connect to the newly added content, the mods are literally just giving you guys a copy and paste of the text.
I'm aware of the version history section, but my point still stands. This skips right to the newest content, so new players (or skipped-a-lot-of-versions players) don't know how to get to that character path (and see all the rest of the content of that stripe) without a whole lot of fumbling through the different choices. The longer love story paths serve as great examples of this. If something was changed near the end of that path, clicking the hyperlink would take you straight to that ending area. The person who was interested in the rest of the love story would have some trouble finding it because there is nothing to guide them on getting to the right path (and this will get harder and harder as the games choices are gradually filled out).
 

xןʞ

I trolled so N7 could soar.
Staff member
Moderator
Donor
Jul 19, 2017
3,052
28,625
Like he said, we really don't have time to play these games unless it is something that personally interests us, so it'd be a disservice to the people who actually enjoy a certain game for one of us to try to make a changelog about something we really have no real knowledge of.

You can edit the change-log to make it more informative as to who the chars are/what routes are what for people who actually know about the game and we'll update the OP, if you'd like, since frankly we're just copying what the dev puts.
 

Slickman

Newbie
Aug 8, 2017
23
32
I am very happy that you guys are keeping this updated with the new stuff. I actually like this game a bunch. :D
 
  • Like
Reactions: pixacc

05841035411

Member
Jan 10, 2018
445
622
Another relatively light update... Ah, well, at least all the technical issues are worked out now. The Holly content was good, but I hate Christmas, so... Eh. Also, I don't really have anything against bestiality in text, but I do wish that it wasn't always the first thing developed in a route...

So very many unfinished paths. What paths have significant content?
Cyan has the most that I am aware of, with multiple extensive routes written for her.

Amanda, Layla, Sam, Wilma, Britney and Holly all have what I think of as "starter routes" established, where they possess routes that are properly set up, but have only begun to be explored (such as Sam becoming a genie and resolving a couple of wishes, but without many choices or much depth yet). Do note that some of them, such as Wilma, have many starter routes, but I don't think that's what you have in mind.

Kallista, Celeste, Helen (Helen especially), and Irene have more of a "midling route" established, where it has a modest amount of depth, but limited choices and no real conclusion.

I don't really know anything about the boy's routes, though... I don't normally touch their characters, unless something in the update notes stand out to me.

Is it me or the game just has a bunch of missing passages?
It's not just you; plenty of options haven't been developed yet, left more as placeholders for something to be added later while the author pursues an idea already in her head. They'll be added at some point in the future (sometimes rather far in the future), but until then, you can think of them as hints of things yet to come - or just as ideas in the character's head that you dismiss in favor of your own preferences, if you'd prefer.
 
  • Like
Reactions: AllanBlackwater

RNDM

Engaged Member
Mar 10, 2018
2,641
3,938
On an unrelated note "Cyantaur" is a pun that keeps making me giggle despite being painfully silly. :ROFLMAO:
 

Decckar

Member
Aug 24, 2017
179
180
I don't really know anything about the boy's routes, though... I don't normally touch their characters, unless something in the update notes stand out to me.
The boys aren't as fleshed out as the girls, but the 'runaway' choice - Eric, he's one of the teenager options like how Cyan is 'gamer girl' - is probably the most completed. There's some genderswap stuff in there too, if you don't like male stuff you should still check out his Worldland > Hollywoodland > Prop Museum. About half of those are genderswaps, even if some of them are just launching points. In particular I'm really hyped whenever the Phaser Rifle storyline updates.
 

wizzaardd

New Member
Jul 29, 2017
5
1
I don't know about y'all but I would prefer to have large updates that either finish a story line or finish an entire person instead of the monthly updates. If each update completely finished a person, yes it would be far longer in between each update, but we would get far more stuff. Like with the October update, we just got a few small paths related to Halloween for a few different characters. I loved those stories by the way, the werewolf thing was great.

I just think each update should be one boy and one girl, or just one character completely finished. I would be willing to wait three or four months between an update if that was the case. Now I get with some characters, such as Cyan, there are just so many paths and possibilities it would be impossible to do them all in one go. But what if he did half, or picked one branch. Like in the next three months I am just going to focus on the VR porn for her, then knock all those out. Or just focus on the teen titans stuff for the three months, which is what I reeealy want to read, although that is just my desire. I love the stuff with Rook and them and just wish there was more of it.

I get that the updates he does are actually quite large, but the fact that they are spread out between many characters and many individual paths within the characters they seem far smaller than they actually are.

That is just my two cents, and in the long run it doesn't really matter. I am still going to download and read each new update.
 
  • Like
Reactions: MostlyHereForYuri
Jul 22, 2017
82
132
Another relatively light update... Ah, well, at least all the technical issues are worked out now. The Holly content was good, but I hate Christmas, so... Eh. Also, I don't really have anything against bestiality in text, but I do wish that it wasn't always the first thing developed in a route...



Cyan has the most that I am aware of, with multiple extensive routes written for her.

Amanda, Layla, Sam, Wilma, Britney and Holly all have what I think of as "starter routes" established, where they possess routes that are properly set up, but have only begun to be explored (such as Sam becoming a genie and resolving a couple of wishes, but without many choices or much depth yet). Do note that some of them, such as Wilma, have many starter routes, but I don't think that's what you have in mind.

Kallista, Celeste, Helen (Helen especially), and Irene have more of a "midling route" established, where it has a modest amount of depth, but limited choices and no real conclusion.

I don't really know anything about the boy's routes, though... I don't normally touch their characters, unless something in the update notes stand out to me.
Thanks for the response. It's the guys routes that I've been eager to see expanded. Guess I'll be patient.
 

05841035411

Member
Jan 10, 2018
445
622
The boys aren't as fleshed out as the girls, but the 'runaway' choice - Eric, he's one of the teenager options like how Cyan is 'gamer girl' - is probably the most completed. There's some genderswap stuff in there too, if you don't like male stuff you should still check out his Worldland > Hollywoodland > Prop Museum. About half of those are genderswaps, even if some of them are just launching points. In particular I'm really hyped whenever the Phaser Rifle storyline updates.
Ah, Eric is the same character who was turned into a female fairy in one of his paths, right? I considered looking at how that happened when I noticed it in the update notes, but I'm not really keen about wandering around his routes to find ones that I'd enjoy... I'll check out the Prop Museum later, though, since that doesn't sound like it'll involve much wandering.

I don't know about y'all but I would prefer to have large updates that either finish a story line or finish an entire person instead of the monthly updates. If each update completely finished a person, yes it would be far longer in between each update, but we would get far more stuff. Like with the October update, we just got a few small paths related to Halloween for a few different characters. I loved those stories by the way, the werewolf thing was great.

I just think each update should be one boy and one girl, or just one character completely finished. I would be willing to wait three or four months between an update if that was the case. Now I get with some characters, such as Cyan, there are just so many paths and possibilities it would be impossible to do them all in one go. But what if he did half, or picked one branch. Like in the next three months I am just going to focus on the VR porn for her, then knock all those out. Or just focus on the teen titans stuff for the three months, which is what I reeealy want to read, although that is just my desire. I love the stuff with Rook and them and just wish there was more of it.

I get that the updates he does are actually quite large, but the fact that they are spread out between many characters and many individual paths within the characters they seem far smaller than they actually are.

That is just my two cents, and in the long run it doesn't really matter. I am still going to download and read each new update.
That doesn't really work as well with creative professions, though. It can be nearly impossible to write something others would want to read if the author lacks an idea of where to go next, or just isn't interested in writing it at the moment - and while I've never spoken to the author, I would be greatly surprised if most of these routes had a firm plan instead of considering a set of possibilities, some of which sound more entertaining at a given moment. The format of the game just isn't conducive to being able to write a nice, long "flow" like that - the closest thing I can think of in the game is when Cyan joins F.E.A.R, and it was kind of jarring how most passages only had two choices. I'd like it if we had more updates like Holly's this month, where we had a good seven or so passages per character per update, but I think more than that doesn't really fit well with the author's approach to the project.

That said though, she did try to "finish" a route this year, though with only one update left this year, that sounds less likely to work out; that's why we saw so much Cyan content, as she experimented with different plotlines, and tried to narrow things down to one that she could finish. I kind of wonder if it would have happened had TWINE not broken on her...

And as regards the update schedule... Well, we also have to consider the financial aspect. Namely, it's a lot easier to get people to pay for content when they see progress every week. It's also a lot easier to convince them to pay when there's a chance that the next update will focus on the content they enjoy, rather than focusing on a character that they might have no interest in - Cyan was one of the more popular characters to begin with, and there was still some grumbling about how much attention she was getting, even when the focus wasn't exclusive. This also ties in to the long-term viability of the project - if one spends too long focusing on a single set of routes, then the only patrons one retains are those who are interested in those routes, and they may be less likely to appreciate content that deviate from it. Like, let's say the next year was spent finishing Cyan's fantasy routes - would they be as willing to pay for, say, Jamie's Space Ranger route (I just made that one up)? Or would they just wander off when their interests weren't being satisfied?

It can be frustrating at times, but I think the author's current method results in better quality work, and is a safer approach to the project overall. Even if at times I'd like to pick up one of the older routes (Looking at you, magic school Layla), and build on it myself.

Thanks for the response. It's the guys routes that I've been eager to see expanded. Guess I'll be patient.
Ah, to be clear, what I meant was that I don't personally play those, so I don't know how much content exists - for all I know, there could be a ton.
 
  • Like
Reactions: Decckar
2.80 star(s) 55 Votes