This is hopeless really. No JCM either. I'm going to try UE5 export and rigging in there. At least I'll get an opporunity to build a rig I can apply to other characters without having to go through this bullshit.
I have futalicious working in UE with morphs and JCMs. It's important that you don't have *any* morphs applied to futalicious when you import it into Blender. What I do is:
1. In Daz, customize the shape of futalicious to the default shape you want to use
2. Import that into Blender via Diffeo
3. In Blender, delete the futalicious geograft (but keep the bones)
4. Back in Daz, I remove all morphs from the futalicious graft
5. Then I import that back into Blender
6. Finally, I import the default futalicious shape as a morph to the graft in blender
What this gives you are bones that fit the default shape you want futalicious to have. But it also means you can apply multiple morphs at the same time without things getting weird due to the default futalicious mesh having morphs applied to begin with.
Alternatively, you could attempt to rig it yourself in UE with control rig. That's not something I've tried myself, but I'm sure you could get it to work fine.
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