So I started playing with Blender to make a basic animation, with "easy" diffeo import, no difficult things like geos to worry about, not caring about materials or anything like that. First time doing animation with blender. I think it's pretty fantastic.
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. Would have taken a while in Daz, to get the knees pointing in the right direction and the hands and feet stabilised.
Anyway I read at the diffeo site
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. I'm not really ready to fully jump to Blender with Daz assets. Things like setting up materials and the geograft issues will be a huge timesink for me right now. Problem with the latter is I get an error when I click "Save Pose Preset". Not really sure what a nasolabia is but apparently it's an error...
Python: Traceback (most recent call last):
File "C:\Users\Robin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\error.py", line 208, in execute
self.run(context)
File "C:\Users\Robin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1551, in run
self.saveFile(rig)
File "C:\Users\Robin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1801, in saveFile
struct["scene"]["animations"] = self.getAnimations(rig)
File "C:\Users\Robin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1831, in getAnimations
self.getTrans(bname, pb, locs, 1/rig.DazScale, anims)
File "C:\Users\Robin\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_daz\animation.py", line 1895, in getTrans
if not self.includeLocks and self.loclocks[pb.name][idx]:
KeyError: 'nasolabialLower.L'