I've got to say, your art is amazing. It's hands down the best original art I've seen in any patreon game. You also created a near-perfect female MC. She's every nerd's wet dream. Cyberpunk settings are quite rare, so that would theoretically be a plus as well.
However, your game lacks the most essential things in my opinion: Proper writing, humour and world building. Despite its cyberpunk setting, the world doesn't feel cyberpunky. Their flat is just a regular family flat, the run down neighbourhood is just a run-down neighbourhood and the city square is tidier than most IRL squares. Meanwhile you have a post-apocalyptic vibe where your MC goes through old world trash to find useful stuff. But there's nothing else post-apocalyptic in the world.
Your setting is all over the place. It's a weird mix of cyberpunk, post apocalypse and current day. That just doesn't work. Stick with one theme and the overall quality will improve immensely.
Next up is the story itself. It feels recycled and rather basic. It actually feels like an afterthought in your work. You also have lots and lots of pics for very little actual story. It feels like you're investing 90% of your time and energy in drawing the art. Again, your art fucking rocks. But truth be told, that's not what makes or breaks a game. The amount of art you created would be enough for 3 games with a proper story. And that's what you should aim for, in my opinion.
Humour is also very important in this kind of game. Yet I can't remember having read even a single joke. I'm not sure there were any in the game. But even if they were, me not remembering doesn't speak for their quality. If this game was 100% serious, dark, gritty and rapey, I'd understand the absence of humour. But it isn't. It has more of a romcom vibe. Just without the com part. This is, again, a problem of the setting. I'm not sure if its supposed to be a dark gritty drama or an uplifting romance.
This is actually a problem I see in quite a few games. They create the story as they go. Some people certainly are able to pull that off. I feel like you aren't. That's not a bad thing, though. It just means that you should write the story first and create the game around it, not the story around the game. Or alternatively, find someone to write a story for you. There's plenty talented writers who'd love to have their stories realized with an artist as capable as yourself.
Sorry if I sound too negative and nagging. I tend to get quite passionate abound things I'm intrigued by. And your game certainly intrigued me.