what people casually forget about the breeding genre of games is that the art isn't what matters, but how in-depth the breeding comes into play. just look at breeders of the nephelym; that game looks like someone took a bunch of assets from the unity asset store and smashed them together, but the systems are surprisingly in-depth and give you a lot of options and content.
the thing about people talking about art in a breeding game is this; art doesn't matter, in fact art could be entirely defunct, and the game would still be good as long as the systems it is built around are deep enough. it could have no art whatsoever and only use text and static stock images, and it would still be a good game as long as the systems are good.
you dont come to stare at some pretty tits, after all. when you play a breeding game to come to breed things. yourself, your monsters, your pets. you come to breed, not to stare at some images telling you about the breeding. of course, images supplement the text in a lot of ways, from descriptions to scene-setting, but the system should come first. art should be something that comes last.