Discussion between Unity and Ren'Py

rodrigosarri

Newbie
Sep 22, 2020
77
66
That or data mining
Another detail, with the thousands of ways you have your data captured, do you really believe that the problem is a registration that you make on a game website, whose fields are: name, email and country?

If you have a cell phone and a credit card, thousands of companies already know more than you, than yourself.

If you are not currently using the Opera browser with an active VPN and anonymous tab, several other sites may already know what "you did last summer"
 

riktor

Active Member
Nov 26, 2018
906
1,161
All of the "benefits" you keep mentioning for players can easily be done with renpy. if your game is intended to be a VN there is no player based reason to use unity. The real benefits would be for the devs, not the players. There is nothing wrong with that of course, but it is the case.
 
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fidless

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Oct 22, 2018
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All of the "benefits" you keep mentioning for players can easily be done with renpy. if your game is intended to be a VN there is no player based reason to use unity. The real benefits would be for the devs, not the players. There is nothing wrong with that of course, but it is the case.
+ If you want to follow the trend, renpy is an engine prefered by most. More people are likely to check out the game if it's on renpy.

Another detail, with the thousands of ways you have your data captured, do you really believe that the problem is a registration that you make on a game website, whose fields are: name, email, and country?

If you have a cell phone and a credit card, thousands of companies already know more than you, than yourself.

If you are not currently using the Opera browser with an active VPN and anonymous tab, several other sites may already know what "you did last summer"
You were asking what players prefer. You got your answer. At this point, you just trying to convince yourself why you should go with unity.
 
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rodrigosarri

Newbie
Sep 22, 2020
77
66
+ If you want to follow the trend, renpy is an engine prefered by most. More people are likely to check out the game if it's on renpy
If it is possible to log into the game via the internet and synchronize the saves I follow through Ren'Py.

Even for me, it would be much easier and faster to program in Python than in C# and I want the game to grow a lot, it's like a city, you are opening new neighborhoods and new options as well as new types of characters to be played, I can I do this at Ren'Py?

I don't like the idea of chapters or version 2 or 3 of the game, I like to give the possibility to be done all in a single client. When I played Heartstone, whenever a new season started, I would open the game, it would update and I could play with the new content.
 

Xanado

Well-Known Member
May 9, 2018
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Heartstone is an online pvp game, it has reasons to have registered users and a connection to the internet with automated updates. An offline singleplayer porngame does not. Also I want to make clear I'm not shitting on unity as an engine just on the "features" you want to apply.
 
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fidless

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Oct 22, 2018
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If it is possible to log into the game via the internet and synchronize the saves I follow through Ren'Py.

Even for me, it would be much easier and faster to program in Python than in C# and I want the game to grow a lot, it's like a city, you are opening new neighborhoods and new options as well as new types of characters to be played, I can I do this at Ren'Py?

I don't like the idea of chapters or version 2 or 3 of the game, I like to give the possibility to be done all in a single client. When I played Heartstone, whenever a new season started, I would open the game, it would update and I could play with the new content.
Most games are 1-3gb. Takes like 5-20min to download for most. I'll take that over to how wonky unity handles VN. I'm yet to find a game where messages do not stutter or menus work properly and smoothly.
If it's linear VN, people expecting a renpy game with the usual controls.
You can try to convince and market unity as a better choice, but the reality is, that's what the market prefers. It's like a fetish. People have a hard on for Renpy :)
 

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The registration as I put it would be just: name, email and country and no other information (you could even lie that if you want) and for payment purposes, Patreon would be used.

Game updates could be monthly. I understand that it would avoid you having to search for the game or wait for someone to publish, as soon as the updates went to the server, all players could download whether they were paying or not.

A critical error that prevented the game from having a good experience, once reported, it could be resolved in one day and then updated within the game's own client.
As the person in the post below mine said, you'll lose out on a big part of a possible player-base if this was a requirement. Having it as an option is fine, especially for those with slow download speeds. The first thing I do after downloading a new game from this site is to block the .exe in my firewall, and I'm pretty sure I'm not alone here in doing that.

There's many ways of creating patches for games, no matter what engine you go for, for example by using a diff tool.

Even for me, it would be much easier and faster to program in Python than in C# and I want the game to grow a lot, it's like a city, you are opening new neighborhoods and new options as well as new types of characters to be played, I can I do this at Ren'Py?
Ren'Py has full support, so it's kinda up to your skills as a developer what you can make out of it. If you're looking for examples Ren'Py games using an updater, Deviant Discoveries have that.
 

rodrigosarri

Newbie
Sep 22, 2020
77
66
Heartstone is an online pvp game, it has reasons to have registered users and a connection to the internet with automated updates. An offline singleplayer porngame does not
In this example that I used Heartstone it was not in relation to the registration, but the fact that I buy a card pack on the website and open it in the game and whenever the game receives a new season of cards, I simply open the client and it updates.

I don't have to go looking for how to update to the new version or wait for someone to publish on a website, delete the old one, extract the new one and then play.

That's what I want to do, you get Patreon online on the Patreon website not on my website, do a simple registration on my website you may need to mention your Patreon username or use the same email and win items within the game according to the Patreon you purchased or allow me to search for that information on Patreon.
 

Xanado

Well-Known Member
May 9, 2018
1,189
3,667
In this example that I used Heartstone it was not in relation to the registration, but the fact that I buy a card pack on the website and open it in the game and whenever the game receives a new season of cards, I simply open the client and it updates.

I don't have to go looking for how to update to the new version or wait for someone to publish on a website, delete the old one, extract the new one and then play.

That's what I want to do, you get Patreon online on the Patreon website not on my website, do a simple registration on my website you may need to mention your Patreon username or use the same email and win items within the game according to the Patreon you purchased or allow me to search for that information on Patreon.
I don't think you will convince me, I already think we trade away too much information for the sake of convenience. This having the subject matter that it has (porn) makes me even less eager to make that trade.
 
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rodrigosarri

Newbie
Sep 22, 2020
77
66
Most games are 1-3gb. Takes like 5-20min to download for most. I'll take that over to how wonky unity handles VN. I'm yet to find a game where messages do not stutter or menus work properly and smoothly.
If it's linear VN, people expecting a renpy game with the usual controls.
You can try to convince and market unity as a better choice, but the reality is, that's what the market prefers. It's like a fetish. People have a hard on for Renpy
Wow, horny for Ren'Py, hahaha! I'm not a fan of linear games, it would be a game of choice on the Life is Strange model, for example.

There was still some linearity (after all, it is all conditions in programming lines), but I would like the player to have freedom to walk around the city, through some neighborhoods, to make decisions that would change the course of the game completely.

And also if an opportunity has passed, it is not "repeatable", you missed it, you will have to try it in another opportunity and in a different way than you had the last time.

I want to add more than two thousand route options. And these little choice updates can be done in small week-long sprints
 

rodrigosarri

Newbie
Sep 22, 2020
77
66
I don't think you will convince me, I already think we trade away to much information for the sake of convenience. This having the subject matter it has (porn) makes me even less eager to make that trade
For now it is just an idea, the research was just to see if there was this possibility and acceptance by the players, if there is resistance, it is necessary to change the strategy, because the game needs to profit in some way.

The initial thought was to monetize through in-game content and for that and to avoid content piracy it would be necessary to identify the user and how much he paid, but if it is not possible to go that route, patience (Guns N' Roses).
 

LadyLilith-3D

Newbie
Dec 16, 2020
79
245
In this example that I used Heartstone it was not in relation to the registration, but the fact that I buy a card pack on the website and open it in the game and whenever the game receives a new season of cards, I simply open the client and it updates.

I don't have to go looking for how to update to the new version or wait for someone to publish on a website, delete the old one, extract the new one and then play.

That's what I want to do, you get Patreon online on the Patreon website not on my website, do a simple registration on my website you may need to mention your Patreon username or use the same email and win items within the game according to the Patreon you purchased or allow me to search for that information on Patreon.
We understand what you want to do and for a well developed, online game that millions of people play that's basically expected. You have to think of your player base though. It's people who "get off" on lewd video games. It's people who scour the web for mods/patches/cracks/hacks for said games and even create them themselves. It's people who pirate. It is what it is but you need to realize that. The faster you can come to terms with that the faster you'll be able to get making your game and market it efficiently. Good luck and I wish you nothing but success!
 

Xanado

Well-Known Member
May 9, 2018
1,189
3,667
For now it is just an idea, the research was just to see if there was this possibility and acceptance by the players, if there is resistance, it is necessary to change the strategy, because the game needs to profit in some way.

The initial thought was to monetize through in-game content and for that and to avoid content piracy it would be necessary to identify the user and how much he paid, but if it is not possible to go that route, patience (Guns N' Roses).
Well, however you decide to finance your game. Good luck, I hope production goes well.
 
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rodrigosarri

Newbie
Sep 22, 2020
77
66
Good luck and I wish you nothing but success
Thank you very much, the game is still just an embryo and this discussion showed me much more than I expected.

I didn't expect that so many people with so much information would respond (I thought that no one would end up answering).

I wanted to make all the information in the game available for the player to choose and not hide to sell a walkthrough.

And for users who pay exclusive camera positions and views, in-game money and other cosmetic items, but I see that I will have to rethink this.
 

rodrigosarri

Newbie
Sep 22, 2020
77
66
Well however you decide to finance your game, good luck. I hope production goes well
Thank you very much for all the comments you made, they were a huge help, as the game is still in its beginning (I have only a good part of the script and some renders ready) and I haven't started the programming, I can still think about it.
 
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Staimh

Active Member
Dec 12, 2020
895
3,419
I download games, disconnect (firmware and physical), then try installing and playing
If it's difficult to do so in any way I delete all the downloaded files
One reason I prefer Gog to Steam

Incidentally before starting any porn game I also disconnect the phone, lock the door and close the curtains
I'm not getting caught a second time
 
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