The art is great.
The writing is decent.
The gameplay is boring.
The UI is atrocious.
The story is as linear as one can be. Progressing the story consists in clicking 3 buttons, pressing 3 other buttons to rest and then repeating the same cycle. It is tedious and unengaging. Sometimes you'll be prompted to take a decision. It will at best reduce the amount of grind necessary to unlock a 2-pictures sex scene but in most cases it won't have any impact at all. Sometimes you'll be tempted to click different buttons and explore different locations because the previous quest ended with "we need to meet character A to progress the story" but it'll be in vain : just click the same 3 buttons everytime.
What truly unnerves me and pushes me to write this review is the user interface. There is no better way to describe the UI of v1.0.7 than quoting these wise words from a wise man :
The writing is decent.
The gameplay is boring.
The UI is atrocious.
The story is as linear as one can be. Progressing the story consists in clicking 3 buttons, pressing 3 other buttons to rest and then repeating the same cycle. It is tedious and unengaging. Sometimes you'll be prompted to take a decision. It will at best reduce the amount of grind necessary to unlock a 2-pictures sex scene but in most cases it won't have any impact at all. Sometimes you'll be tempted to click different buttons and explore different locations because the previous quest ended with "we need to meet character A to progress the story" but it'll be in vain : just click the same 3 buttons everytime.
What truly unnerves me and pushes me to write this review is the user interface. There is no better way to describe the UI of v1.0.7 than quoting these wise words from a wise man :
So many mistakes were made I don't know where to start. I don't know how much thought was put into the process of designing the UI but it was clearly not enough.
- Half the buttons don't do anything. When you click them, you just go to a screen telling you that you can't go there or it isn't available yet ... If the button is useless, don't show it.
- Important stats are not shown. Some actions will arbitrarily make you tired. Once tired, you won't be able to perform some actions. But the only way to know whether you're tired or not is to navigate through the terrible UI to click the action you want to perform and then be told whether you can do it or not ... Have an icon somewhere telling whether you're tired or not (a sleeping head or a yawning face for example) and grey out buttons whose action you can't perform (with a disclaimer when you hover it explaining why).
- The actions most often done are hard to reach. Like, seriously, why do I have to go through 2 different screens to sleep ? It is the most common action, just put a shortcut somewhere, a bed icon or something, and let me get on with my divine adventure ! Same for questing : 3 clicks E-V-E-R-Y-T-I-M-E.