So thus far, this game is surprisingly good. I never heard anything about it but decided to give it a go, and I'm far from disappointed. The visuals are a little inconsistent with side characters having anime PNGs as their sprites which could be jarring and is slightly amateur, but once you get used to it, it doesn't really take you out of the game that much.
I very much appreciate the creativity in letting the MC be a God of Destruction rather than a very strong Saiyan which is the obvious choice for any Dragon Ball game ever. I love the setting of living in a castle with Vados, the Oracle Fish and the two guards, and the amount of content is absurdly big, at least compared to what I expected.
The story is a bit unorthodox for Dragon Ball but it's not really a bad thing, the twists and dark turns it takes keep catching me off guard as the game isn't afraid to take anything from the player: his powers, his home, his friends and Vados. It balances off its humorous tones with those dramatic sequences and plotlines and that's fantastic. There might be some disjointed story beats, weirdly paced character arcs or entire character forgotten for a good portion of the game (looking at Caulifla, Videl and 21), and the story isn't exactly a natural continuation of the Dragon Ball world, but it takes up a life of its own. This really is an original story disguised as a Dragon Ball parody, and honestly, I don't really mind it as it's way less boring than retelling "Goku fights against strong villains".
When it comes to the playability and user interface, I'd say it could be a little less vague. The game heavily relies on you repeating the sequence of going to sleep and clicking on the "Quest" feature to progress the story, and barely requires you to use the vast interactive features the castle offers: the map, the universe map, the garden... And if it does deviate from the usual formula, it doesn't tell you anything, so you might want to continue the story but get stuck since the "Quest" feature suddenly has nothing, and then you're on your own. Some sort of a journal or a hint system could help this issue, but it's fine as long as those deviations are not too vague or hard to figure out. Also, a shorter way to get quickly to the bed in the castle would be an extremely beneficial quality of life change.
In addition, it wasn't uncommon for an error to pop up during the game, and while most of these could be skipped, one of them locked me out of finishing the fight against Gin and his angel and skipped to its aftermath, skipping a bunch of story beats that likely will be important later. I don't mind minor bugs of course and they didn't detract from the game's quality, but they were slightly inconvenient and with how ambiguous the game can be about what you should do next, it gives off the feeling that perhaps I as a player did something wrong and screwed the progression.
The characters also feel pretty faithful to their original selves, and despite the new artstyle for the girls that isn't anything like the Dragon Ball artstyle, it gives the game a life of its own and its own flare. This Vados has the essence of the original, but has enough personality of her own and the artstyle shift allows her to be her own character without it being uncanny or jarring. This isn't the DBS Vados with some extra lines and a lewd undertone: its a new original character that is roughly based off of a fairly one-dimensional character from the show. And that's true for all characters, whether it's Caulifla, Lazuli or Heles.
The son plotline is also very interesting and throws you for a loop, Gin being the initial antagonist makes sense and sets him up to be the primary boss to defeat, but then the twist with the son turns things around, especially with how grim and depressing he turns the game. Vados betraying you I'm a bit mixed on, as that makes her character slightly unlikeable and untrustworthy, which isn't a bad thing, but she was the one character that was portrayed as the most loyal, so having her betray you just gives off a feeling of unease. I appreciate trying to humanize her and give her flaws rather than being the MC's lapdog, but unless she's given a proper redemption arc and owns up to her betrayal while acknowledging MC's shortcomings, her character will be significantly less likable after this, for me at least.
One thing I'd like to see implemented is more replayability. Once you unlock the girls' rooms in the castle you can replay some scenes- and Vados scenes are always available, but a lot of scenes are a one time thing that's never displayed again. Initially I thought that using the Namekian dragon you could basically access any scene and CG that you played through, but you really can't. For characters that aren't in the castle like Caulifla, or scenes that you can't replay like the majority of Videl's and Heles's, I'd just love to have a way to revisit everything rather than having to replay hours to get there again, whether it's through the dragon or having more options in the character interactions.
Overall, I did enjoy this game a TON, it has colorful characters, nice visuals, a very subversive and original story for a franchise as overdone in media as Dragon Ball, and its characters are easy to get attached to.
Hope to see more, thank you and keep up the fantastic work!
I very much appreciate the creativity in letting the MC be a God of Destruction rather than a very strong Saiyan which is the obvious choice for any Dragon Ball game ever. I love the setting of living in a castle with Vados, the Oracle Fish and the two guards, and the amount of content is absurdly big, at least compared to what I expected.
The story is a bit unorthodox for Dragon Ball but it's not really a bad thing, the twists and dark turns it takes keep catching me off guard as the game isn't afraid to take anything from the player: his powers, his home, his friends and Vados. It balances off its humorous tones with those dramatic sequences and plotlines and that's fantastic. There might be some disjointed story beats, weirdly paced character arcs or entire character forgotten for a good portion of the game (looking at Caulifla, Videl and 21), and the story isn't exactly a natural continuation of the Dragon Ball world, but it takes up a life of its own. This really is an original story disguised as a Dragon Ball parody, and honestly, I don't really mind it as it's way less boring than retelling "Goku fights against strong villains".
When it comes to the playability and user interface, I'd say it could be a little less vague. The game heavily relies on you repeating the sequence of going to sleep and clicking on the "Quest" feature to progress the story, and barely requires you to use the vast interactive features the castle offers: the map, the universe map, the garden... And if it does deviate from the usual formula, it doesn't tell you anything, so you might want to continue the story but get stuck since the "Quest" feature suddenly has nothing, and then you're on your own. Some sort of a journal or a hint system could help this issue, but it's fine as long as those deviations are not too vague or hard to figure out. Also, a shorter way to get quickly to the bed in the castle would be an extremely beneficial quality of life change.
In addition, it wasn't uncommon for an error to pop up during the game, and while most of these could be skipped, one of them locked me out of finishing the fight against Gin and his angel and skipped to its aftermath, skipping a bunch of story beats that likely will be important later. I don't mind minor bugs of course and they didn't detract from the game's quality, but they were slightly inconvenient and with how ambiguous the game can be about what you should do next, it gives off the feeling that perhaps I as a player did something wrong and screwed the progression.
The characters also feel pretty faithful to their original selves, and despite the new artstyle for the girls that isn't anything like the Dragon Ball artstyle, it gives the game a life of its own and its own flare. This Vados has the essence of the original, but has enough personality of her own and the artstyle shift allows her to be her own character without it being uncanny or jarring. This isn't the DBS Vados with some extra lines and a lewd undertone: its a new original character that is roughly based off of a fairly one-dimensional character from the show. And that's true for all characters, whether it's Caulifla, Lazuli or Heles.
The son plotline is also very interesting and throws you for a loop, Gin being the initial antagonist makes sense and sets him up to be the primary boss to defeat, but then the twist with the son turns things around, especially with how grim and depressing he turns the game. Vados betraying you I'm a bit mixed on, as that makes her character slightly unlikeable and untrustworthy, which isn't a bad thing, but she was the one character that was portrayed as the most loyal, so having her betray you just gives off a feeling of unease. I appreciate trying to humanize her and give her flaws rather than being the MC's lapdog, but unless she's given a proper redemption arc and owns up to her betrayal while acknowledging MC's shortcomings, her character will be significantly less likable after this, for me at least.
One thing I'd like to see implemented is more replayability. Once you unlock the girls' rooms in the castle you can replay some scenes- and Vados scenes are always available, but a lot of scenes are a one time thing that's never displayed again. Initially I thought that using the Namekian dragon you could basically access any scene and CG that you played through, but you really can't. For characters that aren't in the castle like Caulifla, or scenes that you can't replay like the majority of Videl's and Heles's, I'd just love to have a way to revisit everything rather than having to replay hours to get there again, whether it's through the dragon or having more options in the character interactions.
Overall, I did enjoy this game a TON, it has colorful characters, nice visuals, a very subversive and original story for a franchise as overdone in media as Dragon Ball, and its characters are easy to get attached to.
Hope to see more, thank you and keep up the fantastic work!