FirstForm

Member
Apr 8, 2020
206
147
178
In the new update why is it that the main character cannot use transformations(super saiyan 1,2,3 divine super saiyan or ultra instinct (if you trained with whis)) in the any of the 1.0.2 fights. It feels like the main character received a severe nerf because by power scaling the main character should be at angel level or even above that after training. I was just wondering if there was a reason for this?
MC can use transformations but you need to train with Vados if u train with Whis he will boost your defense.
 

Masq

Member
Game Developer
Nov 30, 2016
428
1,046
325
In the new update why is it that the main character cannot use transformations(super saiyan 1,2,3 divine super saiyan or ultra instinct (if you trained with whis)) in the any of the 1.0.2 fights. It feels like the main character received a severe nerf because by power scaling the main character should be at angel level or even above that after training. I was just wondering if there was a reason for this?
Noo haha, he can use those things. It's because the main character is fused with Vegito. Their fused form can't use any of the player's main skills. It'd probably kill him to be honest. I hope that makes sense?
 

S3xySaiyan

New Member
Jul 13, 2017
10
36
147
I don't check here often but just checked in after playing the latest update and seen it's not been shared here.

So here!


Windows:

Mac:

Android:
 

Roufas

Newbie
May 19, 2018
57
103
120
So why is this tagged shota? With these proportions MC wouldn't even pass for a midget. Is it like oppai loli or some bs?
 

JenusKudo

Well-Known Member
Aug 4, 2017
1,434
973
288
So why is this tagged shota? With these proportions MC wouldn't even pass for a midget. Is it like oppai loli or some bs?
MC has fake body thank to vados
...
The way MC is fusing with others, it will create one entity where MC is 0.001%
 
Last edited:

Cheesecake

Newbie
Jul 4, 2017
35
88
178
Why do so many devs have issues with version control?
1.0 is reserved for the first 'full' release; It is not a continuation of 0.9, that would just be 0.10 -0.11 etc...
If there is a new block of content/updates, you add a number, if it is just some bug fixes/no significant changes, you go from 0.10 to 0.10.1 or 0.10a or something, it's not that hard.
Nothing more annoying than seeing a version 1.0 being out, but it's just a regular update and not a full release smh
 

Spyderwraith

Well-Known Member
Jul 21, 2017
1,405
1,168
348
this happens when i fight the clone
do i need anentirely brand new game?
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 607, in execute
File "game/PBattle.rpy", line 611, in execute
File "game/PBattle.rpy", line 614, in execute
File "game/PBattle.rpy", line 615, in execute
File "game/PBattle.rpy", line 615, in keywords
NameError: name 'TS_hp' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "PBattle.rpyc", line 144, in script
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\exports.py", line 990, in menu
rv = renpy.store.menu(new_items)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\exports.py", line 1226, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\screen.py", line 440, in per_interact
self.update()
File "D:\XXXgames\Divine_Adventure-1.02-win\Divine_Adventure-1.02-win\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 607, in execute
File "game/PBattle.rpy", line 611, in execute
File "game/PBattle.rpy", line 614, in execute
File "game/PBattle.rpy", line 615, in execute
File "game/PBattle.rpy", line 615, in keywords
File "<screen language>", line 617, in <module>
NameError: name 'TS_hp' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Divine Adventure 1.02
Wed Mar 10 02:35:59 2021
```
 
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Sword26

Active Member
Donor
Aug 8, 2016
517
175
342
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 607, in execute
File "game/PBattle.rpy", line 611, in execute
File "game/PBattle.rpy", line 614, in execute
File "game/PBattle.rpy", line 615, in execute
File "game/PBattle.rpy", line 615, in keywords
NameError: name 'TS_hp' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "Training.rpyc", line 11, in script call
File "PBattle.rpyc", line 144, in script
File "D:\Divine_Adventure-1.02-win\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\Divine_Adventure-1.02-win\renpy\exports.py", line 990, in menu
rv = renpy.store.menu(new_items)
File "D:\Divine_Adventure-1.02-win\renpy\exports.py", line 1226, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "D:\Divine_Adventure-1.02-win\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Divine_Adventure-1.02-win\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Divine_Adventure-1.02-win\renpy\display\core.py", line 3094, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Divine_Adventure-1.02-win\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\Divine_Adventure-1.02-win\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\Divine_Adventure-1.02-win\renpy\display\core.py", line 541, in visit_all
d.visit_all(callback, seen)
File "D:\Divine_Adventure-1.02-win\renpy\display\screen.py", line 430, in visit_all
callback(self)
File "D:\Divine_Adventure-1.02-win\renpy\display\core.py", line 3094, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Divine_Adventure-1.02-win\renpy\display\screen.py", line 440, in per_interact
self.update()
File "D:\Divine_Adventure-1.02-win\renpy\display\screen.py", line 625, in update
self.screen.function(**self.scope)
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 606, in execute
File "game/PBattle.rpy", line 607, in execute
File "game/PBattle.rpy", line 611, in execute
File "game/PBattle.rpy", line 614, in execute
File "game/PBattle.rpy", line 615, in execute
File "game/PBattle.rpy", line 615, in keywords
File "<screen language>", line 617, in <module>
NameError: name 'TS_hp' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Divine Adventure 1.02
Wed Mar 10 04:39:53 2021
 
3.20 star(s) 75 Votes