3.20 star(s) 71 Votes

ace62354

Newbie
Oct 8, 2017
44
13
122
i miss some of the old art style and may we custom name characters. that way we can have the real names an you don't violate the patron rules.
 

Kotobiki

Well-Known Member
Dec 3, 2020
1,050
1,187
262
We should of gotten some Maron, can't believe shes so forgotten.
 
Last edited:

Astravanger

Newbie
Feb 15, 2021
20
13
60
Am I missing something?
It's as if there's persisting bug I come across both versions 1.04 and 1.05 that as if the content is missing.

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Also it seems that while in the bedroom when you press save button you go to save menu and everything and when you press "return" and go to bedroom you get a prompt that it's "Not yet unlocked".

I can only assume how much stuff I missed because I couldn't get to prison and the rooms didn't work when they were supposed to.
I didn't get to play previous versions so I have no idea but could someone help me wrap my head around it? Is this is the experience everyone's getting?

I am honestly frustrated a bit because of this sense of confusion I get since it literally feels like the stuff should be unlocked or should be there but it isn't.
 

Masq

Member
Game Developer
Nov 30, 2016
406
1,024
325
Am I missing something?
It's as if there's persisting bug I come across both versions 1.04 and 1.05 that as if the content is missing.

You don't have permission to view the spoiler content. Log in or register now.

Also it seems that while in the bedroom when you press save button you go to save menu and everything and when you press "return" and go to bedroom you get a prompt that it's "Not yet unlocked".

I can only assume how much stuff I missed because I couldn't get to prison and the rooms didn't work when they were supposed to.
I didn't get to play previous versions so I have no idea but could someone help me wrap my head around it? Is this is the experience everyone's getting?

I am honestly frustrated a bit because of this sense of confusion I get since it literally feels like the stuff should be unlocked or should be there but it isn't.
The Videl stuff is really confusing because we had a different writer at that time who was writing everything for her and decided to leave. Someone SHOULD have fixed the Videl prison scenes sequence so that they only show on purely mind control but I can definitely imagine there being loose ends. I already have a solution for that next update however.

To see Videls scenes, just use the dragon to switch to mind control then the prisoner reset!
 

Astravanger

Newbie
Feb 15, 2021
20
13
60
The Videl stuff is really confusing because we had a different writer at that time who was writing everything for her and decided to leave. Someone SHOULD have fixed the Videl prison scenes sequence so that they only show on purely mind control but I can definitely imagine there being loose ends. I already have a solution for that next update however.

To see Videls scenes, just use the dragon to switch to mind control then the prisoner reset!
But are the rooms working as intended?

Because until I got like, all of the girls move in into the rooms only 18 was in one of the rooms at some point and no other girls were in the rooms.

Will definitely check the prisoner reset method but I am still unclear on how to get to the prison, the map claims it's still "Not yet unlocked" and remains as such until I need to get so 21 lab.
 

Zanifae

Newbie
Oct 23, 2021
37
67
162
Got the following error after Frieza did the time shenanigans with Towa. This portion where you meet the other Gods seems buggy and try to raise the mortal level.

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Zakko

Lead Developer of Demon Deals
Game Developer
Jun 4, 2017
450
6,704
695
Thoughts about the game after finishing the current content:

A lot of this is broken, and the gameplay is... I don't want to be negative, but it's just not well-designed. What isn't broken, is "not unlocked yet!" - then don't show me a button, put it there when it becomes relevant and usable. What gets unlocked as you move on, is not always conveyed to the user. I've spent hours in total re-checking places constantly as I continued the main story, to occasionally find something I would've otherwise missed - which is what kept me checking and spending so much time. The sleeping mechanic should be removed entirely.

This game has a lot of potential, but it kind of ends up a jumbled mess, and I find that very unfortunate. Most of the game is just continuing the "quest" - very linear, which is fine! But if that's what you want most of the content to be, then design the user interaction around it. No sleeping after each quest to continue the story etc.
I would've enjoyed it more if there was a simple HUB (like the throne room) you occasionally go back to throughout the main story. There you can do the "extra content" which would be clearly marked as not yet done via the interface. Then when it's all done, that would be clearly conveyed to the player and they would not waste time, and they would know they missed nothing and can continue with the next chunk of main story - that then unlocks more "extra" content for when they return to the HUB. Just an example.

This could be fantastic with a gameplay overhaul, fixing the plot inconsistencies and fixing the bugs. Good luck on the journey onwards though, dev. Hope you do well.
 

Masq

Member
Game Developer
Nov 30, 2016
406
1,024
325
Thoughts about the game after finishing the current content:

A lot of this is broken, and the gameplay is... I don't want to be negative, but it's just not well-designed. What isn't broken, is "not unlocked yet!" - then don't show me a button, put it there when it becomes relevant and usable. What gets unlocked as you move on, is not always conveyed to the user. I've spent hours in total re-checking places constantly as I continued the main story, to occasionally find something I would've otherwise missed - which is what kept me checking and spending so much time. The sleeping mechanic should be removed entirely.

This game has a lot of potential, but it kind of ends up a jumbled mess, and I find that very unfortunate. Most of the game is just continuing the "quest" - very linear, which is fine! But if that's what you want most of the content to be, then design the user interaction around it. No sleeping after each quest to continue the story etc.
I would've enjoyed it more if there was a simple HUB (like the throne room) you occasionally go back to throughout the main story. There you can do the "extra content" which would be clearly marked as not yet done via the interface. Then when it's all done, that would be clearly conveyed to the player and they would not waste time, and they would know they missed nothing and can continue with the next chunk of main story - that then unlocks more "extra" content for when they return to the HUB. Just an example.

This could be fantastic with a gameplay overhaul, fixing the plot inconsistencies and fixing the bugs. Good luck on the journey onwards though, dev. Hope you do well.
Very good post and I agree with a ton of the things you said. I'm actually working on a gameplay overhaul right now. Any more ideas would be greatly appreciated to make the game better!
 
3.20 star(s) 71 Votes