Create and Fuck your AI Cum Slut –70% OFF
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1.80 star(s) 9 Votes

vasli1

New Member
Jan 30, 2022
5
7
62
Да, пожалуйста, держитесь подальше. Если хотите посмотреть работы Армина, просто зайдите в старый режим галереи. Не беспокойтесь о том, что я делаю. В наше время существует бесчисленное множество других проектов. Просто включите их и заблокируйте эту ветку, чтобы не получать уведомления.
[/ЦИТИРОВАТЬ]
Мне очень нравится версия 1.96. Играть весело, головоломки интересные, а сцены — просто огонь! Иногда я сам чуть не задохнулся от непонимания, но всё равно было весело, спасибо.
 
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Oreth

New Member
Aug 11, 2017
13
23
22
lol the guy is still making the game? he recently announced a shortmovie on his patreon. Doesnt seem like he had done anything in years.
 

Oreth

New Member
Aug 11, 2017
13
23
22
The subscription is at 1$ because ViperV knows you're gonna pay it, he's basically been milking the game and living off people's hopes even 7 years after the game has officially died. The artist has left in 2018 (? not sure about the year, others correct me please). There is no hope for this game to be back, it can't be, because it has no artist. All we've been seeing for the past 7 years are perpetual cosmetic updates just attempting to maintain the ambiguity.

If you liked this game, go check "Chris Armin" art on r34 or pixiv. Because he was the artist who made the original H-scenes, and made this game popular.
oh wow I wasnt aware that not only was he the artist but that he left in 2018 already. My guess is the Dev had no idea how crazy expensive Chris is since he puts a trillion details the customer never asked for and charges extra for them. Explains why in these 7 years not a single new scene was made lmao. Doesnt he earn thousands by now? Chris cant be THAT expensive now can he.
 

laplongejr

Newbie
Dec 28, 2023
17
9
13
WOW, lot of activity since the last time I passed by! Let's try to answer everybody at once?


It's in a weird state...because we are talking about multiple different iterations.

First one is semi-done since 2020? Four enemies, each has two scenes.

Current one is a second or third attempt to "restart" the process with different mechanics in mind.
Not 2020. 2018. The 1.96b version dates from 28 august 2018 in my cheatsheet.
I had to MAKE A GRAPH to explain how messy it is but it is the 2nd iteration imho : the initial build from 2015 and the glitched forest from 2017(!) had an arena, which was missing from v1.96b and was planned for flash v2 which never released.

After that there was the abandonned "DA origins"

Hmm maybe ill have to subscribe on patreon again and see whats going on because I expected the project to be done by now since its been indev for what feels like an actual decade lol.
Doesn't FEEL like a decade. First build released in nov 2015.

But wrong expectation. The whole project was made of flash code and old animator artstyle. So dev has to redo all animations himself (for consistent artstyle) and to remake *the whole game* in godot.

Divine Arms 2.0 is effectively a new game remade from scratch, and the 2015-2023 time period has been wasted :(

If I am not mistaken Pinoytoons took over after Chris Armin left. He made animations for the other game Forbidden Arms Bloodlust. I do not know who is animating for this game now though. The recent animations I saw on kemono are different from Pinoytoons' art style.
The original dev is doing the animations.

It is still being developed. The dev shelved it and focused on Forbidden Arms. I think that game is finished now and they have focused on this game again.
Correct, with the caveat that Forbbiden Arms Bloodlust was abandonned AFAIK.

It doesn't have the "Abandoned" tag only because it has been rebooted a couple of times, but IMO don't expect any further updates/development to be done. This ViperV guy doesn't have a very good track record...
We get several debug builds per year, so not abandonned.

Original version of this game had promise to be one of the greats, especially with that artist. Still some of the best scenes I've ever seen in an adult game. I'd be surprised if that version still exists on someones PC.
Dev's cloud storage still provides all versions or at least did in early 2024. With maybe the exception of the one initial build, as there was no pledge system at the time... but hey downloading off Newgrounds wasn't an issue.

I have a personal copy of probably all builds and any modern pledge can in theory make their own as well, and I publicly shared on ViperV discord a batch script to select the version to run, so allow near-seamless integration with a steam shortcut.

I won't let Divine Arms dissepear in the bit bucket like Erfworld did. I'll never share it for legal reasons but rest assured those copies exist.

What's in the new update 2.46
There's a changelog ingame, but basically Ganker has been added with his minigame scenes, along with the daylight cycle required to make his schedule work.

The engine is now able to FINALLY manage multiple zones (and the save/load needed for that) so the test area has been changed to showcase this, and the loading issue should be fixed so now Nvidia players can test the debug builds too.

Basically, it feels closer to a prototype build than a debug one.

Anyone have the new version of divine arms?
Debug builds aren't published, because they are effectively useless without the tons and tons of notes that the dev shared on Discord etc.
I'll be honest it's kinda annoying, I'm donating since a few years and I would like my 10$ pledge to finally trickledown to the general public.

But I prefer a slow-and-progressing project over the mess of continous reboots which happened 2 or 3 times in the Flash era.

Wait!

The Game is still alive???
Of course? The debug builds are developed since 2023 at least.
ViperV's dev announced that all basic systems are now functioning in Godot (aka battle spells, scene minigame and cam systems, daynight cycle, etc.) except possibly the translations as it had been requested kinda soon.

lol the guy is still making the game? he recently announced a shortmovie on his patreon. Doesnt seem like he had done anything in years.
The announcement shows the new scene which was added in the June build (July for low-tier supporters)
[EDIT] If it's the mushroom my apology. Ganker was added so that scene is for next build.

Yes he is still making it. Nothing worthy has been shown because the v1.96b FLASH build stays superior to the v2.x GODOT branch (if you are on his discord I'm the guy who made a graphic with the various existing versions and features between each other... kinda messy right now, as no existing DA build contains all features from all predecessors)

Dev is slow, but when he delivers HE DELIVERS, the minigame wasn't teased before and dev packs good tools under his belt.

oh wow I wasnt aware that not only was he the artist but that he left in 2018 already. My guess is the Dev had no idea how crazy expensive Chris is since he puts a trillion details the customer never asked for and charges extra for them. Explains why in these 7 years not a single new scene was made lmao. Doesnt he earn thousands by now? Chris cant be THAT expensive now can he.
Officially, I think he left after a year due to being sick of drawing Siggy over and over.

The issue is that the game requires an artist to be available for the entire project's length, and back in 2018 the dev had banking issues and could basically only hire one foreign person at a time without triggering stuff.

That causes an annoying loop where dev hired an artist, loses that artist over time, then scrap the existing art due to needed consistent artstyle. The longer the dev, the more progress was *lost*. So now he does the whole debug builds by himself. Game, animations and obv lore behind the scenes.

I doubt dev earn thousands of extra nowadays, given that Dev had to stop full-time involvement in order to keep lights on. I increased mine but at some point quantity is it's own form of quality :p
 
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Christin Eleven

Well-Known Member
Sep 3, 2017
1,463
676
151
WOW, lot of activity since the last time I passed by! Let's try to answer everybody at once?



Not 2020. 2018. The 1.96b version dates from 28 august 2018 in my cheatsheet.
I had to MAKE A GRAPH to explain how messy it is but it is the 2nd iteration imho : the initial build from 2015 and the glitched forest from 2017(!) had an arena, which was missing from v1.96b and was planned for flash v2 which never released.

After that there was the abandonned "DA origins"


Doesn't FEEL like a decade. First build released in nov 2015.

But wrong expectation. The whole project was made of flash code and old animator artstyle. So dev has to redo all animations himself (for consistent artstyle) and to remake *the whole game* in godot.

Divine Arms 2.0 is effectively a new game remade from scratch, and the 2015-2023 time period has been wasted :(


The original dev is doing the animations.


Correct, with the caveat that Forbbiden Arms Bloodlust was abandonned AFAIK.


We get several debug builds per year, so not abandonned.


Dev's cloud storage still provides all versions or at least did in early 2024. With maybe the exception of the one initial build, as there was no pledge system at the time... but hey downloading off Newgrounds wasn't an issue.

I have a personal copy of probably all builds and any modern pledge can in theory make their own as well, and I publicly shared on ViperV discord a batch script to select the version to run, so allow near-seamless integration with a steam shortcut.

I won't let Divine Arms dissepear in the bit bucket like Erfworld did. I'll never share it for legal reasons but rest assured those copies exist.


There's a changelog ingame, but basically Ganker has been added with his minigame scenes, along with the daylight cycle required to make his schedule work.

The engine is now able to FINALLY manage multiple zones (and the save/load needed for that) so the test area has been changed to showcase this, and the loading issue should be fixed so now Nvidia players can test the debug builds too.

Basically, it feels closer to a prototype build than a debug one.


Debug builds aren't published, because they are effectively useless without the tons and tons of notes that the dev shared on Discord etc.
I'll be honest it's kinda annoying, I'm donating since a few years and I would like my 10$ pledge to finally trickledown to the general public.

But I prefer a slow-and-progressing project over the mess of continous reboots which happened 2 or 3 times in the Flash era.


Of course? The debug builds are developed since 2023 at least.
ViperV's dev announced that all basic systems are now functioning in Godot (aka battle spells, scene minigame and cam systems, daynight cycle, etc.) except possibly the translations as it had been requested kinda soon.


The announcement shows the new scene which was added in the June build (July for low-tier supporters)
[EDIT] If it's the mushroom my apology. Ganker was added so that scene is for next build.

Yes he is still making it. Nothing worthy has been shown because the v1.96b FLASH build stays superior to the v2.x GODOT branch (if you are on his discord I'm the guy who made a graphic with the various existing versions and features between each other... kinda messy right now, as no existing DA build contains all features from all predecessors)

Dev is slow, but when he delivers HE DELIVERS, the minigame wasn't teased before and dev packs good tools under his belt.


Officially, I think he left after a year due to being sick of drawing Siggy over and over.

The issue is that the game requires an artist to be available for the entire project's length, and back in 2018 the dev had banking issues and could basically only hire one foreign person at a time without triggering stuff.

That causes an annoying loop where dev hired an artist, loses that artist over time, then scrap the existing art due to needed consistent artstyle. The longer the dev, the more progress was *lost*. So now he does the whole debug builds by himself. Game, animations and obv lore behind the scenes.

I doubt dev earn thousands of extra nowadays, given that Dev had to stop full-time involvement in order to keep lights on. I increased mine but at some point quantity is it's own form of quality :p
So there is still hope to see new content???
 

laplongejr

Newbie
Dec 28, 2023
17
9
13
So there is still hope to see new content???
... Yes? The game is still being rebooted, thanks to the pledges to ViperV.

Last build added the Ganker back as an enemy/scene, aka the first enemy ever to be created in Divine Arms (in a gorgeous HD from scratch imo). It's technically new content, but isn't 7 years to get back to the OG enemy **old** content instead? Both definitions are true (1st version was 2015 and last flash build was 2018)

If you want a FUN game, use the flash builds until the godot branch leaves the debug phase :( (Which are also the ones not behind our supporter pledges to access legally)
 
1.80 star(s) 9 Votes