- May 25, 2018
- 1,327
- 1,028
I've figured out a bug, if you keep spamming Frost Nova(other freezing spells or attacks may work), you can lock an enemy into a frozen state that doesn't end(or stacks so high it might as well be) while the status effect states it will last for zero more turns.
Also, it would be nice if more of the healing spells had a mastery that heals based on level/vitality/max hp, currently the healing magic available to my tank(with a minor in fire and water magic) can't heal more than he can recover automatically by deep breathing.
Also didn't know bason was in France of all places!
Also, it would be nice if more of the healing spells had a mastery that heals based on level/vitality/max hp, currently the healing magic available to my tank(with a minor in fire and water magic) can't heal more than he can recover automatically by deep breathing.
Also didn't know bason was in France of all places!
Last edited: