View attachment 1741113
After an uncomfortable amount of time trying to get Sam's romance stuff to feel right, the new version is finally done and more-or-less stable! I'm calling this one the Tomboy Supremacy update, because Sam is the way and the truth. Also, Ina kinda qualifies. ...Actually, Maya is DEFINITELY a tomboy too, and she'll probably get art in the next update or two, so maybe every update is the tomboy supremacy update? Food for thot.
Changelog;
- All girls with art now use that art for portraits when speaking, which should make it easier to follow their expressions in a conversation.
- Sam now has 4 and 6 affection scenes, kickstarting her romance from a very different direction than others. She also has a few new expressions/overlays, and by 'new' I mean 'I remembered they existed.'
- Celica's wind training 1-3 are all done, with a massive number of dialogue swaps based on your stats, choices mid-training, other learned magics, and romance progress with her. Her Water training pt3 has also been updated to reference romance if you pursue that first.
- Existing and new wind magic split into three distinct schools; each has a decent variety of spells and synergy! There are also a bunch of new wind-related traits, both general and for each school. Some other traits got buffs (ex. Flutter for daggers) and I added a couple of others, like Vengeance for slower mages.
- Metatron now has a massive Badon scene that significantly advances the plot and gives more information on the world.
- Ina now has art, courtesy of jfc!
- Her bodyguard Kuril also has art, courtesy of alhazartfinds!
- Most characters now have unique battle themes, camp themes, or both, including some updated songs. RIP Celica/Sam not having camp themes... yet.
- Maya is the recipient of our first custom commissioned music! Her camp theme was provided by ubercrow.
- All Severn enemies now have art, courtesy of Garrisen! I think that means every enemy (except Maya) now has art!
- Event UI has been extended to evening and night scenes, which should make it much easier to see how to unlock them. Also made me realize how few evening scenes there are. Fuck.
- New targeting indicator in battle, courtesy of jfc! God it looks so much less ghetto now LOL.
- Sam now has a unique trait that gives her increasing Glancing Hit as her health lowers, adding a decent bit of survivability.
- Sarah now gains Perpetuity as a normal trait, somewhere in the 20s (may move it earlier, idk) to turbocharge her buffs.
- Hopefully fixed all the bugs/errors known as of 0.18d.
- Added a generic Wait command, so you can't softlock yourself by running out of mana.
- Spent hours for nearly zero tangible benefit reworking a few poorly-coded functions. Aside from fixing some bugs, they mostly just look better now. I consider that time well spent.
There's gonna be some more fun stuff this coming update as well! Content-wise, I haven't nailed it all down yet, but the tentative plan is to continue moving plot forward, consummate some romances (Metatron for sure, idk who else), and just generally focus on being a content update more than a systems update.
I'll post weekly updates here when I get back to work, but for now, here's hoping people enjoy the update!
Downloads:
Mega